NeoBrainX bed260aa14 VertexShaderManager: Fix redundant shader constant updates.
Thanks to konpie for spotting this.

Might give a fairly perceivable speedup in the D3D11 backend.
2012-12-01 14:23:24 +01:00
..
2012-10-20 22:26:40 -04:00
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2012-11-26 23:36:47 -05:00
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