mirror of
https://github.com/dolphin-emu/dolphin.git
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9ff5e836eb
* Emulated correct behaviour of DSI and ISI exceptions * Added memory exception checks * Added fast TLB cache implementation (written by booto) * Added "Enable MMU" option in the game properties * Renamed old TLBHack to "MMU speed hack" Thanks to booto (PowerPC) and nash (testing) who spent many weeks of their time helping me make this work. Also thanks to shuffle2 for finding and converting the map file of the original target. There are two options for MMU emulation found under the game properties. "Enable MMU" is the accurate emulation option. "MMU speed hack" is the old TLBHack renamed. Most games will work with one or the other. Some games can work with both options ticked. Only the JIT recompiler and Interpreter work with the MMU code. JITIL is not supported (too hard for me to add). The speed optimised code still needs a lot more work and is disabled for now. Fixes issue 2546 Fixes issue 2583 Fixes issue 2704 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5994 8ced0084-cf51-0410-be5f-012b33b47a6e
150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// File description
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// -------------
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// Purpose of this file: Collect boot settings for Core::Init()
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// Call sequence: This file has one of the first function called when a game is booted,
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// the boot sequence in the code is:
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// DolphinWX: GameListCtrl.cpp OnActivated
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// BootManager.cpp BootCore
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// Core Core.cpp Init Thread creation
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// EmuThread Calls CBoot::BootUp
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// Boot.cpp CBoot::BootUp()
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// CBoot::EmulatedBS2_Wii() / GC() or Load_BS2()
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// Includes
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// ----------------
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#include <string>
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#include <vector>
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#include "Globals.h"
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#include "Common.h"
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#include "IniFile.h"
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#include "BootManager.h"
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#include "ISOFile.h"
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#include "Volume.h"
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#include "VolumeCreator.h"
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#include "ConfigManager.h"
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#include "SysConf.h"
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#include "Core.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "ConfigMain.h"
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#include "Frame.h"
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#include "CodeWindow.h"
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#include "Setup.h"
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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extern CFrame* main_frame;
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#endif
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namespace BootManager
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{
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#ifdef _WIN32
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extern "C" HINSTANCE wxGetInstance();
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#endif
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// Boot the ISO or file
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bool BootCore(const std::string& _rFilename)
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{
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SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
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// Use custom settings for debugging mode
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#if defined(HAVE_WX) && HAVE_WX
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if (main_frame->g_pCodeWindow)
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{
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StartUp.bBootToPause = main_frame->g_pCodeWindow->BootToPause();
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StartUp.bAutomaticStart = main_frame->g_pCodeWindow->AutomaticStart();
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StartUp.bJITNoBlockCache = main_frame->g_pCodeWindow->JITNoBlockCache();
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StartUp.bJITBlockLinking = main_frame->g_pCodeWindow->JITBlockLinking();
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}
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StartUp.bEnableDebugging = main_frame->g_pCodeWindow ? true : false; // RUNNING_DEBUG
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#endif
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StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO;
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StartUp.m_strFilename = _rFilename;
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SConfig::GetInstance().m_LastFilename = _rFilename;
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StartUp.bRunCompareClient = false;
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StartUp.bRunCompareServer = false;
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#ifdef _WIN32
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StartUp.hInstance = wxGetInstance();
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#ifdef _M_X64
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StartUp.bUseFastMem = true;
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#endif
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#endif
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// If for example the ISO file is bad we return here
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if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT)) return false;
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// Load game specific settings
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IniFile game_ini;
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std::string unique_id = StartUp.GetUniqueID();
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StartUp.m_strGameIni = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + unique_id + ".ini";
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if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str()))
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{
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// General settings
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game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
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game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
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game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU);
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// Wii settings
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if (StartUp.bWii)
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{
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// Flush possible changes to SYSCONF to file
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SConfig::GetInstance().m_SYSCONF->Save();
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}
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}
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// Run the game
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#if defined(HAVE_WX) && HAVE_WX
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if(main_frame)
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{
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// Save the window handle of the eventual parent to the rendering window
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StartUp.hMainWindow = main_frame->GetRenderHandle();
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}
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#endif
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// Init the core
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if (!Core::Init())
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{
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PanicAlert("Couldn't init the core.\nCheck your configuration.");
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return false;
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}
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#if defined(HAVE_WX) && HAVE_WX
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// Boot to pause or not
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Core::SetState((main_frame->g_pCodeWindow && StartUp.bBootToPause) ? Core::CORE_PAUSE : Core::CORE_RUN);
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#else
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Core::SetState(Core::CORE_RUN);
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#endif
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return true;
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}
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void Stop()
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{
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Core::Stop();
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}
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} // namespace
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