dolphin/Source/Plugins/Plugin_VideoDX9/Src
2009-05-15 02:39:55 +00:00
..
W32Util
bmp_io.cpp
bmp_io.h
BPFunctions.cpp
Config.cpp
Config.h
CPStructs.cpp
CPStructs.h
D3DBase.cpp
D3DBase.h
D3DPostprocess.cpp
D3DPostprocess.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
DlgSettings.h
EmuWindow.cpp
EmuWindow.h
main.cpp
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
PixelShaderCache.h
Render.cpp
Render.h
resource.h
resource.rc
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently. 2009-05-13 02:06:02 +00:00
TextureCache.h
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp A attempt for a fix for the Zelda TP Bloom hack 2009-05-14 06:28:10 +00:00
VertexManager.h
VertexShaderCache.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexShaderCache.h
XFStructs.cpp
XFStructs.h