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Debugger
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re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily).
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2009-07-02 17:11:27 +00:00 |
GUI
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GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
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2009-07-26 09:52:35 +00:00 |
OS
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Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
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2009-07-15 15:09:20 +00:00 |
BPFunctions.cpp
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GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
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2009-07-26 09:52:35 +00:00 |
cocoaGL.h
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cocoaGL.m
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Config.cpp
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revert part of r3896
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2009-07-28 16:20:54 +00:00 |
Config.h
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GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
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2009-07-26 09:52:35 +00:00 |
FramebufferManager.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
FramebufferManager.h
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Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it.
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2009-07-16 09:06:16 +00:00 |
Globals.h
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GLUtil.cpp
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Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
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2009-07-15 15:09:20 +00:00 |
GLUtil.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
GLWindow.h
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main.cpp
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Don't use events for efb access. As I've learned, events cause kernel calls and it is sometimes more efficient to do spin-waits. See if this speeds up Wind Waker's pictobox quests.
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2009-07-27 22:05:38 +00:00 |
main.h
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NativeVertexFormat.cpp
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Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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2009-07-03 18:33:28 +00:00 |
nGLUtil.cpp
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nGLUtil.h
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nmain.cpp
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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PixelShaderCache.cpp
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
PixelShaderCache.h
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PostProcessing.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
PostProcessing.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
rasterfont.cpp
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Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
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2009-07-19 09:15:00 +00:00 |
rasterfont.h
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Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
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2009-07-19 09:15:00 +00:00 |
Render.cpp
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Fix "Show EFB copy regions" (thanks sskkiipp)
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2009-07-28 05:02:47 +00:00 |
Render.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
SConscript
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Linux build fixes.
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2009-06-29 18:40:10 +00:00 |
SDLWindow.cpp
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SDLWindow.h
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stdafx.cpp
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stdafx.h
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Fix up all copyright dates.
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2009-07-26 11:51:40 +00:00 |
TextureConversionShader.cpp
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Misc warning fixes.
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2009-07-03 23:53:20 +00:00 |
TextureConversionShader.h
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TextureConverter.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
TextureConverter.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
TextureMngr.cpp
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
TextureMngr.h
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
VertexLoaderManager.cpp
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VertexManager.cpp
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
VertexManager.h
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VertexShaderCache.cpp
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VertexShaderCache.h
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Win32Window.cpp
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Win32Window.h
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WXGLWindow.cpp
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WXGLWindow.h
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X11Window.cpp
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X11Window.h
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XFB.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
XFB.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |