dolphin/Source/Plugins/Plugin_VideoDX11/Src
2013-04-08 19:39:43 +02:00
..
D3DBase.cpp Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL. 2013-03-18 20:42:18 -04:00
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
GfxState.cpp
GfxState.h
Globals.h
LineGeometryShader.cpp
LineGeometryShader.h
main.cpp use templates for primitive restart 2013-04-08 19:39:43 +02:00
main.h
NativeVertexFormat.cpp
PerfQuery.cpp Fix some typos and correct some capitalizations in the log messages. 2013-03-31 19:13:30 -04:00
PerfQuery.h D3D11: Port perf queries code to the PerfQueryBase interface. 2013-03-01 19:30:37 +01:00
PixelShaderCache.cpp
PixelShaderCache.h
PointGeometryShader.cpp
PointGeometryShader.h
PSTextureEncoder.cpp Fix some typos and correct some capitalizations in the log messages. 2013-03-31 19:13:30 -04:00
PSTextureEncoder.h
Render.cpp Clean up blending code a bit. 2013-03-28 23:00:19 +01:00
Render.h D3D11: Port perf queries code to the PerfQueryBase interface. 2013-03-01 19:30:37 +01:00
stdafx.cpp
stdafx.h
Television.cpp
Television.h
TextureCache.cpp
TextureCache.h
TextureEncoder.h
VertexManager.cpp enable primitive restart on dx11 2013-04-08 16:34:47 +02:00
VertexManager.h
VertexShaderCache.cpp Array overrun fixed in VertexShaderCache for the DX11 plugin. 2013-03-26 09:19:19 -04:00
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h