dolphin/Source/Plugins/Plugin_VideoOGL/Src
2009-03-22 03:25:59 +00:00
..
Debugger update dsp hle and ogl plugins for the new console window. 2009-03-20 23:45:25 +00:00
GUI remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
OS nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
BPStructs.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m fix main config dir on osx and autodetect ogl version when it build 2009-03-09 10:43:56 +00:00
Config.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
Config.h Trying to make gameini support some gl options 2009-03-20 11:51:22 +00:00
Globals.h making section names case insenstive 2009-03-20 12:23:05 +00:00
GLUtil.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
GLUtil.h remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
GLWindow.h OpenGL: Added the black border function to 16:9 to 2009-02-24 19:19:50 +00:00
main.cpp Trying to make gameini support some gl options 2009-03-20 11:51:22 +00:00
main.h GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) 2009-03-05 23:11:13 +00:00
NativeVertexFormat.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
nGLUtil.cpp
nGLUtil.h
nmain.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
OnScreenDisplay.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
OnScreenDisplay.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
PixelShaderCache.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
PixelShaderCache.h Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time. 2009-03-16 02:47:48 +00:00
rasterfont.cpp OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened? 2009-02-28 16:33:59 +00:00
rasterfont.h
Render.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
Render.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
SConscript remove some unused files 2009-03-18 20:24:08 +00:00
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConversionShader.cpp Fixed the way a format was converted from the EFB to ram. 2009-03-22 03:25:59 +00:00
TextureConversionShader.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
TextureConverter.cpp Fixed the way a format was converted from the EFB to ram. 2009-03-22 03:25:59 +00:00
TextureConverter.h delete unused variables, rename some functions - minor stuff. 2009-02-21 13:53:26 +00:00
TextureMngr.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
TextureMngr.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
VertexLoaderManager.cpp Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games. 2009-02-15 12:38:25 +00:00
VertexManager.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
VertexManager.h
VertexShaderCache.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
VertexShaderCache.h An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens. 2009-03-01 00:57:39 +00:00
Win32Window.cpp
Win32Window.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
X11Window.h
XFB.cpp GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) 2009-03-05 23:11:13 +00:00
XFB.h