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482 lines
18 KiB
C++
482 lines
18 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/TextureConverter.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstring>
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#include <string>
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#include "Common/Assert.h"
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#include "Common/CommonFuncs.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/FramebufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StagingTexture2D.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/Texture2D.h"
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#include "VideoBackends/Vulkan/Util.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/TextureConversionShader.h"
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#include "VideoCommon/TextureDecoder.h"
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namespace Vulkan
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{
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TextureConverter::TextureConverter()
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{
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}
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TextureConverter::~TextureConverter()
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{
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for (const auto& it : m_palette_conversion_shaders)
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{
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if (it != VK_NULL_HANDLE)
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vkDestroyShaderModule(g_vulkan_context->GetDevice(), it, nullptr);
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}
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if (m_palette_buffer_view != VK_NULL_HANDLE)
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vkDestroyBufferView(g_vulkan_context->GetDevice(), m_palette_buffer_view, nullptr);
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if (m_encoding_render_pass != VK_NULL_HANDLE)
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vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_encoding_render_pass, nullptr);
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if (m_encoding_texture_framebuffer != VK_NULL_HANDLE)
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vkDestroyFramebuffer(g_vulkan_context->GetDevice(), m_encoding_texture_framebuffer, nullptr);
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for (VkShaderModule shader : m_texture_encoding_shaders)
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{
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if (shader != VK_NULL_HANDLE)
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vkDestroyShaderModule(g_vulkan_context->GetDevice(), shader, nullptr);
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}
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}
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bool TextureConverter::Initialize()
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{
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if (!CreateUniformBuffer())
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{
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PanicAlert("Failed to create uniform buffer");
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return false;
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}
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if (!CompilePaletteConversionShaders())
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{
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PanicAlert("Failed to compile palette conversion shaders");
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return false;
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}
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if (!CompileEncodingShaders())
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{
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PanicAlert("Failed to compile texture encoding shaders");
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return false;
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}
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if (!CreateEncodingRenderPass())
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{
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PanicAlert("Failed to create encode render pass");
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return false;
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}
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if (!CreateEncodingTexture())
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{
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PanicAlert("Failed to create encoding texture");
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return false;
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}
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if (!CreateDownloadTexture())
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{
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PanicAlert("Failed to create download texture");
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return false;
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}
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return true;
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}
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void TextureConverter::ConvertTexture(VkCommandBuffer command_buffer, VkRenderPass render_pass,
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VkFramebuffer dst_framebuffer, Texture2D* src_texture,
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u32 width, u32 height, void* palette, TlutFormat format,
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u32 src_format)
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{
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struct PSUniformBlock
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{
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float multiplier;
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int texel_buffer_offset;
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int pad[2];
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};
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_assert_(static_cast<size_t>(format) < NUM_PALETTE_CONVERSION_SHADERS);
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size_t palette_size = (src_format & 0xF) == GX_TF_I4 ? 32 : 512;
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VkDescriptorSet texel_buffer_descriptor_set;
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// Allocate memory for the palette, and descriptor sets for the buffer.
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// If any of these fail, execute a command buffer, and try again.
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if (!m_palette_stream_buffer->ReserveMemory(palette_size,
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g_vulkan_context->GetTexelBufferAlignment()) ||
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(texel_buffer_descriptor_set = g_command_buffer_mgr->AllocateDescriptorSet(
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g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_TEXEL_BUFFERS))) ==
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VK_NULL_HANDLE)
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{
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WARN_LOG(VIDEO, "Executing command list while waiting for space in palette buffer");
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Util::ExecuteCurrentCommandsAndRestoreState(false);
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if (!m_palette_stream_buffer->ReserveMemory(palette_size,
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g_vulkan_context->GetTexelBufferAlignment()) ||
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(texel_buffer_descriptor_set = g_command_buffer_mgr->AllocateDescriptorSet(
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g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_TEXEL_BUFFERS))) ==
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VK_NULL_HANDLE)
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{
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PanicAlert("Failed to allocate space for texture conversion");
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return;
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}
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}
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// Fill descriptor set #2 (texel buffer)
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u32 palette_offset = static_cast<u32>(m_palette_stream_buffer->GetCurrentOffset());
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VkWriteDescriptorSet texel_set_write = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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nullptr,
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texel_buffer_descriptor_set,
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0,
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0,
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1,
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VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
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nullptr,
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nullptr,
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&m_palette_buffer_view};
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vkUpdateDescriptorSets(g_vulkan_context->GetDevice(), 1, &texel_set_write, 0, nullptr);
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Util::BufferMemoryBarrier(command_buffer, m_palette_stream_buffer->GetBuffer(),
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VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, palette_offset,
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palette_size, VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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// Set up draw
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UtilityShaderDraw draw(command_buffer,
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g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION),
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render_pass, g_object_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE,
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m_palette_conversion_shaders[format]);
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VkRect2D region = {{0, 0}, {width, height}};
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draw.BeginRenderPass(dst_framebuffer, region);
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// Copy in palette
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memcpy(m_palette_stream_buffer->GetCurrentHostPointer(), palette, palette_size);
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m_palette_stream_buffer->CommitMemory(palette_size);
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// PS Uniforms/Samplers
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PSUniformBlock uniforms = {};
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uniforms.multiplier = (src_format & 0xF) == GX_TF_I4 ? 15.0f : 255.0f;
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uniforms.texel_buffer_offset = static_cast<int>(palette_offset / sizeof(u16));
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draw.SetPushConstants(&uniforms, sizeof(uniforms));
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draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetPointSampler());
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// We have to bind the texel buffer descriptor set separately.
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
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g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION),
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DESCRIPTOR_SET_BIND_POINT_STORAGE_OR_TEXEL_BUFFER, 1,
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&texel_buffer_descriptor_set, 0, nullptr);
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// Draw
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draw.SetViewportAndScissor(0, 0, width, height);
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draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
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draw.EndRenderPass();
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}
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void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format,
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u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat src_format,
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bool is_intensity, int scale_by_half,
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const EFBRectangle& src_rect)
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{
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if (m_texture_encoding_shaders[format] == VK_NULL_HANDLE)
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{
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ERROR_LOG(VIDEO, "Missing encoding fragment shader for format %u", format);
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return;
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}
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// Can't do our own draw within a render pass.
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StateTracker::GetInstance()->EndRenderPass();
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UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
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m_encoding_render_pass, g_object_cache->GetScreenQuadVertexShader(),
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VK_NULL_HANDLE, m_texture_encoding_shaders[format]);
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// Uniform - int4 of left,top,native_width,scale
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s32 position_uniform[4] = {src_rect.left, src_rect.top, static_cast<s32>(native_width),
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scale_by_half ? 2 : 1};
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draw.SetPushConstants(position_uniform, sizeof(position_uniform));
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// Doesn't make sense to linear filter depth values
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draw.SetPSSampler(0, src_texture, (scale_by_half && src_format != PEControl::Z24) ?
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g_object_cache->GetLinearSampler() :
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g_object_cache->GetPointSampler());
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u32 render_width = bytes_per_row / sizeof(u32);
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u32 render_height = num_blocks_y;
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Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0, render_width,
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render_height);
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VkRect2D render_region = {{0, 0}, {render_width, render_height}};
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draw.BeginRenderPass(m_encoding_texture_framebuffer, render_region);
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draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
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draw.EndRenderPass();
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// Transition the image before copying
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m_encoding_texture->OverrideImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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m_download_texture->CopyFromImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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m_encoding_texture->GetImage(), VK_IMAGE_ASPECT_COLOR_BIT, 0, 0,
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render_width, render_height, 0, 0);
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// Block until the GPU has finished copying to the staging texture.
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Util::ExecuteCurrentCommandsAndRestoreState(false, true);
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// Copy from staging texture to the final destination, adjusting pitch if necessary.
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m_download_texture->ReadTexels(0, 0, render_width, render_height, dest_ptr, memory_stride);
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}
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bool TextureConverter::CreateUniformBuffer()
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{
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// TODO: Check against maximum size
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static const size_t BUFFER_SIZE = 1024 * 1024;
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m_palette_stream_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, BUFFER_SIZE, BUFFER_SIZE);
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if (!m_palette_stream_buffer)
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return false;
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// Create a view of the whole buffer, we'll offset our texel load into it
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VkBufferViewCreateInfo view_info = {
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VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkBufferViewCreateFlags flags
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m_palette_stream_buffer->GetBuffer(), // VkBuffer buffer
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VK_FORMAT_R16_UINT, // VkFormat format
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0, // VkDeviceSize offset
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BUFFER_SIZE // VkDeviceSize range
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};
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VkResult res = vkCreateBufferView(g_vulkan_context->GetDevice(), &view_info, nullptr,
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&m_palette_buffer_view);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateBufferView failed: ");
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return false;
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}
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return true;
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}
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bool TextureConverter::CompilePaletteConversionShaders()
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{
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static const char PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE[] = R"(
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layout(std140, push_constant) uniform PCBlock
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{
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float multiplier;
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int texture_buffer_offset;
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} PC;
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layout(set = 1, binding = 0) uniform sampler2DArray samp0;
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layout(set = 0, binding = 0) uniform usamplerBuffer samp1;
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layout(location = 0) in vec3 f_uv0;
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layout(location = 0) out vec4 ocol0;
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int Convert3To8(int v)
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{
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// Swizzle bits: 00000123 -> 12312312
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return (v << 5) | (v << 2) | (v >> 1);
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}
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int Convert4To8(int v)
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{
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// Swizzle bits: 00001234 -> 12341234
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return (v << 4) | v;
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}
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int Convert5To8(int v)
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{
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// Swizzle bits: 00012345 -> 12345123
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return (v << 3) | (v >> 2);
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}
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int Convert6To8(int v)
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{
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// Swizzle bits: 00123456 -> 12345612
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return (v << 2) | (v >> 4);
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}
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float4 DecodePixel_RGB5A3(int val)
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{
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int r,g,b,a;
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if ((val&0x8000) > 0)
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{
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r=Convert5To8((val>>10) & 0x1f);
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g=Convert5To8((val>>5 ) & 0x1f);
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b=Convert5To8((val ) & 0x1f);
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a=0xFF;
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}
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else
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{
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a=Convert3To8((val>>12) & 0x7);
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r=Convert4To8((val>>8 ) & 0xf);
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g=Convert4To8((val>>4 ) & 0xf);
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b=Convert4To8((val ) & 0xf);
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}
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return float4(r, g, b, a) / 255.0;
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}
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float4 DecodePixel_RGB565(int val)
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{
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int r, g, b, a;
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r = Convert5To8((val >> 11) & 0x1f);
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g = Convert6To8((val >> 5) & 0x3f);
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b = Convert5To8((val) & 0x1f);
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a = 0xFF;
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return float4(r, g, b, a) / 255.0;
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}
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float4 DecodePixel_IA8(int val)
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{
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int i = val & 0xFF;
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int a = val >> 8;
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return float4(i, i, i, a) / 255.0;
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}
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void main()
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{
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int src = int(round(texture(samp0, f_uv0).r * PC.multiplier));
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src = int(texelFetch(samp1, src + PC.texture_buffer_offset).r);
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src = ((src << 8) & 0xFF00) | (src >> 8);
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ocol0 = DECODE(src);
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}
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)";
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std::string palette_ia8_program = StringFromFormat("%s\n%s", "#define DECODE DecodePixel_IA8",
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PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE);
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std::string palette_rgb565_program = StringFromFormat(
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"%s\n%s", "#define DECODE DecodePixel_RGB565", PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE);
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std::string palette_rgb5a3_program = StringFromFormat(
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"%s\n%s", "#define DECODE DecodePixel_RGB5A3", PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE);
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m_palette_conversion_shaders[GX_TL_IA8] =
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Util::CompileAndCreateFragmentShader(palette_ia8_program);
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m_palette_conversion_shaders[GX_TL_RGB565] =
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Util::CompileAndCreateFragmentShader(palette_rgb565_program);
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m_palette_conversion_shaders[GX_TL_RGB5A3] =
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Util::CompileAndCreateFragmentShader(palette_rgb5a3_program);
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return m_palette_conversion_shaders[GX_TL_IA8] != VK_NULL_HANDLE &&
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m_palette_conversion_shaders[GX_TL_RGB565] != VK_NULL_HANDLE &&
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m_palette_conversion_shaders[GX_TL_RGB5A3] != VK_NULL_HANDLE;
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}
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bool TextureConverter::CompileEncodingShaders()
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{
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// Texture encoding shaders
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static const u32 texture_encoding_shader_formats[] = {
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GX_TF_I4, GX_TF_I8, GX_TF_IA4, GX_TF_IA8, GX_TF_RGB565, GX_TF_RGB5A3, GX_TF_RGBA8,
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GX_CTF_R4, GX_CTF_RA4, GX_CTF_RA8, GX_CTF_A8, GX_CTF_R8, GX_CTF_G8, GX_CTF_B8,
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GX_CTF_RG8, GX_CTF_GB8, GX_CTF_Z8H, GX_TF_Z8, GX_CTF_Z16R, GX_TF_Z16, GX_TF_Z24X8,
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GX_CTF_Z4, GX_CTF_Z8M, GX_CTF_Z8L, GX_CTF_Z16L};
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for (u32 format : texture_encoding_shader_formats)
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{
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const char* shader_source =
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TextureConversionShader::GenerateEncodingShader(format, APIType::Vulkan);
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m_texture_encoding_shaders[format] = Util::CompileAndCreateFragmentShader(shader_source);
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if (m_texture_encoding_shaders[format] == VK_NULL_HANDLE)
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return false;
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}
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return true;
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}
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bool TextureConverter::CreateEncodingRenderPass()
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{
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VkAttachmentDescription attachments[] = {
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{0, ENCODING_TEXTURE_FORMAT, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL}};
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VkAttachmentReference color_attachment_references[] = {
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{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}};
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VkSubpassDescription subpass_descriptions[] = {{0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1,
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color_attachment_references, nullptr, nullptr, 0,
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nullptr}};
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VkSubpassDependency dependancies[] = {
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{0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_ACCESS_TRANSFER_READ_BIT, VK_DEPENDENCY_BY_REGION_BIT}};
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VkRenderPassCreateInfo pass_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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nullptr,
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0,
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static_cast<u32>(ArraySize(attachments)),
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attachments,
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static_cast<u32>(ArraySize(subpass_descriptions)),
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subpass_descriptions,
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static_cast<u32>(ArraySize(dependancies)),
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dependancies};
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VkResult res = vkCreateRenderPass(g_vulkan_context->GetDevice(), &pass_info, nullptr,
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&m_encoding_render_pass);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateRenderPass (Encode) failed: ");
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return false;
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}
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return true;
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}
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bool TextureConverter::CreateEncodingTexture()
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{
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m_encoding_texture = Texture2D::Create(
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ENCODING_TEXTURE_WIDTH, ENCODING_TEXTURE_HEIGHT, 1, 1, ENCODING_TEXTURE_FORMAT,
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VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
|
|
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT |
|
|
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
|
if (!m_encoding_texture)
|
|
return false;
|
|
|
|
VkImageView framebuffer_attachments[] = {m_encoding_texture->GetView()};
|
|
VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
|
nullptr,
|
|
0,
|
|
m_encoding_render_pass,
|
|
static_cast<u32>(ArraySize(framebuffer_attachments)),
|
|
framebuffer_attachments,
|
|
m_encoding_texture->GetWidth(),
|
|
m_encoding_texture->GetHeight(),
|
|
m_encoding_texture->GetLayers()};
|
|
|
|
VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr,
|
|
&m_encoding_texture_framebuffer);
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: ");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TextureConverter::CreateDownloadTexture()
|
|
{
|
|
m_download_texture =
|
|
StagingTexture2D::Create(STAGING_BUFFER_TYPE_READBACK, ENCODING_TEXTURE_WIDTH,
|
|
ENCODING_TEXTURE_HEIGHT, ENCODING_TEXTURE_FORMAT);
|
|
|
|
if (!m_download_texture || !m_download_texture->Map())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace Vulkan
|