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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/PerfQueryBase.h"
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namespace EfbInterface
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{
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// xfb color format - packed so the compiler doesn't mess with alignment
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#pragma pack(push, 1)
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struct yuv422_packed
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{
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u8 Y;
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u8 UV;
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};
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#pragma pack(pop)
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// But this struct is only used internally, so we could optimise alignment
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struct yuv444
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{
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u8 Y;
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s8 U;
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s8 V;
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};
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enum
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{
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ALP_C,
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BLU_C,
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GRN_C,
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RED_C
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};
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// color order is ABGR in order to emulate RGBA on little-endian hardware
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// does full blending of an incoming pixel
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void BlendTev(u16 x, u16 y, u8* color);
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// compare z at location x,y
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// writes it if it passes
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// returns result of compare.
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bool ZCompare(u16 x, u16 y, u32 z);
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// sets the color and alpha
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void SetColor(u16 x, u16 y, u8* color);
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void SetDepth(u16 x, u16 y, u32 depth);
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u32 GetColor(u16 x, u16 y);
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u32 GetDepth(u16 x, u16 y);
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u8* GetPixelPointer(u16 x, u16 y, bool depth);
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void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const MathUtil::Rectangle<int>& source_rect,
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float y_scale, float gamma);
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u32 GetPerfQueryResult(PerfQueryType type);
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void ResetPerfQuery();
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void IncPerfCounterQuadCount(PerfQueryType type);
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} // namespace EfbInterface
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