JosJuice b00ef39c1c Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.

I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00
..
2017-09-13 17:38:23 +02:00
2017-06-03 18:20:41 -07:00
2017-06-27 00:06:14 -07:00
2017-09-27 16:06:15 -07:00