dolphin/Source/Core/VideoCommon/Src
memberTwo.mb2 da088e62ad DC idle skipping part 2: video thread is woken up when "OnIdle".
For testing purpose only (I can't test with lots of games) because it may break some sync. Besides, I'm not satisfied with the way things are done.
So just uncomment "//#define THREAD_VIDEO_WAKEUP_ONIDLE" in thread.h in order to test it.
Works fine with movies, 2D and simple 3D in ZWW at least.
If it's ok I'll clean up the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 10:52:58 +00:00
..
BPMemory.cpp
BPMemory.h More fog emulation groundwork both in OpenGL and DX9. Needs more fog format researching. 2008-09-20 14:43:10 +00:00
CPMemory.cpp
CPMemory.h
Fifo.cpp DC idle skipping part 2: video thread is woken up when "OnIdle". 2008-09-24 10:52:58 +00:00
Fifo.h
LookUpTables.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
LookUpTables.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
OpcodeDecoding.h
Profiler.cpp fix 64-bit build too on Platform SDK 6.0, fix project file. 2008-09-07 11:07:55 +00:00
Profiler.h many warning fixes 2008-09-01 12:11:08 +00:00
SConscript cleaned up SConscripts 2008-09-21 19:54:29 +00:00
TextureDecoder.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
TextureDecoder.h
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h