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108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <string>
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/NandPaths.h"
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#include "Common/SysConf.h"
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#include "Core/ConfigManager.h"
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#include "Core/Movie.h"
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#include "Core/WiiRoot.h"
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#ifdef _WIN32
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#include <Windows.h>
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#endif
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namespace Core
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{
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static std::string s_temp_wii_root;
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static void InitializeDeterministicWiiSaves()
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{
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std::string save_path =
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Common::GetTitleDataPath(SConfig::GetInstance().m_title_id, Common::FROM_SESSION_ROOT);
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// TODO: Force the game to save to another location, instead of moving the user's save.
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsStartingFromClearSave())
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{
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if (File::Exists(save_path + "banner.bin"))
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{
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if (File::Exists(save_path + "../backup/"))
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{
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// The last run of this game must have been to play back a movie, so their save is already
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// backed up.
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File::DeleteDirRecursively(save_path);
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}
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else
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{
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#ifdef _WIN32
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MoveFile(UTF8ToTStr(save_path).c_str(), UTF8ToTStr(save_path + "../backup/").c_str());
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#else
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File::CopyDir(save_path, save_path + "../backup/");
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File::DeleteDirRecursively(save_path);
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#endif
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}
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}
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}
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else if (File::Exists(save_path + "../backup/"))
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{
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// Delete the save made by a previous movie, and copy back the user's save.
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if (File::Exists(save_path + "banner.bin"))
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File::DeleteDirRecursively(save_path);
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#ifdef _WIN32
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MoveFile(UTF8ToTStr(save_path + "../backup/").c_str(), UTF8ToTStr(save_path).c_str());
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#else
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File::CopyDir(save_path + "../backup/", save_path);
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File::DeleteDirRecursively(save_path + "../backup/");
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#endif
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}
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}
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void InitializeWiiRoot(bool use_temporary)
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{
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ShutdownWiiRoot();
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if (use_temporary)
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{
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s_temp_wii_root = File::CreateTempDir();
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if (s_temp_wii_root.empty())
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{
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ERROR_LOG(IOS_FILEIO, "Could not create temporary directory");
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return;
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}
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File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, s_temp_wii_root);
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WARN_LOG(IOS_FILEIO, "Using temporary directory %s for minimal Wii FS",
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s_temp_wii_root.c_str());
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static bool s_registered;
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if (!s_registered)
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{
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s_registered = true;
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atexit(ShutdownWiiRoot);
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}
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File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
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// Generate a SYSCONF with default settings for the temporary Wii NAND.
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SysConf sysconf{Common::FromWhichRoot::FROM_SESSION_ROOT};
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sysconf.Save();
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}
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else
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{
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File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
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}
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InitializeDeterministicWiiSaves();
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}
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void ShutdownWiiRoot()
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{
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if (!s_temp_wii_root.empty())
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{
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File::DeleteDirRecursively(s_temp_wii_root);
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s_temp_wii_root.clear();
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}
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}
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}
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