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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
42 lines
930 B
C++
42 lines
930 B
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include <string>
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namespace ResourcePack
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{
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class Manifest
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{
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public:
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explicit Manifest(const std::string& text);
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bool IsValid() const;
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bool IsCompressed() const;
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const std::string& GetName() const;
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const std::string& GetVersion() const;
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const std::string& GetID() const;
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const std::string& GetError() const;
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const std::optional<std::string>& GetAuthors() const;
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const std::optional<std::string>& GetDescription() const;
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const std::optional<std::string>& GetWebsite() const;
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private:
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bool m_valid = true;
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bool m_compressed = false;
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std::string m_name;
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std::string m_version;
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std::string m_id;
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std::string m_error;
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std::optional<std::string> m_authors;
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std::optional<std::string> m_description;
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std::optional<std::string> m_website;
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};
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} // namespace ResourcePack
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