dolphin/Source/Core/VideoCommon/Src
2009-09-06 02:55:14 +00:00
..
AVIDump.cpp
AVIDump.h
BPFunctions.h Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
BPMemory.cpp
BPMemory.h
BPStructs.cpp Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
BPStructs.h
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp
Fifo.h
GlobalControl.cpp
GlobalControl.h
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OnScreenDisplay.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
OnScreenDisplay.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp
OpcodeDecoding.h
PixelShaderGen.cpp Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches. 2009-09-06 02:55:14 +00:00
PixelShaderGen.h
PixelShaderManager.cpp
PixelShaderManager.h
Profiler.cpp
Profiler.h
Render.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
SConscript Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
Statistics.cpp
Statistics.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
TextureConversionShader.cpp
TextureConversionShader.h
TextureDecoder.cpp
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoCommon.h D3D: Basic EFB copy-to-texture support. Fixes star domes in SMG (but does not fix the pull star, need EFB reads for that) and some other things. 2009-09-03 21:56:08 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h