mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-29 09:30:20 +00:00
227 lines
7.5 KiB
C++
227 lines
7.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
// OpenGL Backend Documentation
|
|
/*
|
|
|
|
1.1 Display settings
|
|
|
|
Internal and fullscreen resolution: Since the only internal resolutions allowed
|
|
are also fullscreen resolution allowed by the system there is only need for one
|
|
resolution setting that applies to both the internal resolution and the
|
|
fullscreen resolution. - Apparently no, someone else doesn't agree
|
|
|
|
Todo: Make the internal resolution option apply instantly, currently only the
|
|
native and 2x option applies instantly. To do this we need to be able to change
|
|
the reinitialize FramebufferManager:Init() while a game is running.
|
|
|
|
1.2 Screenshots
|
|
|
|
|
|
The screenshots should be taken from the internal representation of the picture
|
|
regardless of what the current window size is. Since AA and wireframe is
|
|
applied together with the picture resizing this rule is not currently applied
|
|
to AA or wireframe pictures, they are instead taken from whatever the window
|
|
size is.
|
|
|
|
Todo: Render AA and wireframe to a separate picture used for the screenshot in
|
|
addition to the one for display.
|
|
|
|
1.3 AA
|
|
|
|
Make AA apply instantly during gameplay if possible
|
|
|
|
*/
|
|
|
|
#include "VideoBackends/OGL/VideoBackend.h"
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Common/Common.h"
|
|
#include "Common/GL/GLContext.h"
|
|
#include "Common/GL/GLUtil.h"
|
|
#include "Common/MsgHandler.h"
|
|
|
|
#include "Core/Config/GraphicsSettings.h"
|
|
|
|
#include "VideoBackends/OGL/OGLBoundingBox.h"
|
|
#include "VideoBackends/OGL/OGLConfig.h"
|
|
#include "VideoBackends/OGL/OGLGfx.h"
|
|
#include "VideoBackends/OGL/OGLPerfQuery.h"
|
|
#include "VideoBackends/OGL/OGLVertexManager.h"
|
|
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
|
#include "VideoBackends/OGL/SamplerCache.h"
|
|
|
|
#include "VideoCommon/FramebufferManager.h"
|
|
#include "VideoCommon/TextureCacheBase.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
namespace OGL
|
|
{
|
|
std::string VideoBackend::GetName() const
|
|
{
|
|
return NAME;
|
|
}
|
|
|
|
std::string VideoBackend::GetDisplayName() const
|
|
{
|
|
if (g_ogl_config.bIsES)
|
|
return _trans("OpenGL ES");
|
|
else
|
|
return _trans("OpenGL");
|
|
}
|
|
|
|
void VideoBackend::InitBackendInfo(const WindowSystemInfo& wsi)
|
|
{
|
|
std::unique_ptr<GLContext> temp_gl_context =
|
|
GLContext::Create(wsi, g_Config.stereo_mode == StereoMode::QuadBuffer, true, false,
|
|
Config::Get(Config::GFX_PREFER_GLES));
|
|
|
|
if (!temp_gl_context)
|
|
return;
|
|
|
|
FillBackendInfo(temp_gl_context.get());
|
|
}
|
|
|
|
bool VideoBackend::InitializeGLExtensions(GLContext* context)
|
|
{
|
|
// Init extension support.
|
|
if (!GLExtensions::Init(context))
|
|
{
|
|
// OpenGL 2.0 is required for all shader based drawings. There is no way to get this by
|
|
// extensions
|
|
PanicAlertFmtT("GPU: OGL ERROR: Does your video card support OpenGL 2.0?");
|
|
return false;
|
|
}
|
|
|
|
if (GLExtensions::Version() < 300)
|
|
{
|
|
// integer vertex attributes require a gl3 only function
|
|
PanicAlertFmtT("GPU: OGL ERROR: Need OpenGL version 3.\n"
|
|
"GPU: Does your video card support OpenGL 3?");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VideoBackend::FillBackendInfo(GLContext* context)
|
|
{
|
|
if (!InitializeGLExtensions(context))
|
|
return false;
|
|
|
|
g_Config.backend_info.api_type = APIType::OpenGL;
|
|
g_Config.backend_info.MaxTextureSize = 16384;
|
|
g_Config.backend_info.bUsesLowerLeftOrigin = true;
|
|
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
|
|
g_Config.backend_info.bSupportsGeometryShaders = true;
|
|
g_Config.backend_info.bSupportsComputeShaders = false;
|
|
g_Config.backend_info.bSupports3DVision = false;
|
|
g_Config.backend_info.bSupportsPostProcessing = true;
|
|
g_Config.backend_info.bSupportsSSAA = true;
|
|
g_Config.backend_info.bSupportsReversedDepthRange = true;
|
|
g_Config.backend_info.bSupportsLogicOp = true;
|
|
g_Config.backend_info.bSupportsMultithreading = false;
|
|
g_Config.backend_info.bSupportsCopyToVram = true;
|
|
g_Config.backend_info.bSupportsLargePoints = true;
|
|
g_Config.backend_info.bSupportsDepthReadback = true;
|
|
g_Config.backend_info.bSupportsPartialDepthCopies = true;
|
|
g_Config.backend_info.bSupportsShaderBinaries = false;
|
|
g_Config.backend_info.bSupportsPipelineCacheData = false;
|
|
g_Config.backend_info.bSupportsLodBiasInSampler = true;
|
|
g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
|
|
// Unneccessary since OGL doesn't use pipelines
|
|
g_Config.backend_info.bSupportsDynamicVertexLoader = false;
|
|
|
|
// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
|
|
// options will show the option when it is not supported. The only way around this would be
|
|
// creating a context when calling this function to determine what is available.
|
|
g_Config.backend_info.bSupportsGPUTextureDecoding = true;
|
|
g_Config.backend_info.bSupportsBBox = true;
|
|
|
|
// Overwritten in OGLConfig.cpp later
|
|
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
|
g_Config.backend_info.bSupportsPrimitiveRestart = true;
|
|
g_Config.backend_info.bSupportsPaletteConversion = true;
|
|
g_Config.backend_info.bSupportsClipControl = true;
|
|
g_Config.backend_info.bSupportsDepthClamp = true;
|
|
g_Config.backend_info.bSupportsST3CTextures = false;
|
|
g_Config.backend_info.bSupportsBPTCTextures = false;
|
|
g_Config.backend_info.bSupportsCoarseDerivatives = false;
|
|
g_Config.backend_info.bSupportsTextureQueryLevels = false;
|
|
g_Config.backend_info.bSupportsSettingObjectNames = false;
|
|
|
|
g_Config.backend_info.bUsesExplictQuadBuffering = true;
|
|
|
|
g_Config.backend_info.Adapters.clear();
|
|
|
|
// aamodes - 1 is to stay consistent with D3D (means no AA)
|
|
g_Config.backend_info.AAModes = {1, 2, 4, 8};
|
|
|
|
// check for the max vertex attributes
|
|
GLint numvertexattribs = 0;
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numvertexattribs);
|
|
if (numvertexattribs < 16)
|
|
{
|
|
PanicAlertFmtT("GPU: OGL ERROR: Number of attributes {0} not enough.\n"
|
|
"GPU: Does your video card support OpenGL 2.x?",
|
|
numvertexattribs);
|
|
return false;
|
|
}
|
|
|
|
// check the max texture width and height
|
|
GLint max_texture_size = 0;
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
|
|
g_Config.backend_info.MaxTextureSize = static_cast<u32>(max_texture_size);
|
|
if (max_texture_size < 1024)
|
|
{
|
|
PanicAlertFmtT("GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024.", max_texture_size);
|
|
return false;
|
|
}
|
|
|
|
if (!PopulateConfig(context))
|
|
{
|
|
// Not all needed extensions are supported, so we have to stop here.
|
|
// Else some of the next calls might crash.
|
|
return false;
|
|
}
|
|
|
|
// TODO: Move the remaining fields from the Renderer constructor here.
|
|
return true;
|
|
}
|
|
|
|
bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
|
|
{
|
|
std::unique_ptr<GLContext> main_gl_context =
|
|
GLContext::Create(wsi, g_Config.stereo_mode == StereoMode::QuadBuffer, true, false,
|
|
Config::Get(Config::GFX_PREFER_GLES));
|
|
if (!main_gl_context)
|
|
return false;
|
|
|
|
if (!FillBackendInfo(main_gl_context.get()))
|
|
return false;
|
|
|
|
auto gfx = std::make_unique<OGLGfx>(std::move(main_gl_context), wsi.render_surface_scale);
|
|
ProgramShaderCache::Init();
|
|
g_sampler_cache = std::make_unique<SamplerCache>();
|
|
|
|
auto vertex_manager = std::make_unique<VertexManager>();
|
|
auto perf_query = GetPerfQuery(gfx->IsGLES());
|
|
auto bounding_box = std::make_unique<OGLBoundingBox>();
|
|
|
|
return InitializeShared(std::move(gfx), std::move(vertex_manager), std::move(perf_query),
|
|
std::move(bounding_box));
|
|
}
|
|
|
|
void VideoBackend::Shutdown()
|
|
{
|
|
ShutdownShared();
|
|
|
|
ProgramShaderCache::Shutdown();
|
|
g_sampler_cache.reset();
|
|
}
|
|
} // namespace OGL
|