..
UCode_AX_ADPCM.h
UCode_AX_Voice.h
MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
2009-06-20 12:19:53 +00:00
UCode_AX.cpp
Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off.
2009-05-15 07:09:10 +00:00
UCode_AX.h
DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
2009-04-08 18:36:53 +00:00
UCode_AXStructs.h
UCode_AXWii.cpp
DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
2009-04-08 18:36:53 +00:00
UCode_AXWii.h
DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
2009-04-08 18:36:53 +00:00
UCode_CARD.cpp
DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
2009-04-08 18:36:53 +00:00
UCode_CARD.h
DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
2009-04-08 18:36:53 +00:00
UCode_InitAudioSystem.cpp
DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
2009-04-08 18:36:53 +00:00
UCode_InitAudioSystem.h
DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
2009-04-08 18:36:53 +00:00
UCode_Jac.cpp
DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
2009-05-02 16:15:52 +00:00
UCode_Jac.h
DSP HLE: Break out the ADPCM decoder, add a few comments.
2009-06-20 10:39:45 +00:00
UCode_ROM.cpp
DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
2009-04-08 18:36:53 +00:00
UCode_ROM.h
DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
2009-04-08 18:36:53 +00:00
UCode_Zelda_ADPCM.cpp
DSP HLE: Break out the ADPCM decoder, add a few comments.
2009-06-20 10:39:45 +00:00
UCode_Zelda_ADPCM.h
DSP HLE: Break out the ADPCM decoder, add a few comments.
2009-06-20 10:39:45 +00:00
UCode_Zelda.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
UCode_Zelda.h
DSP HLE: Break out the ADPCM decoder, add a few comments.
2009-06-20 10:39:45 +00:00
UCodes.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
UCodes.h
State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
2009-06-20 10:24:49 +00:00