dolphin/Source/Core/DebuggerWX/Src
2009-06-13 14:10:10 +00:00
..
BreakPointDlg.cpp
BreakPointDlg.h
BreakpointView.cpp
BreakpointView.h
BreakpointWindow.cpp
BreakpointWindow.h
CodeView.cpp Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
CodeView.h Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
CodeWindow.cpp
CodeWindow.h
CodeWindowSJP.cpp minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature 2009-06-08 18:34:24 +00:00
Debugger.h
JitWindow.cpp JITIL 64 - fix stupid bug in IR.cpp. Almost there... loadstorepaired left. fix disasm in 32-bit mode. 2009-06-12 23:56:31 +00:00
JitWindow.h
MemoryCheckDlg.cpp
MemoryCheckDlg.h
MemoryView.cpp
MemoryView.h
MemoryWindow.cpp
MemoryWindow.h
RegisterView.cpp PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
RegisterView.h PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
RegisterWindow.cpp
RegisterWindow.h
SConscript