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3eac1fc284
This gets rid of a blocking operation, improving performance and fixing https://bugs.dolphin-emu.org/issues/12893. This also makes us no longer directly access the state of certain UI elements from the CPU thread, which probably wasn't thread-safe but doesn't seem to have caused any observable issues so far.
38 lines
821 B
C++
38 lines
821 B
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QCheckBox>
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#include "DolphinQt/TAS/TASControlState.h"
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class QMouseEvent;
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class TASInputWindow;
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class TASCheckBox : public QCheckBox
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{
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Q_OBJECT
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public:
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explicit TASCheckBox(const QString& text, TASInputWindow* parent);
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// Can be called from the CPU thread
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bool GetValue() const;
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// Must be called from the CPU thread
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void OnControllerValueChanged(bool new_value);
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protected:
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void mousePressEvent(QMouseEvent* event) override;
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private slots:
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void OnUIValueChanged(int new_value);
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void ApplyControllerValueChange();
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private:
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const TASInputWindow* m_parent;
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TASControlState m_state;
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int m_frame_turbo_started = 0;
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int m_turbo_press_frames = 0;
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int m_turbo_total_frames = 0;
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};
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