dolphin/Source/Core/Common/Src
nakeee b46152cdbd few more small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1337 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 13:39:11 +00:00
..
ABI.cpp Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
ABI.h Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
ChunkFile.cpp
ChunkFile.h Fixed saving/loading states in OGL plugin. 2008-11-22 20:06:20 +00:00
Common.cpp
Common.h 1: Added logging to the AR. 2008-11-19 10:49:23 +00:00
CPUDetect.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
CPUDetect.h
DriveUtil.cpp
DriveUtil.h
DynamicLibrary.cpp Temporary solution to prevent hanging when closing emulator when render to main fram is used. It may be related to issue 1080. 2008-11-17 13:01:41 +00:00
DynamicLibrary.h Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance. 2008-11-16 20:09:13 +00:00
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp few more small fixes 2008-11-30 13:39:11 +00:00
FileUtil.h Create a dir for setting.txt to 2008-11-29 09:54:39 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp Added speed hack engine (way to make block take more cycles). Added example speed hack for Metroid Prime 2 PAL. (Speedhacking is only useful on games with really stupid idle loops, like the Metroids). 2008-11-23 12:59:10 +00:00
IniFile.h Added speed hack engine (way to make block take more cycles). Added example speed hack for Metroid Prime 2 PAL. (Speedhacking is only useful on games with really stupid idle loops, like the Metroids). 2008-11-23 12:59:10 +00:00
Logging.cpp
Logging.h
MappedFile.cpp
MappedFile.h
MathUtil.cpp
MathUtil.h
MemArena.cpp
MemArena.h
MemoryUtil.cpp
MemoryUtil.h
Paths.h Added some ugly shitty code which will let ppl paste the masterkey in hex into a masterkey.txt file and let the emu convert it to binary. 2008-11-26 02:07:29 +00:00
Plugin.cpp Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance. 2008-11-16 20:09:13 +00:00
Plugin.h Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance. 2008-11-16 20:09:13 +00:00
SConscript
stdafx.cpp
stdafx.h
StringUtil.cpp warning fixes 2008-11-26 19:42:22 +00:00
StringUtil.h Another small DSP HLE update. 2008-11-11 16:28:46 +00:00
svnrev_template.h
TestFramework.cpp
TestFramework.h
Thread.cpp DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interesting: DSPnull with DC + IdleSkipping show invalid read addr sometimes. 2008-11-24 16:33:38 +00:00
Thread.h DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interesting: DSPnull with DC + IdleSkipping show invalid read addr sometimes. 2008-11-24 16:33:38 +00:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
WaveFile.cpp warning fixes 2008-11-26 19:42:22 +00:00
WaveFile.h
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
x64Emitter.h Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00