dolphin/Source/Core/DiscIO
JosJuice 22aa88109f Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
This lets us reduce the number of USE_RETRO_ACHIEVEMENTS ifdefs in the
code base, reducing visual clutter. In particular, needing an ifdef for
each call to IsHardcodeModeActive was annoying to me. This also reduces
the risk that someone writes code that accidentally fails to compile
with USE_RETRO_ACHIEVEMENTS disabled.

We could cut down on ifdefs even further by making HardcodeWarningWidget
always exist, but that would result in non-trivial code ending up in the
binary even with USE_RETRO_ACHIEVEMENTS disabled, so I'm leaving it out
of this PR. It's not a lot of code though, so I might end up revisiting
it at some point.
2024-06-06 08:26:20 +02:00
..
Blob.cpp
Blob.h
CISOBlob.cpp
CISOBlob.h
CMakeLists.txt
CompressedBlob.cpp
CompressedBlob.h
DirectoryBlob.cpp
DirectoryBlob.h
DiscExtractor.cpp
DiscExtractor.h
DiscScrubber.cpp
DiscScrubber.h
DiscUtils.cpp
DiscUtils.h
Enums.cpp
Enums.h
FileBlob.cpp
FileBlob.h
Filesystem.cpp
Filesystem.h
FileSystemGCWii.cpp
FileSystemGCWii.h
GameModDescriptor.cpp
GameModDescriptor.h
LaggedFibonacciGenerator.cpp
LaggedFibonacciGenerator.h
MultithreadedCompressor.h
NANDImporter.cpp
NANDImporter.h
NFSBlob.cpp
NFSBlob.h
RiivolutionParser.cpp
RiivolutionParser.h
RiivolutionPatcher.cpp Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined 2024-06-06 08:26:20 +02:00
RiivolutionPatcher.h
ScrubbedBlob.cpp
ScrubbedBlob.h
SplitFileBlob.cpp
SplitFileBlob.h
TGCBlob.cpp
TGCBlob.h
Volume.cpp
Volume.h
VolumeDisc.cpp
VolumeDisc.h
VolumeFileBlobReader.cpp
VolumeFileBlobReader.h
VolumeGC.cpp
VolumeGC.h
VolumeVerifier.cpp
VolumeVerifier.h
VolumeWad.cpp
VolumeWad.h
VolumeWii.cpp
VolumeWii.h
WbfsBlob.cpp
WbfsBlob.h
WIABlob.cpp
WIABlob.h
WIACompression.cpp
WIACompression.h
WiiEncryptionCache.cpp
WiiEncryptionCache.h
WiiSaveBanner.cpp
WiiSaveBanner.h