Lioncash a5b28f1f07 ShaderGenCommon: Rename WriteFmt() to Write()
Now that we've converted all of the shader generators over to using fmt,
we can drop the old Write() member function and perform a rename
operation on the WriteFmt() to turn it into the new Write() function.

All changes within this are the removal of a <cstdarg> header, since the
previous printf-based Write() required it, and renaming. No functional
changes are made at all.
2020-11-09 02:31:49 -05:00
..
2020-08-22 17:22:07 -07:00
2020-05-13 20:53:10 +02:00
2016-01-17 20:11:45 -05:00
2017-03-26 23:08:33 -04:00
2018-04-12 21:28:39 +02:00
2017-06-15 21:34:04 +02:00
2015-05-25 13:22:31 +02:00
2020-05-13 20:53:10 +02:00
2016-01-17 20:11:45 -05:00