dolphin/Source/Plugins/Plugin_VideoOGL/Src
LPFaint99 cec4b65512 revert part of r3896
bad decision to move all ini paths to common

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 16:20:54 +00:00
..
Debugger re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily). 2009-07-02 17:11:27 +00:00
GUI GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader 2009-07-26 09:52:35 +00:00
OS Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway. 2009-07-15 15:09:20 +00:00
BPFunctions.cpp GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader 2009-07-26 09:52:35 +00:00
cocoaGL.h
cocoaGL.m
Config.cpp revert part of r3896 2009-07-28 16:20:54 +00:00
Config.h GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader 2009-07-26 09:52:35 +00:00
FramebufferManager.cpp Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
FramebufferManager.h Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it. 2009-07-16 09:06:16 +00:00
Globals.h
GLUtil.cpp Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway. 2009-07-15 15:09:20 +00:00
GLUtil.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
GLWindow.h
main.cpp Don't use events for efb access. As I've learned, events cause kernel calls and it is sometimes more efficient to do spin-waits. See if this speeds up Wind Waker's pictobox quests. 2009-07-27 22:05:38 +00:00
main.h
NativeVertexFormat.cpp Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p 2009-07-03 18:33:28 +00:00
nGLUtil.cpp
nGLUtil.h
nmain.cpp
OnScreenDisplay.cpp
OnScreenDisplay.h
PixelShaderCache.cpp Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown. 2009-07-19 08:17:41 +00:00
PixelShaderCache.h
PostProcessing.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
PostProcessing.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
rasterfont.cpp Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin. 2009-07-19 09:15:00 +00:00
rasterfont.h Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin. 2009-07-19 09:15:00 +00:00
Render.cpp Fix "Show EFB copy regions" (thanks sskkiipp) 2009-07-28 05:02:47 +00:00
Render.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
SConscript Linux build fixes. 2009-06-29 18:40:10 +00:00
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h Fix up all copyright dates. 2009-07-26 11:51:40 +00:00
TextureConversionShader.cpp Misc warning fixes. 2009-07-03 23:53:20 +00:00
TextureConversionShader.h
TextureConverter.cpp Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
TextureConverter.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
TextureMngr.cpp Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown. 2009-07-19 08:17:41 +00:00
TextureMngr.h Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown. 2009-07-19 08:17:41 +00:00
VertexLoaderManager.cpp
VertexManager.cpp Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown. 2009-07-19 08:17:41 +00:00
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
Win32Window.cpp
Win32Window.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp
X11Window.h
XFB.cpp Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
XFB.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00