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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
96 lines
954 B
C++
96 lines
954 B
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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namespace Gen
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{
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enum X64Reg
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{
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EAX = 0,
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EBX = 3,
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ECX = 1,
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EDX = 2,
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ESI = 6,
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EDI = 7,
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EBP = 5,
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ESP = 4,
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RAX = 0,
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RBX = 3,
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RCX = 1,
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RDX = 2,
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RSI = 6,
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RDI = 7,
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RBP = 5,
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RSP = 4,
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R8 = 8,
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R9 = 9,
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R10 = 10,
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R11 = 11,
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R12 = 12,
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R13 = 13,
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R14 = 14,
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R15 = 15,
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AL = 0,
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BL = 3,
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CL = 1,
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DL = 2,
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SIL = 6,
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DIL = 7,
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BPL = 5,
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SPL = 4,
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AH = 0x104,
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BH = 0x107,
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CH = 0x105,
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DH = 0x106,
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AX = 0,
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BX = 3,
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CX = 1,
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DX = 2,
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SI = 6,
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DI = 7,
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BP = 5,
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SP = 4,
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XMM0 = 0,
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XMM1,
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XMM2,
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XMM3,
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XMM4,
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XMM5,
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XMM6,
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XMM7,
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XMM8,
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XMM9,
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XMM10,
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XMM11,
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XMM12,
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XMM13,
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XMM14,
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XMM15,
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YMM0 = 0,
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YMM1,
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YMM2,
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YMM3,
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YMM4,
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YMM5,
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YMM6,
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YMM7,
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YMM8,
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YMM9,
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YMM10,
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YMM11,
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YMM12,
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YMM13,
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YMM14,
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YMM15,
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INVALID_REG = 0xFFFFFFFF
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};
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} // namespace Gen
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