..
Debugger
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
W32Util
fix a linux wiimote compile error and apply some little changes to the dx plugin :P
2009-11-30 03:48:59 +00:00
bmp_io.cpp
bmp_io.h
BPFunctions.cpp
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
2010-01-12 23:40:30 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp
Fixes Issue 2070
2010-01-20 07:47:41 +00:00
D3DBase.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
D3DShader.cpp
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
D3DShader.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
D3DTexture.cpp
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
2010-01-21 19:31:48 +00:00
D3DTexture.h
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
2010-01-21 19:31:48 +00:00
D3DUtil.cpp
ok big changes here:
2010-01-15 15:52:08 +00:00
D3DUtil.h
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
ok big changes here:
2010-01-15 15:52:08 +00:00
DlgSettings.h
EmuWindow.cpp
Fixes Issue 2080 for DX9 & OGL
2010-01-20 19:51:13 +00:00
EmuWindow.h
Fixes Issue 2070
2010-01-20 07:47:41 +00:00
FramebufferManager.cpp
ok big changes here:
2010-01-15 15:52:08 +00:00
FramebufferManager.h
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
Globals.h
main.cpp
Fixes Issue 2070
2010-01-20 07:47:41 +00:00
main.h
NativeVertexFormat.cpp
D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
2010-01-11 23:47:32 +00:00
PixelShaderCache.cpp
(build fix in debugfast mode)
2010-01-17 22:30:09 +00:00
PixelShaderCache.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
Render.cpp
some minor bug fixes to my last commit and uncommented one line that was commented by error
2010-01-21 22:32:24 +00:00
resource.h
D3D Plugin GUI cleanup of Advanced tab.
2010-01-16 11:30:23 +00:00
resource.rc
D3D Plugin GUI cleanup of Advanced tab.
2010-01-16 11:30:23 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
2010-01-21 19:31:48 +00:00
TextureCache.h
nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
2009-12-15 01:40:54 +00:00
TextureConverter.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
TextureConverter.h
forget the new files Sorry :)
2009-11-20 20:14:34 +00:00
Utils.cpp
Utils.h
Vec3.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
VertexManager.cpp
this was a hard fix to found:
2010-01-23 12:56:07 +00:00
VertexManager.h
VertexShaderCache.cpp
(build fix in debugfast mode)
2010-01-17 22:23:05 +00:00
VertexShaderCache.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
XFStructs.cpp
XFStructs.h