sl1nk3.s caf152fdd0 Fix screenshot offset as well as screenshot aspect ratio, also use PNG instead of BMP thanks to issue 1186.
Fix for opening.bnr containing bad chars where the loop would stop when encountering one (fixes Rogue Leader description, which was using 0x0d and 0x0a)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3899 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 23:38:49 +00:00

405 lines
8.3 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <tchar.h>
#include <windows.h>
#include <d3dx9.h>
#include "Common.h"
#include "Thread.h"
#include "LogManager.h"
#include "svnrev.h"
#include "resource.h"
#include "main.h"
#include "Config.h"
#include "Fifo.h"
#include "OpcodeDecoding.h"
#include "TextureCache.h"
#include "BPStructs.h"
#include "VertexManager.h"
#include "VertexLoaderManager.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
#include "VertexShaderCache.h"
#include "PixelShaderCache.h"
#include "DlgSettings.h"
#include "D3DPostprocess.h"
#include "D3DTexture.h"
#include "D3DUtil.h"
#include "W32Util/Misc.h"
#include "EmuWindow.h"
#include "VideoState.h"
#include "XFBConvert.h"
#include "Utils.h"
HINSTANCE g_hInstance = NULL;
SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals = NULL;
int initCount = 0;
static volatile u32 s_AccessEFBResult = 0, s_EFBx, s_EFBy;
static volatile EFBAccessType s_AccessEFBType;
static Common::Event s_AccessEFBDone;
static Common::CriticalSection s_criticalEFB;
void DllDebugger(HWND _hParent, bool Show)
{
// TODO: implement
}
BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
break;
case DLL_PROCESS_DETACH:
break;
default:
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
unsigned int Callback_PeekMessages()
{
//TODO: peek message
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
}
void UpdateFPSDisplay(const char *text)
{
char temp[512];
sprintf_s(temp, 512, "SVN R%i: DX9: %s", SVN_REV, text);
SetWindowText(EmuWindow::GetWnd(), temp);
}
bool Init()
{
g_Config.Load();
if (initCount == 0)
{
// create the window
if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin
{
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Loading - Please wait.");
}
else
{
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, "Loading - Please wait.");
}
if (g_VideoInitialize.pWindowHandle == NULL)
{
MessageBox(GetActiveWindow(), "An error has occurred while trying to create the window.", "Fatal Error", MB_OK);
return false;
}
EmuWindow::Show();
g_VideoInitialize.pPeekMessages = Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = UpdateFPSDisplay;
if (FAILED(D3D::Init()))
{
MessageBox(GetActiveWindow(), "Unable to initialize Direct3D. Please make sure that you have DirectX 9.0c correctly installed.", "Fatal Error", MB_OK);
return false;
}
InitLUTs();
InitXFBConvTables();
}
initCount++;
return true;
}
void DeInit()
{
initCount--;
if (initCount == 0)
{
D3D::Shutdown();
EmuWindow::Close();
}
}
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
#ifdef DEBUGFAST
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)");
#else
#ifndef _DEBUG
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
#else
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
#endif
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
globals = _pPluginGlobals;
LogManager::SetInstance((LogManager *)globals->logManager);
}
void DllAbout(HWND _hParent)
{
DialogBox(g_hInstance,(LPCSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
}
void DllConfig(HWND _hParent)
{
if (Init())
{
DlgSettings_Show(g_hInstance,_hParent);
DeInit();
}
}
void Initialize(void *init)
{
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
frameCount = 0;
g_VideoInitialize = *_pVideoInitialize;
Init();
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
Renderer::AddMessage("Dolphin Direct3D9 Video Plugin.",5000);
}
void DoState(unsigned char **ptr, int mode) {
// Clear all caches
TextureCache::Invalidate(false);
PointerWrap p(ptr, mode);
VideoCommon_DoState(p);
//PanicAlert("Saving/Loading state from DirectX9");
}
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
}
void Video_ExitLoop()
{
Fifo_ExitLoop();
}
void Video_Prepare(void)
{
Renderer::Init(g_VideoInitialize);
TextureCache::Init();
BPInit();
VertexManager::Init();
Fifo_Init();
VertexLoaderManager::Init();
OpcodeDecoder_Init();
VertexShaderCache::Init();
VertexShaderManager::Init();
PixelShaderCache::Init();
PixelShaderManager::Init();
}
void Shutdown(void)
{
Fifo_Shutdown();
OpcodeDecoder_Shutdown();
VertexManager::Shutdown();
VertexShaderManager::Shutdown();
VertexLoaderManager::Shutdown();
VertexShaderCache::Shutdown();
PixelShaderCache::Shutdown();
PixelShaderManager::Shutdown();
TextureCache::Shutdown();
Renderer::Shutdown();
DeInit();
}
void Video_SendFifoData(u8* _uData, u32 len)
{
Fifo_SendFifoData(_uData, len);
}
void VideoFifo_CheckSwapRequest()
{
}
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
}
void VideoFifo_CheckEFBAccess()
{
}
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
/*
ConvertXFB(tempBuffer, _pXFB, _dwWidth, _dwHeight);
// blubb
static LPDIRECT3DTEXTURE9 pTexture = D3D::CreateTexture2D((BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8);
D3D::ReplaceTexture2D(pTexture, (BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8);
D3D::dev->SetTexture(0, pTexture);
D3D::quad2d(0,0,(float)Postprocess::GetWidth(),(float)Postprocess::GetHeight(), 0xFFFFFFFF);
D3D::EndFrame();
D3D::BeginFrame();*/
}
void Video_EndField()
{
}
void Video_AddMessage(const char* pstr, u32 milliseconds)
{
Renderer::AddMessage(pstr,milliseconds);
}
HRESULT ScreenShot(const char *File)
{
if (D3D::dev == NULL)
return S_FALSE;
D3DDISPLAYMODE DisplayMode;
if (FAILED(D3D::dev->GetDisplayMode(0, &DisplayMode)))
return S_FALSE;
LPDIRECT3DSURFACE9 surf;
if (FAILED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL)))
return S_FALSE;
if (FAILED(D3D::dev->GetFrontBufferData(0, surf)))
{
surf->Release();
return S_FALSE;
}
RECT rect;
::GetWindowRect(EmuWindow::GetWnd(), &rect);
if (FAILED(D3DXSaveSurfaceToFile(File, D3DXIFF_PNG, surf, NULL, &rect)))
{
surf->Release();
return S_FALSE;
}
surf->Release();
return S_OK;
}
void Video_Screenshot(const char *_szFilename)
{
if (ScreenShot(_szFilename) != S_OK)
PanicAlert("Error while capturing screen");
else {
std::string message = "Saved ";
message += _szFilename;
Renderer::AddMessage(message, 2000);
}
}
void Video_OnThreadAccessEFB()
{
s_criticalEFB.Enter();
s_AccessEFBResult = 0;
/*
switch (s_AccessEFBType)
{
case PEEK_Z:
break;
case POKE_Z:
break;
case PEEK_COLOR:
break;
case POKE_COLOR:
break;
default:
break;
}
*/
s_AccessEFBDone.Set();
s_criticalEFB.Leave();
}
u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
{
u32 result;
s_criticalEFB.Enter();
s_AccessEFBType = type;
s_EFBx = x;
s_EFBy = y;
if (g_VideoInitialize.bUseDualCore)
{
s_AccessEFBDone.Init();
}
s_criticalEFB.Leave();
if (g_VideoInitialize.bUseDualCore)
s_AccessEFBDone.Wait();
else
Video_OnThreadAccessEFB();
s_criticalEFB.Enter();
if (g_VideoInitialize.bUseDualCore)
s_AccessEFBDone.Shutdown();
result = s_AccessEFBResult;
s_criticalEFB.Leave();
return result;
}