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VideoBackends
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degasus
3322c55484
OGL: don't clear the stencil buffer
...
We don't have one. This should remove some spamming of the nvidia driver.
2014-12-20 15:17:20 +01:00
..
D3D
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
2014-12-19 14:10:53 +01:00
OGL
OGL: don't clear the stencil buffer
2014-12-20 15:17:20 +01:00
Software
VideoSW: rewrite VertexLoader to use the VideoCommon one
2014-12-13 10:29:08 +01:00
CMakeLists.txt
Merge of GL-AutoChoose.
2014-01-18 04:11:59 +00:00