mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-08 00:40:38 +00:00
if it was used in netplay, it would read memory out of bounds (due to the mapping method returning 4 if the device was remote) which was 0 more often than not, causing the device in this position to be a konga. (which may or not be the gcadapter due to the swap between local and ingame controllers)