dolphin/Source/Plugins/Plugin_VideoOGL/Src
death2droid d6b86232e0 Add's a little hack to try and reduce flicking in some games.
Can also break some games or cause them to have flickering so I made it so it can be turned on and off :P
Original fix by orbb then modified by LuisR14 and me.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 02:47:11 +00:00
..
Debugger
GUI Add's a little hack to try and reduce flicking in some games. 2009-05-23 02:47:11 +00:00
OS
BPFunctions.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
cocoaGL.h
cocoaGL.m osx fixes for nongui and ogl plugin 2009-05-15 08:55:46 +00:00
Config.cpp Add's a little hack to try and reduce flicking in some games. 2009-05-23 02:47:11 +00:00
Config.h Add's a little hack to try and reduce flicking in some games. 2009-05-23 02:47:11 +00:00
Globals.h
GLUtil.cpp
GLUtil.h
GLWindow.h
main.cpp osx fixes for nongui and ogl plugin 2009-05-15 08:55:46 +00:00
main.h
NativeVertexFormat.cpp
nGLUtil.cpp
nGLUtil.h
nmain.cpp
OnScreenDisplay.cpp
OnScreenDisplay.h
PixelShaderCache.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
PixelShaderCache.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
rasterfont.cpp
rasterfont.h
Render.cpp Add's a little hack to try and reduce flicking in some games. 2009-05-23 02:47:11 +00:00
Render.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
SConscript
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConversionShader.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
TextureConversionShader.h
TextureConverter.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
TextureConverter.h
TextureMngr.cpp Some more modification of texture dumping and loading. 2009-05-16 01:21:57 +00:00
TextureMngr.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexLoaderManager.cpp
VertexManager.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexManager.h
VertexShaderCache.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexShaderCache.h
Win32Window.cpp
Win32Window.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp
X11Window.h
XFB.cpp
XFB.h