mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-29 09:30:20 +00:00
be1e103435
This file was only used by DolphinWX. DolphinQt uses Qt.ini instead.
244 lines
5.4 KiB
C++
244 lines
5.4 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "Common/Config/Config.h"
|
|
|
|
#include <algorithm>
|
|
#include <atomic>
|
|
#include <map>
|
|
#include <mutex>
|
|
#include <shared_mutex>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
namespace Config
|
|
{
|
|
using Layers = std::map<LayerType, std::shared_ptr<Layer>>;
|
|
|
|
static Layers s_layers;
|
|
static std::vector<std::pair<ConfigChangedCallbackID, ConfigChangedCallback>> s_callbacks;
|
|
static size_t s_next_callback_id = 0;
|
|
static u32 s_callback_guards = 0;
|
|
static std::atomic<u64> s_config_version = 0;
|
|
|
|
static std::shared_mutex s_layers_rw_lock;
|
|
|
|
using ReadLock = std::shared_lock<std::shared_mutex>;
|
|
using WriteLock = std::unique_lock<std::shared_mutex>;
|
|
|
|
static void AddLayerInternal(std::shared_ptr<Layer> layer)
|
|
{
|
|
{
|
|
WriteLock lock(s_layers_rw_lock);
|
|
|
|
const Config::LayerType layer_type = layer->GetLayer();
|
|
s_layers.insert_or_assign(layer_type, std::move(layer));
|
|
}
|
|
OnConfigChanged();
|
|
}
|
|
|
|
void AddLayer(std::unique_ptr<ConfigLayerLoader> loader)
|
|
{
|
|
AddLayerInternal(std::make_shared<Layer>(std::move(loader)));
|
|
}
|
|
|
|
std::shared_ptr<Layer> GetLayer(LayerType layer)
|
|
{
|
|
ReadLock lock(s_layers_rw_lock);
|
|
|
|
std::shared_ptr<Layer> result;
|
|
const auto it = s_layers.find(layer);
|
|
if (it != s_layers.end())
|
|
{
|
|
result = it->second;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void RemoveLayer(LayerType layer)
|
|
{
|
|
{
|
|
WriteLock lock(s_layers_rw_lock);
|
|
|
|
s_layers.erase(layer);
|
|
}
|
|
OnConfigChanged();
|
|
}
|
|
|
|
ConfigChangedCallbackID AddConfigChangedCallback(ConfigChangedCallback func)
|
|
{
|
|
const ConfigChangedCallbackID callback_id{s_next_callback_id};
|
|
++s_next_callback_id;
|
|
s_callbacks.emplace_back(std::make_pair(callback_id, std::move(func)));
|
|
return callback_id;
|
|
}
|
|
|
|
void RemoveConfigChangedCallback(ConfigChangedCallbackID callback_id)
|
|
{
|
|
for (auto it = s_callbacks.begin(); it != s_callbacks.end(); ++it)
|
|
{
|
|
if (it->first == callback_id)
|
|
{
|
|
s_callbacks.erase(it);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnConfigChanged()
|
|
{
|
|
// Increment the config version to invalidate caches.
|
|
// To ensure that getters do not return stale data, this should always be done
|
|
// even when callbacks are suppressed.
|
|
s_config_version.fetch_add(1, std::memory_order_relaxed);
|
|
|
|
if (s_callback_guards)
|
|
return;
|
|
|
|
for (const auto& callback : s_callbacks)
|
|
callback.second();
|
|
}
|
|
|
|
u64 GetConfigVersion()
|
|
{
|
|
return s_config_version.load(std::memory_order_relaxed);
|
|
}
|
|
|
|
// Explicit load and save of layers
|
|
void Load()
|
|
{
|
|
{
|
|
ReadLock lock(s_layers_rw_lock);
|
|
|
|
for (auto& layer : s_layers)
|
|
layer.second->Load();
|
|
}
|
|
OnConfigChanged();
|
|
}
|
|
|
|
void Save()
|
|
{
|
|
{
|
|
ReadLock lock(s_layers_rw_lock);
|
|
|
|
for (auto& layer : s_layers)
|
|
layer.second->Save();
|
|
}
|
|
OnConfigChanged();
|
|
}
|
|
|
|
void Init()
|
|
{
|
|
// These layers contain temporary values
|
|
ClearCurrentRunLayer();
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
WriteLock lock(s_layers_rw_lock);
|
|
|
|
s_layers.clear();
|
|
}
|
|
|
|
void ClearCurrentRunLayer()
|
|
{
|
|
WriteLock lock(s_layers_rw_lock);
|
|
|
|
s_layers.insert_or_assign(LayerType::CurrentRun, std::make_shared<Layer>(LayerType::CurrentRun));
|
|
}
|
|
|
|
static const std::map<System, std::string> system_to_name = {
|
|
{System::Main, "Dolphin"},
|
|
{System::GCPad, "GCPad"},
|
|
{System::WiiPad, "Wiimote"},
|
|
{System::GCKeyboard, "GCKeyboard"},
|
|
{System::GFX, "Graphics"},
|
|
{System::Logger, "Logger"},
|
|
{System::SYSCONF, "SYSCONF"},
|
|
{System::DualShockUDPClient, "DualShockUDPClient"},
|
|
{System::FreeLook, "FreeLook"},
|
|
{System::Session, "Session"},
|
|
{System::GameSettingsOnly, "GameSettingsOnly"},
|
|
{System::Achievements, "Achievements"}};
|
|
|
|
const std::string& GetSystemName(System system)
|
|
{
|
|
return system_to_name.at(system);
|
|
}
|
|
|
|
std::optional<System> GetSystemFromName(const std::string& name)
|
|
{
|
|
const auto system = std::find_if(system_to_name.begin(), system_to_name.end(),
|
|
[&name](const auto& entry) { return entry.second == name; });
|
|
if (system != system_to_name.end())
|
|
return system->first;
|
|
|
|
return {};
|
|
}
|
|
|
|
const std::string& GetLayerName(LayerType layer)
|
|
{
|
|
static const std::map<LayerType, std::string> layer_to_name = {
|
|
{LayerType::Base, "Base"},
|
|
{LayerType::GlobalGame, "Global GameINI"},
|
|
{LayerType::LocalGame, "Local GameINI"},
|
|
{LayerType::Netplay, "Netplay"},
|
|
{LayerType::Movie, "Movie"},
|
|
{LayerType::CommandLine, "Command Line"},
|
|
{LayerType::CurrentRun, "Current Run"},
|
|
};
|
|
return layer_to_name.at(layer);
|
|
}
|
|
|
|
LayerType GetActiveLayerForConfig(const Location& config)
|
|
{
|
|
ReadLock lock(s_layers_rw_lock);
|
|
|
|
for (auto layer : SEARCH_ORDER)
|
|
{
|
|
const auto it = s_layers.find(layer);
|
|
if (it != s_layers.end())
|
|
{
|
|
if (it->second->Exists(config))
|
|
return layer;
|
|
}
|
|
}
|
|
|
|
// If config is not present in any layer, base layer is considered active.
|
|
return LayerType::Base;
|
|
}
|
|
|
|
std::optional<std::string> GetAsString(const Location& config)
|
|
{
|
|
std::optional<std::string> result;
|
|
ReadLock lock(s_layers_rw_lock);
|
|
|
|
for (auto layer : SEARCH_ORDER)
|
|
{
|
|
const auto it = s_layers.find(layer);
|
|
if (it != s_layers.end())
|
|
{
|
|
result = it->second->Get<std::string>(config);
|
|
if (result.has_value())
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
ConfigChangeCallbackGuard::ConfigChangeCallbackGuard()
|
|
{
|
|
++s_callback_guards;
|
|
}
|
|
|
|
ConfigChangeCallbackGuard::~ConfigChangeCallbackGuard()
|
|
{
|
|
if (--s_callback_guards)
|
|
return;
|
|
|
|
OnConfigChanged();
|
|
}
|
|
|
|
} // namespace Config
|