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Debugger
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update dsp hle and ogl plugins for the new console window.
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2009-03-20 23:45:25 +00:00 |
GUI
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remove newlines from OGL logging (they get added by logmanager)
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2009-03-21 20:07:56 +00:00 |
OS
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
BPStructs.cpp
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remove newlines from OGL logging (they get added by logmanager)
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2009-03-21 20:07:56 +00:00 |
BPStructs.h
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cocoaGL.h
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cocoaGL.m
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fix main config dir on osx and autodetect ogl version when it build
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2009-03-09 10:43:56 +00:00 |
Config.cpp
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Fixed some log messages
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2009-03-20 15:01:49 +00:00 |
Config.h
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Trying to make gameini support some gl options
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2009-03-20 11:51:22 +00:00 |
Globals.h
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making section names case insenstive
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2009-03-20 12:23:05 +00:00 |
GLUtil.cpp
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remove newlines from OGL logging (they get added by logmanager)
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2009-03-21 20:07:56 +00:00 |
GLUtil.h
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remove newlines from OGL logging (they get added by logmanager)
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2009-03-21 20:07:56 +00:00 |
GLWindow.h
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OpenGL: Added the black border function to 16:9 to
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2009-02-24 19:19:50 +00:00 |
main.cpp
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Trying to make gameini support some gl options
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2009-03-20 11:51:22 +00:00 |
main.h
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GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
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2009-03-05 23:11:13 +00:00 |
NativeVertexFormat.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
nGLUtil.cpp
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nGLUtil.h
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nmain.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
OnScreenDisplay.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
OnScreenDisplay.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
PixelShaderCache.cpp
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remove newlines from OGL logging (they get added by logmanager)
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2009-03-21 20:07:56 +00:00 |
PixelShaderCache.h
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Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
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2009-03-16 02:47:48 +00:00 |
rasterfont.cpp
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
rasterfont.h
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Render.cpp
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remove newlines from OGL logging (they get added by logmanager)
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2009-03-21 20:07:56 +00:00 |
Render.h
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
SConscript
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remove some unused files
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2009-03-18 20:24:08 +00:00 |
SDLWindow.cpp
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SDLWindow.h
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stdafx.cpp
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stdafx.h
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TextureConversionShader.cpp
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Fixed the way a format was converted from the EFB to ram.
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2009-03-22 03:25:59 +00:00 |
TextureConversionShader.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
TextureConverter.cpp
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Fixed the way a format was converted from the EFB to ram.
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2009-03-22 03:25:59 +00:00 |
TextureConverter.h
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
TextureMngr.cpp
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remove newlines from OGL logging (they get added by logmanager)
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2009-03-21 20:07:56 +00:00 |
TextureMngr.h
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
VertexLoaderManager.cpp
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Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
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remove newlines from OGL logging (they get added by logmanager)
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2009-03-21 20:07:56 +00:00 |
VertexManager.h
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VertexShaderCache.cpp
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remove newlines from OGL logging (they get added by logmanager)
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2009-03-21 20:07:56 +00:00 |
VertexShaderCache.h
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An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
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2009-03-01 00:57:39 +00:00 |
Win32Window.cpp
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Win32Window.h
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WXGLWindow.cpp
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WXGLWindow.h
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X11Window.cpp
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Fixed some log messages
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2009-03-20 15:01:49 +00:00 |
X11Window.h
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XFB.cpp
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GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
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2009-03-05 23:11:13 +00:00 |
XFB.h
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