dolphin/Source/Core/Core/WiiRoot.cpp

108 lines
2.9 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <string>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/NandPaths.h"
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Movie.h"
#include "Core/WiiRoot.h"
#ifdef _WIN32
#include <Windows.h>
#endif
namespace Core
{
static std::string s_temp_wii_root;
static void InitializeDeterministicWiiSaves()
{
std::string save_path =
Common::GetTitleDataPath(SConfig::GetInstance().m_title_id, Common::FROM_SESSION_ROOT);
// TODO: Force the game to save to another location, instead of moving the user's save.
if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsStartingFromClearSave())
{
if (File::Exists(save_path + "banner.bin"))
{
if (File::Exists(save_path + "../backup/"))
{
// The last run of this game must have been to play back a movie, so their save is already
// backed up.
File::DeleteDirRecursively(save_path);
}
else
{
#ifdef _WIN32
MoveFile(UTF8ToTStr(save_path).c_str(), UTF8ToTStr(save_path + "../backup/").c_str());
#else
File::CopyDir(save_path, save_path + "../backup/");
File::DeleteDirRecursively(save_path);
#endif
}
}
}
else if (File::Exists(save_path + "../backup/"))
{
// Delete the save made by a previous movie, and copy back the user's save.
if (File::Exists(save_path + "banner.bin"))
File::DeleteDirRecursively(save_path);
#ifdef _WIN32
MoveFile(UTF8ToTStr(save_path + "../backup/").c_str(), UTF8ToTStr(save_path).c_str());
#else
File::CopyDir(save_path + "../backup/", save_path);
File::DeleteDirRecursively(save_path + "../backup/");
#endif
}
}
void InitializeWiiRoot(bool use_temporary)
{
ShutdownWiiRoot();
if (use_temporary)
{
s_temp_wii_root = File::CreateTempDir();
if (s_temp_wii_root.empty())
{
ERROR_LOG(IOS_FILEIO, "Could not create temporary directory");
return;
}
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, s_temp_wii_root);
WARN_LOG(IOS_FILEIO, "Using temporary directory %s for minimal Wii FS",
s_temp_wii_root.c_str());
static bool s_registered;
if (!s_registered)
{
s_registered = true;
atexit(ShutdownWiiRoot);
}
File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
// Generate a SYSCONF with default settings for the temporary Wii NAND.
SysConf sysconf{Common::FromWhichRoot::FROM_SESSION_ROOT};
sysconf.Save();
}
else
{
File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
}
InitializeDeterministicWiiSaves();
}
void ShutdownWiiRoot()
{
if (!s_temp_wii_root.empty())
{
File::DeleteDirRecursively(s_temp_wii_root);
s_temp_wii_root.clear();
}
}
}