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Ryan Houdek
bc58e7f42f
[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released.
2013-07-25 18:45:40 +00:00
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Android
[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released.
2013-07-25 18:45:40 +00:00
Core
Fix Mali-T604 shader compilation
2013-07-25 16:13:33 +00:00
DSPSpy
…
DSPTool
…
Plugins
Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
2013-07-25 18:39:00 +00:00
TestSuite
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UnitTests
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VSProps
Add UPnP support.
2013-07-09 18:08:43 -04:00
CMakeLists.txt
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Dolphin_2010.sln
Add UPnP support.
2013-07-09 18:08:43 -04:00