mirror of
https://github.com/dolphin-emu/dolphin.git
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1282 lines
44 KiB
C++
1282 lines
44 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include "Core/AchievementManager.h"
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#include <cctype>
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#include <memory>
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#include <fmt/format.h>
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#include <rcheevos/include/rc_api_info.h>
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#include <rcheevos/include/rc_hash.h>
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#include "Common/Assert.h"
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#include "Common/BitUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/Image.h"
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#include "Common/Logging/Log.h"
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#include "Common/ScopeGuard.h"
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#include "Common/Version.h"
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#include "Common/WorkQueueThread.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Core.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/System.h"
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#include "DiscIO/Blob.h"
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#include "UICommon/DiscordPresence.h"
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#include "VideoCommon/Assets/CustomTextureData.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoEvents.h"
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static const Common::HttpRequest::Headers USER_AGENT_HEADER = {
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{"User-Agent", Common::GetUserAgentStr()}};
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AchievementManager& AchievementManager::GetInstance()
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{
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static AchievementManager s_instance;
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return s_instance;
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}
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void AchievementManager::Init()
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{
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LoadDefaultBadges();
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if (!m_client && Config::Get(Config::RA_ENABLED))
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{
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{
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std::lock_guard lg{m_lock};
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m_client = rc_client_create(MemoryVerifier, Request);
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}
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std::string host_url = Config::Get(Config::RA_HOST_URL);
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if (!host_url.empty())
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rc_client_set_host(m_client, host_url.c_str());
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rc_client_set_event_handler(m_client, EventHandler);
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rc_client_enable_logging(m_client, RC_CLIENT_LOG_LEVEL_VERBOSE,
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[](const char* message, const rc_client_t* client) {
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INFO_LOG_FMT(ACHIEVEMENTS, "{}", message);
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});
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rc_client_set_hardcore_enabled(m_client, Config::Get(Config::RA_HARDCORE_ENABLED));
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m_queue.Reset("AchievementManagerQueue", [](const std::function<void()>& func) { func(); });
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m_image_queue.Reset("AchievementManagerImageQueue",
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[](const std::function<void()>& func) { func(); });
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if (HasAPIToken())
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Login("");
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INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager Initialized");
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}
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}
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picojson::value AchievementManager::LoadApprovedList()
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{
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picojson::value temp;
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std::string error;
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if (!JsonFromFile(fmt::format("{}{}{}", File::GetSysDirectory(), DIR_SEP, APPROVED_LIST_FILENAME),
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&temp, &error))
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{
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WARN_LOG_FMT(ACHIEVEMENTS, "Failed to load approved game settings list {}",
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APPROVED_LIST_FILENAME);
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WARN_LOG_FMT(ACHIEVEMENTS, "Error: {}", error);
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return {};
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}
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auto context = Common::SHA1::CreateContext();
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context->Update(temp.serialize());
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auto digest = context->Finish();
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if (digest != APPROVED_LIST_HASH)
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{
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WARN_LOG_FMT(ACHIEVEMENTS, "Failed to verify approved game settings list {}",
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APPROVED_LIST_FILENAME);
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WARN_LOG_FMT(ACHIEVEMENTS, "Expected hash {}, found hash {}",
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Common::SHA1::DigestToString(APPROVED_LIST_HASH),
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Common::SHA1::DigestToString(digest));
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return {};
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}
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return temp;
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}
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void AchievementManager::SetUpdateCallback(UpdateCallback callback)
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{
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m_update_callback = std::move(callback);
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if (!m_update_callback)
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m_update_callback = [](UpdatedItems) {};
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m_update_callback(UpdatedItems{.all = true});
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}
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void AchievementManager::Login(const std::string& password)
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{
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if (!m_client)
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{
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ERROR_LOG_FMT(
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ACHIEVEMENTS,
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"Attempted login to RetroAchievements server without achievement client initialized.");
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return;
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}
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if (password.empty())
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{
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rc_client_begin_login_with_token(m_client, Config::Get(Config::RA_USERNAME).c_str(),
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Config::Get(Config::RA_API_TOKEN).c_str(), LoginCallback,
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nullptr);
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}
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else
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{
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rc_client_begin_login_with_password(m_client, Config::Get(Config::RA_USERNAME).c_str(),
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password.c_str(), LoginCallback, nullptr);
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}
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}
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bool AchievementManager::HasAPIToken() const
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{
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return !Config::Get(Config::RA_API_TOKEN).empty();
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}
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void AchievementManager::LoadGame(const std::string& file_path, const DiscIO::Volume* volume)
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{
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if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken())
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{
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return;
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}
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if (file_path.empty() && volume == nullptr)
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{
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WARN_LOG_FMT(ACHIEVEMENTS, "Called Load Game without a game.");
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return;
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}
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if (!m_client)
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{
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ERROR_LOG_FMT(ACHIEVEMENTS,
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"Attempted to load game achievements without achievement client initialized.");
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return;
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}
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rc_client_set_unofficial_enabled(m_client, Config::Get(Config::RA_UNOFFICIAL_ENABLED));
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rc_client_set_encore_mode_enabled(m_client, Config::Get(Config::RA_ENCORE_ENABLED));
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rc_client_set_spectator_mode_enabled(m_client, Config::Get(Config::RA_SPECTATOR_ENABLED));
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if (volume)
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{
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std::lock_guard lg{m_lock};
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if (!m_loading_volume)
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{
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m_loading_volume = DiscIO::CreateVolume(volume->GetBlobReader().CopyReader());
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}
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}
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std::lock_guard lg{m_filereader_lock};
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rc_hash_filereader volume_reader{
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.open = (volume) ? &AchievementManager::FilereaderOpenByVolume :
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&AchievementManager::FilereaderOpenByFilepath,
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.seek = &AchievementManager::FilereaderSeek,
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.tell = &AchievementManager::FilereaderTell,
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.read = &AchievementManager::FilereaderRead,
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.close = &AchievementManager::FilereaderClose,
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};
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rc_hash_init_custom_filereader(&volume_reader);
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if (rc_client_get_game_info(m_client))
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{
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rc_client_begin_change_media(m_client, file_path.c_str(), NULL, 0, ChangeMediaCallback, NULL);
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}
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else
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{
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rc_client_set_read_memory_function(m_client, MemoryVerifier);
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rc_client_begin_identify_and_load_game(m_client, RC_CONSOLE_GAMECUBE, file_path.c_str(), NULL,
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0, LoadGameCallback, NULL);
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}
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}
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bool AchievementManager::IsGameLoaded() const
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{
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auto* game_info = rc_client_get_game_info(m_client);
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return game_info && game_info->id != 0;
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}
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void AchievementManager::SetBackgroundExecutionAllowed(bool allowed)
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{
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m_background_execution_allowed = allowed;
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Core::System* system = m_system.load(std::memory_order_acquire);
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if (!system)
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return;
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if (allowed && Core::GetState(*system) == Core::State::Paused)
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DoIdle();
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}
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void AchievementManager::FetchPlayerBadge()
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{
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FetchBadge(&m_player_badge, RC_IMAGE_TYPE_USER,
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[](const AchievementManager& manager) {
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auto* user_info = rc_client_get_user_info(manager.m_client);
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if (!user_info)
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return std::string("");
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return std::string(user_info->display_name);
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},
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{.player_icon = true});
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}
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void AchievementManager::FetchGameBadges()
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{
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FetchBadge(&m_game_badge, RC_IMAGE_TYPE_GAME,
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[](const AchievementManager& manager) {
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auto* game_info = rc_client_get_game_info(manager.m_client);
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if (!game_info)
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return std::string("");
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return std::string(game_info->badge_name);
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},
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{.game_icon = true});
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if (!rc_client_has_achievements(m_client))
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return;
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rc_client_achievement_list_t* achievement_list;
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{
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std::lock_guard lg{m_lock};
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achievement_list = rc_client_create_achievement_list(
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m_client, RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL,
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RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS);
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}
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for (u32 bx = 0; bx < achievement_list->num_buckets; bx++)
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{
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auto& bucket = achievement_list->buckets[bx];
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for (u32 achievement = 0; achievement < bucket.num_achievements; achievement++)
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{
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u32 achievement_id = bucket.achievements[achievement]->id;
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FetchBadge(
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&m_unlocked_badges[achievement_id], RC_IMAGE_TYPE_ACHIEVEMENT,
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[achievement_id](const AchievementManager& manager) {
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if (!rc_client_get_achievement_info(manager.m_client, achievement_id))
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return std::string("");
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return std::string(
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rc_client_get_achievement_info(manager.m_client, achievement_id)->badge_name);
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},
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{.achievements = {achievement_id}});
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FetchBadge(
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&m_locked_badges[achievement_id], RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED,
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[achievement_id](const AchievementManager& manager) {
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if (!rc_client_get_achievement_info(manager.m_client, achievement_id))
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return std::string("");
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return std::string(
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rc_client_get_achievement_info(manager.m_client, achievement_id)->badge_name);
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},
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{.achievements = {achievement_id}});
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}
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}
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rc_client_destroy_achievement_list(achievement_list);
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}
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void AchievementManager::DoFrame()
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{
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if (!IsGameLoaded() || !Core::IsCPUThread())
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return;
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{
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std::lock_guard lg{m_lock};
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rc_client_do_frame(m_client);
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}
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Core::System* system = m_system.load(std::memory_order_acquire);
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if (!system)
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return;
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auto current_time = std::chrono::steady_clock::now();
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if (current_time - m_last_rp_time > std::chrono::seconds{10})
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{
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m_last_rp_time = current_time;
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rc_client_get_rich_presence_message(m_client, m_rich_presence.data(), RP_SIZE);
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m_update_callback(UpdatedItems{.rich_presence = true});
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if (Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED))
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Discord::UpdateDiscordPresence();
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}
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}
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bool AchievementManager::CanPause()
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{
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u32 frames_to_next_pause = 0;
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bool can_pause = rc_client_can_pause(m_client, &frames_to_next_pause);
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if (!can_pause)
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{
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OSD::AddMessage(
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fmt::format("RetroAchievements Hardcore Mode:\n"
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"Cannot pause until another {:.2f} seconds have passed.",
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static_cast<float>(frames_to_next_pause) /
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Core::System::GetInstance().GetVideoInterface().GetTargetRefreshRate()),
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OSD::Duration::VERY_LONG, OSD::Color::RED);
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}
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return can_pause;
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}
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void AchievementManager::DoIdle()
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{
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std::thread([this]() {
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while (true)
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{
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Common::SleepCurrentThread(1000);
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{
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std::lock_guard lg{m_lock};
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Core::System* system = m_system.load(std::memory_order_acquire);
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if (!system || Core::GetState(*system) != Core::State::Paused)
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return;
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if (!m_background_execution_allowed)
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return;
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if (!m_client || !IsGameLoaded())
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return;
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}
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// rc_client_idle peeks at memory to recalculate rich presence and therefore
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// needs to be on host or CPU thread to access memory.
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Core::QueueHostJob([this](Core::System& system) {
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std::lock_guard lg{m_lock};
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if (Core::GetState(system) != Core::State::Paused)
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return;
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if (!m_background_execution_allowed)
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return;
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if (!m_client || !IsGameLoaded())
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return;
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rc_client_idle(m_client);
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});
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}
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}).detach();
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}
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std::recursive_mutex& AchievementManager::GetLock()
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{
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return m_lock;
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}
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void AchievementManager::SetHardcoreMode()
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{
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rc_client_set_hardcore_enabled(m_client, Config::Get(Config::RA_HARDCORE_ENABLED));
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}
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bool AchievementManager::IsHardcoreModeActive() const
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{
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std::lock_guard lg{m_lock};
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if (!rc_client_get_hardcore_enabled(m_client))
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return false;
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if (!rc_client_get_game_info(m_client))
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return true;
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return rc_client_is_processing_required(m_client);
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}
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void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
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const std::string& game_ini_id) const
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{
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if (patches.empty())
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{
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// There's nothing to verify, so let's save ourselves some work
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return;
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}
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std::lock_guard lg{m_lock};
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if (!IsHardcoreModeActive())
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return;
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const bool known_id = m_ini_root->contains(game_ini_id);
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auto patch_itr = patches.begin();
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while (patch_itr != patches.end())
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{
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INFO_LOG_FMT(ACHIEVEMENTS, "Verifying patch {}", patch_itr->name);
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bool verified = false;
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if (known_id)
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{
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auto context = Common::SHA1::CreateContext();
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context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch_itr->entries.size())));
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for (const auto& entry : patch_itr->entries)
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{
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context->Update(Common::BitCastToArray<u8>(entry.type));
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context->Update(Common::BitCastToArray<u8>(entry.address));
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context->Update(Common::BitCastToArray<u8>(entry.value));
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context->Update(Common::BitCastToArray<u8>(entry.comparand));
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context->Update(Common::BitCastToArray<u8>(entry.conditional));
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}
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auto digest = context->Finish();
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verified = m_ini_root->get(game_ini_id).contains(Common::SHA1::DigestToString(digest));
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}
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if (!verified)
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{
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patch_itr = patches.erase(patch_itr);
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OSD::AddMessage(
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fmt::format("Failed to verify patch {} from file {}.", patch_itr->name, game_ini_id),
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OSD::Duration::VERY_LONG, OSD::Color::RED);
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OSD::AddMessage("Disable hardcore mode to enable this patch.", OSD::Duration::VERY_LONG,
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OSD::Color::RED);
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}
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else
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{
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patch_itr++;
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}
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}
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}
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void AchievementManager::SetSpectatorMode()
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{
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rc_client_set_spectator_mode_enabled(m_client, Config::Get(Config::RA_SPECTATOR_ENABLED));
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}
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std::string_view AchievementManager::GetPlayerDisplayName() const
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{
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if (!HasAPIToken())
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return "";
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auto* user = rc_client_get_user_info(m_client);
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if (!user)
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return "";
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return std::string_view(user->display_name);
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}
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u32 AchievementManager::GetPlayerScore() const
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{
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if (!HasAPIToken())
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return 0;
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auto* user = rc_client_get_user_info(m_client);
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if (!user)
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return 0;
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return user->score;
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}
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const AchievementManager::Badge& AchievementManager::GetPlayerBadge() const
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{
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return m_player_badge.data.empty() ? m_default_player_badge : m_player_badge;
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}
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std::string_view AchievementManager::GetGameDisplayName() const
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{
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return IsGameLoaded() ? std::string_view(rc_client_get_game_info(m_client)->title) : "";
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}
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rc_client_t* AchievementManager::GetClient()
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{
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return m_client;
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}
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rc_api_fetch_game_data_response_t* AchievementManager::GetGameData()
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{
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return &m_game_data;
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}
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const AchievementManager::Badge& AchievementManager::GetGameBadge() const
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{
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return m_game_badge.data.empty() ? m_default_game_badge : m_game_badge;
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}
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const AchievementManager::Badge& AchievementManager::GetAchievementBadge(AchievementId id,
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bool locked) const
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{
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auto& badge_list = locked ? m_locked_badges : m_unlocked_badges;
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auto itr = badge_list.find(id);
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return (itr != badge_list.end() && itr->second.data.size() > 0) ?
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itr->second :
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(locked ? m_default_locked_badge : m_default_unlocked_badge);
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}
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const AchievementManager::LeaderboardStatus*
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AchievementManager::GetLeaderboardInfo(AchievementManager::AchievementId leaderboard_id)
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{
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if (const auto leaderboard_iter = m_leaderboard_map.find(leaderboard_id);
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leaderboard_iter != m_leaderboard_map.end())
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{
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return &leaderboard_iter->second;
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}
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return nullptr;
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}
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AchievementManager::RichPresence AchievementManager::GetRichPresence() const
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{
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return m_rich_presence;
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}
|
|
|
|
bool AchievementManager::AreChallengesUpdated() const
|
|
{
|
|
return m_challenges_updated;
|
|
}
|
|
|
|
void AchievementManager::ResetChallengesUpdated()
|
|
{
|
|
m_challenges_updated = false;
|
|
}
|
|
|
|
const std::unordered_set<AchievementManager::AchievementId>&
|
|
AchievementManager::GetActiveChallenges() const
|
|
{
|
|
return m_active_challenges;
|
|
}
|
|
|
|
std::vector<std::string> AchievementManager::GetActiveLeaderboards() const
|
|
{
|
|
std::vector<std::string> display_values;
|
|
for (u32 ix = 0; ix < MAX_DISPLAYED_LBOARDS && ix < m_active_leaderboards.size(); ix++)
|
|
{
|
|
display_values.push_back(std::string(m_active_leaderboards[ix].display));
|
|
}
|
|
return display_values;
|
|
}
|
|
|
|
void AchievementManager::DoState(PointerWrap& p)
|
|
{
|
|
if (!m_client || !Config::Get(Config::RA_ENABLED))
|
|
return;
|
|
size_t size = 0;
|
|
if (!p.IsReadMode())
|
|
size = rc_client_progress_size(m_client);
|
|
p.Do(size);
|
|
auto buffer = std::make_unique<u8[]>(size);
|
|
if (!p.IsReadMode())
|
|
{
|
|
int result = rc_client_serialize_progress_sized(m_client, buffer.get(), size);
|
|
if (result != RC_OK)
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed serializing achievement client with error code {}",
|
|
result);
|
|
return;
|
|
}
|
|
}
|
|
p.DoArray(buffer.get(), (u32)size);
|
|
if (p.IsReadMode())
|
|
{
|
|
int result = rc_client_deserialize_progress_sized(m_client, buffer.get(), size);
|
|
if (result != RC_OK)
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed deserializing achievement client with error code {}",
|
|
result);
|
|
return;
|
|
}
|
|
size_t new_size = rc_client_progress_size(m_client);
|
|
if (size != new_size)
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "Loaded client size {} does not match size in state {}", new_size,
|
|
size);
|
|
return;
|
|
}
|
|
}
|
|
p.DoMarker("AchievementManager");
|
|
}
|
|
|
|
void AchievementManager::CloseGame()
|
|
{
|
|
{
|
|
std::lock_guard lg{m_lock};
|
|
if (rc_client_get_game_info(m_client))
|
|
{
|
|
m_active_challenges.clear();
|
|
m_active_leaderboards.clear();
|
|
m_game_badge.width = 0;
|
|
m_game_badge.height = 0;
|
|
m_game_badge.data.clear();
|
|
m_unlocked_badges.clear();
|
|
m_locked_badges.clear();
|
|
m_leaderboard_map.clear();
|
|
m_rich_presence.fill('\0');
|
|
rc_api_destroy_fetch_game_data_response(&m_game_data);
|
|
m_game_data = {};
|
|
m_queue.Cancel();
|
|
m_image_queue.Cancel();
|
|
rc_client_unload_game(m_client);
|
|
m_system.store(nullptr, std::memory_order_release);
|
|
if (Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED))
|
|
Discord::UpdateDiscordPresence();
|
|
INFO_LOG_FMT(ACHIEVEMENTS, "Game closed.");
|
|
}
|
|
}
|
|
|
|
m_update_callback(UpdatedItems{.all = true});
|
|
}
|
|
|
|
void AchievementManager::Logout()
|
|
{
|
|
{
|
|
CloseGame();
|
|
std::lock_guard lg{m_lock};
|
|
m_player_badge.width = 0;
|
|
m_player_badge.height = 0;
|
|
m_player_badge.data.clear();
|
|
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
|
|
}
|
|
|
|
m_update_callback(UpdatedItems{.all = true});
|
|
INFO_LOG_FMT(ACHIEVEMENTS, "Logged out from server.");
|
|
}
|
|
|
|
void AchievementManager::Shutdown()
|
|
{
|
|
if (m_client)
|
|
{
|
|
CloseGame();
|
|
m_queue.Shutdown();
|
|
std::lock_guard lg{m_lock};
|
|
// DON'T log out - keep those credentials for next run.
|
|
rc_client_destroy(m_client);
|
|
m_client = nullptr;
|
|
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager shut down.");
|
|
}
|
|
}
|
|
|
|
void* AchievementManager::FilereaderOpenByFilepath(const char* path_utf8)
|
|
{
|
|
auto state = std::make_unique<FilereaderState>();
|
|
state->volume = DiscIO::CreateVolume(path_utf8);
|
|
if (!state->volume)
|
|
return nullptr;
|
|
return state.release();
|
|
}
|
|
|
|
void* AchievementManager::FilereaderOpenByVolume(const char* path_utf8)
|
|
{
|
|
auto state = std::make_unique<FilereaderState>();
|
|
{
|
|
auto& instance = GetInstance();
|
|
std::lock_guard lg{instance.GetLock()};
|
|
state->volume = std::move(instance.GetLoadingVolume());
|
|
}
|
|
if (!state->volume)
|
|
return nullptr;
|
|
return state.release();
|
|
}
|
|
|
|
void AchievementManager::FilereaderSeek(void* file_handle, int64_t offset, int origin)
|
|
{
|
|
switch (origin)
|
|
{
|
|
case SEEK_SET:
|
|
static_cast<FilereaderState*>(file_handle)->position = offset;
|
|
break;
|
|
case SEEK_CUR:
|
|
static_cast<FilereaderState*>(file_handle)->position += offset;
|
|
break;
|
|
case SEEK_END:
|
|
// Unused
|
|
break;
|
|
}
|
|
}
|
|
|
|
int64_t AchievementManager::FilereaderTell(void* file_handle)
|
|
{
|
|
return static_cast<FilereaderState*>(file_handle)->position;
|
|
}
|
|
|
|
size_t AchievementManager::FilereaderRead(void* file_handle, void* buffer, size_t requested_bytes)
|
|
{
|
|
FilereaderState* filereader_state = static_cast<FilereaderState*>(file_handle);
|
|
bool success = (filereader_state->volume->Read(filereader_state->position, requested_bytes,
|
|
static_cast<u8*>(buffer), DiscIO::PARTITION_NONE));
|
|
if (success)
|
|
{
|
|
filereader_state->position += requested_bytes;
|
|
return requested_bytes;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void AchievementManager::FilereaderClose(void* file_handle)
|
|
{
|
|
delete static_cast<FilereaderState*>(file_handle);
|
|
}
|
|
|
|
void AchievementManager::LoadDefaultBadges()
|
|
{
|
|
std::lock_guard lg{m_lock};
|
|
|
|
std::string directory = File::GetSysDirectory() + DIR_SEP + RESOURCES_DIR + DIR_SEP;
|
|
|
|
if (m_default_player_badge.data.empty())
|
|
{
|
|
if (!LoadPNGTexture(&m_default_player_badge,
|
|
fmt::format("{}{}", directory, DEFAULT_PLAYER_BADGE_FILENAME)))
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "Default player badge '{}' failed to load",
|
|
DEFAULT_PLAYER_BADGE_FILENAME);
|
|
}
|
|
}
|
|
|
|
if (m_default_game_badge.data.empty())
|
|
{
|
|
if (!LoadPNGTexture(&m_default_game_badge,
|
|
fmt::format("{}{}", directory, DEFAULT_GAME_BADGE_FILENAME)))
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "Default game badge '{}' failed to load",
|
|
DEFAULT_GAME_BADGE_FILENAME);
|
|
}
|
|
}
|
|
|
|
if (m_default_unlocked_badge.data.empty())
|
|
{
|
|
if (!LoadPNGTexture(&m_default_unlocked_badge,
|
|
fmt::format("{}{}", directory, DEFAULT_UNLOCKED_BADGE_FILENAME)))
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "Default unlocked achievement badge '{}' failed to load",
|
|
DEFAULT_UNLOCKED_BADGE_FILENAME);
|
|
}
|
|
}
|
|
|
|
if (m_default_locked_badge.data.empty())
|
|
{
|
|
if (!LoadPNGTexture(&m_default_locked_badge,
|
|
fmt::format("{}{}", directory, DEFAULT_LOCKED_BADGE_FILENAME)))
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "Default locked achievement badge '{}' failed to load",
|
|
DEFAULT_LOCKED_BADGE_FILENAME);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementManager::LoginCallback(int result, const char* error_message, rc_client_t* client,
|
|
void* userdata)
|
|
{
|
|
if (result != RC_OK)
|
|
{
|
|
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to login {} to RetroAchievements server.",
|
|
Config::Get(Config::RA_USERNAME));
|
|
return;
|
|
}
|
|
|
|
const rc_client_user_t* user;
|
|
{
|
|
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
|
|
user = rc_client_get_user_info(client);
|
|
}
|
|
if (!user)
|
|
{
|
|
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to retrieve user information from client.");
|
|
return;
|
|
}
|
|
|
|
std::string config_username = Config::Get(Config::RA_USERNAME);
|
|
if (config_username != user->username)
|
|
{
|
|
if (Common::CaseInsensitiveEquals(config_username, user->username))
|
|
{
|
|
INFO_LOG_FMT(ACHIEVEMENTS,
|
|
"Case mismatch between site {} and local {}; updating local config.",
|
|
user->username, Config::Get(Config::RA_USERNAME));
|
|
Config::SetBaseOrCurrent(Config::RA_USERNAME, user->username);
|
|
}
|
|
else
|
|
{
|
|
INFO_LOG_FMT(ACHIEVEMENTS, "Attempted to login prior user {}; current user is {}.",
|
|
user->username, Config::Get(Config::RA_USERNAME));
|
|
rc_client_logout(client);
|
|
return;
|
|
}
|
|
}
|
|
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully logged in {} to RetroAchievements server.",
|
|
user->username);
|
|
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
|
|
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, user->token);
|
|
AchievementManager::GetInstance().FetchPlayerBadge();
|
|
}
|
|
|
|
void AchievementManager::FetchBoardInfo(AchievementId leaderboard_id)
|
|
{
|
|
u32* callback_data_1 = new u32(leaderboard_id);
|
|
u32* callback_data_2 = new u32(leaderboard_id);
|
|
rc_client_begin_fetch_leaderboard_entries(m_client, leaderboard_id, 1, 4,
|
|
LeaderboardEntriesCallback, callback_data_1);
|
|
rc_client_begin_fetch_leaderboard_entries_around_user(
|
|
m_client, leaderboard_id, 4, LeaderboardEntriesCallback, callback_data_2);
|
|
}
|
|
|
|
void AchievementManager::LeaderboardEntriesCallback(int result, const char* error_message,
|
|
rc_client_leaderboard_entry_list_t* list,
|
|
rc_client_t* client, void* userdata)
|
|
{
|
|
u32* leaderboard_id = reinterpret_cast<u32*>(userdata);
|
|
Common::ScopeGuard on_end_scope([&]() { delete leaderboard_id; });
|
|
|
|
if (result != RC_OK)
|
|
{
|
|
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to fetch leaderboard entries.");
|
|
return;
|
|
}
|
|
|
|
auto& leaderboard = AchievementManager::GetInstance().m_leaderboard_map[*leaderboard_id];
|
|
for (size_t ix = 0; ix < list->num_entries; ix++)
|
|
{
|
|
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
|
|
const auto& response_entry = list->entries[ix];
|
|
auto& map_entry = leaderboard.entries[response_entry.index];
|
|
map_entry.username.assign(response_entry.user);
|
|
memcpy(map_entry.score.data(), response_entry.display, FORMAT_SIZE);
|
|
map_entry.rank = response_entry.rank;
|
|
if (ix == list->user_index)
|
|
leaderboard.player_index = response_entry.rank;
|
|
}
|
|
AchievementManager::GetInstance().m_update_callback({.leaderboards = {*leaderboard_id}});
|
|
}
|
|
|
|
void AchievementManager::LoadGameCallback(int result, const char* error_message,
|
|
rc_client_t* client, void* userdata)
|
|
{
|
|
AchievementManager::GetInstance().m_loading_volume.reset(nullptr);
|
|
if (result != RC_OK)
|
|
{
|
|
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to load data for current game.");
|
|
OSD::AddMessage("Achievements are not supported for this title.", OSD::Duration::VERY_LONG,
|
|
OSD::Color::RED);
|
|
return;
|
|
}
|
|
|
|
auto* game = rc_client_get_game_info(client);
|
|
if (!game)
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to retrieve game information from client.");
|
|
OSD::AddMessage("Failed to load achievements for this title.", OSD::Duration::VERY_LONG,
|
|
OSD::Color::RED);
|
|
return;
|
|
}
|
|
INFO_LOG_FMT(ACHIEVEMENTS, "Loaded data for game ID {}.", game->id);
|
|
|
|
auto& instance = AchievementManager::GetInstance();
|
|
rc_client_set_read_memory_function(instance.m_client, MemoryPeeker);
|
|
instance.m_display_welcome_message = true;
|
|
instance.FetchGameBadges();
|
|
instance.m_system.store(&Core::System::GetInstance(), std::memory_order_release);
|
|
instance.m_update_callback({.all = true});
|
|
// Set this to a value that will immediately trigger RP
|
|
instance.m_last_rp_time = std::chrono::steady_clock::now() - std::chrono::minutes{2};
|
|
|
|
std::lock_guard lg{instance.GetLock()};
|
|
auto* leaderboard_list =
|
|
rc_client_create_leaderboard_list(client, RC_CLIENT_LEADERBOARD_LIST_GROUPING_NONE);
|
|
for (u32 bucket = 0; bucket < leaderboard_list->num_buckets; bucket++)
|
|
{
|
|
const auto& leaderboard_bucket = leaderboard_list->buckets[bucket];
|
|
for (u32 board = 0; board < leaderboard_bucket.num_leaderboards; board++)
|
|
{
|
|
const auto& leaderboard = leaderboard_bucket.leaderboards[board];
|
|
instance.m_leaderboard_map.insert(
|
|
std::pair(leaderboard->id, LeaderboardStatus{.name = leaderboard->title,
|
|
.description = leaderboard->description}));
|
|
}
|
|
}
|
|
rc_client_destroy_leaderboard_list(leaderboard_list);
|
|
}
|
|
|
|
void AchievementManager::ChangeMediaCallback(int result, const char* error_message,
|
|
rc_client_t* client, void* userdata)
|
|
{
|
|
AchievementManager::GetInstance().m_loading_volume.reset(nullptr);
|
|
if (result == RC_OK)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (result == RC_HARDCORE_DISABLED)
|
|
{
|
|
WARN_LOG_FMT(ACHIEVEMENTS, "Hardcore disabled. Unrecognized media inserted.");
|
|
}
|
|
else
|
|
{
|
|
if (!error_message)
|
|
error_message = rc_error_str(result);
|
|
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "RetroAchievements media change failed: {}", error_message);
|
|
}
|
|
}
|
|
|
|
void AchievementManager::DisplayWelcomeMessage()
|
|
{
|
|
std::lock_guard lg{m_lock};
|
|
m_display_welcome_message = false;
|
|
const u32 color =
|
|
rc_client_get_hardcore_enabled(m_client) ? OSD::Color::YELLOW : OSD::Color::CYAN;
|
|
|
|
OSD::AddMessage("", OSD::Duration::VERY_LONG, OSD::Color::GREEN, &GetGameBadge());
|
|
auto info = rc_client_get_game_info(m_client);
|
|
if (!info)
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "Attempting to welcome player to game not running.");
|
|
return;
|
|
}
|
|
OSD::AddMessage(info->title, OSD::Duration::VERY_LONG, OSD::Color::GREEN);
|
|
rc_client_user_game_summary_t summary;
|
|
rc_client_get_user_game_summary(m_client, &summary);
|
|
OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points",
|
|
summary.num_unlocked_achievements, summary.num_core_achievements,
|
|
summary.points_unlocked, summary.points_core),
|
|
OSD::Duration::VERY_LONG, color);
|
|
if (summary.num_unsupported_achievements > 0)
|
|
{
|
|
OSD::AddMessage(
|
|
fmt::format("{} achievements unsupported", summary.num_unsupported_achievements),
|
|
OSD::Duration::VERY_LONG, OSD::Color::RED);
|
|
}
|
|
OSD::AddMessage(
|
|
fmt::format("Hardcore mode is {}", rc_client_get_hardcore_enabled(m_client) ? "ON" : "OFF"),
|
|
OSD::Duration::VERY_LONG, color);
|
|
OSD::AddMessage(fmt::format("Leaderboard submissions are {}",
|
|
rc_client_get_hardcore_enabled(m_client) ? "ON" : "OFF"),
|
|
OSD::Duration::VERY_LONG, color);
|
|
}
|
|
|
|
void AchievementManager::HandleAchievementTriggeredEvent(const rc_client_event_t* client_event)
|
|
{
|
|
const auto& instance = AchievementManager::GetInstance();
|
|
OSD::AddMessage(fmt::format("Unlocked: {} ({})", client_event->achievement->title,
|
|
client_event->achievement->points),
|
|
OSD::Duration::VERY_LONG,
|
|
(rc_client_get_hardcore_enabled(instance.m_client)) ? OSD::Color::YELLOW :
|
|
OSD::Color::CYAN,
|
|
&instance.GetAchievementBadge(client_event->achievement->id, false));
|
|
AchievementManager::GetInstance().m_update_callback(
|
|
UpdatedItems{.achievements = {client_event->achievement->id}});
|
|
}
|
|
|
|
void AchievementManager::HandleLeaderboardStartedEvent(const rc_client_event_t* client_event)
|
|
{
|
|
OSD::AddMessage(fmt::format("Attempting leaderboard: {} - {}", client_event->leaderboard->title,
|
|
client_event->leaderboard->description),
|
|
OSD::Duration::VERY_LONG, OSD::Color::GREEN);
|
|
AchievementManager::GetInstance().FetchBoardInfo(client_event->leaderboard->id);
|
|
}
|
|
|
|
void AchievementManager::HandleLeaderboardFailedEvent(const rc_client_event_t* client_event)
|
|
{
|
|
OSD::AddMessage(fmt::format("Failed leaderboard: {}", client_event->leaderboard->title),
|
|
OSD::Duration::VERY_LONG, OSD::Color::RED);
|
|
AchievementManager::GetInstance().FetchBoardInfo(client_event->leaderboard->id);
|
|
}
|
|
|
|
void AchievementManager::HandleLeaderboardSubmittedEvent(const rc_client_event_t* client_event)
|
|
{
|
|
OSD::AddMessage(fmt::format("Scored {} on leaderboard: {}",
|
|
client_event->leaderboard->tracker_value,
|
|
client_event->leaderboard->title),
|
|
OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
|
|
AchievementManager::GetInstance().FetchBoardInfo(client_event->leaderboard->id);
|
|
AchievementManager::GetInstance().m_update_callback(
|
|
UpdatedItems{.leaderboards = {client_event->leaderboard->id}});
|
|
}
|
|
|
|
void AchievementManager::HandleLeaderboardTrackerUpdateEvent(const rc_client_event_t* client_event)
|
|
{
|
|
auto& active_leaderboards = AchievementManager::GetInstance().m_active_leaderboards;
|
|
for (auto& leaderboard : active_leaderboards)
|
|
{
|
|
if (leaderboard.id == client_event->leaderboard_tracker->id)
|
|
{
|
|
strncpy(leaderboard.display, client_event->leaderboard_tracker->display,
|
|
RC_CLIENT_LEADERBOARD_DISPLAY_SIZE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementManager::HandleLeaderboardTrackerShowEvent(const rc_client_event_t* client_event)
|
|
{
|
|
AchievementManager::GetInstance().m_active_leaderboards.push_back(
|
|
*client_event->leaderboard_tracker);
|
|
}
|
|
|
|
void AchievementManager::HandleLeaderboardTrackerHideEvent(const rc_client_event_t* client_event)
|
|
{
|
|
auto& active_leaderboards = AchievementManager::GetInstance().m_active_leaderboards;
|
|
std::erase_if(active_leaderboards, [client_event](const auto& leaderboard) {
|
|
return leaderboard.id == client_event->leaderboard_tracker->id;
|
|
});
|
|
}
|
|
|
|
void AchievementManager::HandleAchievementChallengeIndicatorShowEvent(
|
|
const rc_client_event_t* client_event)
|
|
{
|
|
auto& instance = AchievementManager::GetInstance();
|
|
const auto [iter, inserted] = instance.m_active_challenges.insert(client_event->achievement->id);
|
|
if (inserted)
|
|
instance.m_challenges_updated = true;
|
|
AchievementManager::GetInstance().m_update_callback(UpdatedItems{.rich_presence = true});
|
|
}
|
|
|
|
void AchievementManager::HandleAchievementChallengeIndicatorHideEvent(
|
|
const rc_client_event_t* client_event)
|
|
{
|
|
auto& instance = AchievementManager::GetInstance();
|
|
const auto removed = instance.m_active_challenges.erase(client_event->achievement->id);
|
|
if (removed > 0)
|
|
instance.m_challenges_updated = true;
|
|
AchievementManager::GetInstance().m_update_callback(UpdatedItems{.rich_presence = true});
|
|
}
|
|
|
|
void AchievementManager::HandleAchievementProgressIndicatorShowEvent(
|
|
const rc_client_event_t* client_event)
|
|
{
|
|
auto& instance = AchievementManager::GetInstance();
|
|
auto current_time = std::chrono::steady_clock::now();
|
|
const auto message_wait_time = std::chrono::milliseconds{OSD::Duration::SHORT};
|
|
if (current_time - instance.m_last_progress_message < message_wait_time)
|
|
return;
|
|
OSD::AddMessage(fmt::format("{} {}", client_event->achievement->title,
|
|
client_event->achievement->measured_progress),
|
|
OSD::Duration::SHORT, OSD::Color::GREEN,
|
|
&instance.GetAchievementBadge(client_event->achievement->id, false));
|
|
instance.m_last_progress_message = current_time;
|
|
AchievementManager::GetInstance().m_update_callback(
|
|
UpdatedItems{.achievements = {client_event->achievement->id}});
|
|
}
|
|
|
|
void AchievementManager::HandleGameCompletedEvent(const rc_client_event_t* client_event,
|
|
rc_client_t* client)
|
|
{
|
|
auto* user_info = rc_client_get_user_info(client);
|
|
auto* game_info = rc_client_get_game_info(client);
|
|
if (!user_info || !game_info)
|
|
{
|
|
WARN_LOG_FMT(ACHIEVEMENTS, "Received Game Completed event when game not running.");
|
|
return;
|
|
}
|
|
bool hardcore = rc_client_get_hardcore_enabled(client);
|
|
OSD::AddMessage(fmt::format("Congratulations! {} has {} {}", user_info->display_name,
|
|
hardcore ? "mastered" : "completed", game_info->title),
|
|
OSD::Duration::VERY_LONG, hardcore ? OSD::Color::YELLOW : OSD::Color::CYAN,
|
|
&AchievementManager::GetInstance().GetGameBadge());
|
|
}
|
|
|
|
void AchievementManager::HandleResetEvent(const rc_client_event_t* client_event)
|
|
{
|
|
INFO_LOG_FMT(ACHIEVEMENTS, "Reset requested by Achievement Mananger");
|
|
Core::Stop(Core::System::GetInstance());
|
|
}
|
|
|
|
void AchievementManager::HandleServerErrorEvent(const rc_client_event_t* client_event)
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "RetroAchievements server error: {} {}",
|
|
client_event->server_error->api, client_event->server_error->error_message);
|
|
}
|
|
|
|
void AchievementManager::Request(const rc_api_request_t* request,
|
|
rc_client_server_callback_t callback, void* callback_data,
|
|
rc_client_t* client)
|
|
{
|
|
std::string url = request->url;
|
|
std::string post_data = request->post_data;
|
|
AchievementManager::GetInstance().m_queue.EmplaceItem(
|
|
[url = std::move(url), post_data = std::move(post_data), callback = std::move(callback),
|
|
callback_data = std::move(callback_data)] {
|
|
Common::HttpRequest http_request;
|
|
Common::HttpRequest::Response http_response;
|
|
if (!post_data.empty())
|
|
{
|
|
http_response = http_request.Post(url, post_data, USER_AGENT_HEADER,
|
|
Common::HttpRequest::AllowedReturnCodes::All);
|
|
}
|
|
else
|
|
{
|
|
http_response = http_request.Get(url, USER_AGENT_HEADER,
|
|
Common::HttpRequest::AllowedReturnCodes::All);
|
|
}
|
|
|
|
rc_api_server_response_t server_response;
|
|
if (http_response.has_value() && http_response->size() > 0)
|
|
{
|
|
server_response.body = reinterpret_cast<const char*>(http_response->data());
|
|
server_response.body_length = http_response->size();
|
|
server_response.http_status_code = http_request.GetLastResponseCode();
|
|
}
|
|
else
|
|
{
|
|
static constexpr char error_message[] = "Failed HTTP request.";
|
|
server_response.body = error_message;
|
|
server_response.body_length = sizeof(error_message);
|
|
server_response.http_status_code = RC_API_SERVER_RESPONSE_RETRYABLE_CLIENT_ERROR;
|
|
}
|
|
|
|
callback(&server_response, callback_data);
|
|
});
|
|
}
|
|
|
|
// Currently, when rc_client calls the memory peek method provided in its constructor (or in
|
|
// rc_client_set_read_memory_function) it will do so on the thread that calls DoFrame, which is
|
|
// currently the host thread, with one exception: an asynchronous callback in the load game process.
|
|
// This is done to validate/invalidate each memory reference in the downloaded assets, mark assets
|
|
// as unsupported, and notify the player upon startup that there are unsupported assets and how
|
|
// many. As such, all that call needs to do is return the number of bytes that can be read with this
|
|
// call. As only the CPU and host threads are allowed to read from memory, I provide a separate
|
|
// method for this verification. In lieu of a more convenient set of steps, I provide MemoryVerifier
|
|
// to rc_client at construction, and in the Load Game callback, after the verification has been
|
|
// complete, I call rc_client_set_read_memory_function to switch to the usual MemoryPeeker for all
|
|
// future synchronous calls.
|
|
u32 AchievementManager::MemoryVerifier(u32 address, u8* buffer, u32 num_bytes, rc_client_t* client)
|
|
{
|
|
auto& system = Core::System::GetInstance();
|
|
u32 ram_size = system.GetMemory().GetRamSizeReal();
|
|
if (address >= ram_size)
|
|
return 0;
|
|
return std::min(ram_size - address, num_bytes);
|
|
}
|
|
|
|
u32 AchievementManager::MemoryPeeker(u32 address, u8* buffer, u32 num_bytes, rc_client_t* client)
|
|
{
|
|
if (buffer == nullptr)
|
|
return 0u;
|
|
auto& system = Core::System::GetInstance();
|
|
if (!(Core::IsHostThread() || Core::IsCPUThread()))
|
|
{
|
|
ASSERT_MSG(ACHIEVEMENTS, false, "MemoryPeeker called from wrong thread");
|
|
return 0;
|
|
}
|
|
Core::CPUThreadGuard threadguard(system);
|
|
for (u32 num_read = 0; num_read < num_bytes; num_read++)
|
|
{
|
|
auto value = system.GetMMU().HostTryReadU8(threadguard, address + num_read,
|
|
PowerPC::RequestedAddressSpace::Physical);
|
|
if (!value.has_value())
|
|
return num_read;
|
|
buffer[num_read] = value.value().value;
|
|
}
|
|
return num_bytes;
|
|
}
|
|
|
|
void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_type,
|
|
const AchievementManager::BadgeNameFunction function,
|
|
const UpdatedItems callback_data)
|
|
{
|
|
if (!m_client || !HasAPIToken())
|
|
{
|
|
m_update_callback(callback_data);
|
|
if (m_display_welcome_message && badge_type == RC_IMAGE_TYPE_GAME)
|
|
DisplayWelcomeMessage();
|
|
return;
|
|
}
|
|
|
|
m_image_queue.EmplaceItem([this, badge, badge_type, function = std::move(function),
|
|
callback_data = std::move(callback_data)] {
|
|
Common::ScopeGuard on_end_scope([&]() {
|
|
if (m_display_welcome_message && badge_type == RC_IMAGE_TYPE_GAME)
|
|
DisplayWelcomeMessage();
|
|
});
|
|
|
|
std::string name_to_fetch;
|
|
{
|
|
std::lock_guard lg{m_lock};
|
|
name_to_fetch = function(*this);
|
|
if (name_to_fetch.empty())
|
|
return;
|
|
}
|
|
|
|
const std::string cache_path = fmt::format(
|
|
"{}/badge-{}-{}.png", File::GetUserPath(D_RETROACHIEVEMENTSCACHE_IDX), badge_type,
|
|
Common::SHA1::DigestToString(Common::SHA1::CalculateDigest(name_to_fetch)));
|
|
|
|
AchievementManager::Badge tmp_badge;
|
|
if (!LoadPNGTexture(&tmp_badge, cache_path))
|
|
{
|
|
rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(),
|
|
.image_type = badge_type};
|
|
Badge fetched_badge;
|
|
rc_api_request_t api_request;
|
|
Common::HttpRequest http_request;
|
|
if (rc_api_init_fetch_image_request(&api_request, &icon_request) != RC_OK)
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid request for image {}.", name_to_fetch);
|
|
return;
|
|
}
|
|
auto http_response = http_request.Get(api_request.url, USER_AGENT_HEADER,
|
|
Common::HttpRequest::AllowedReturnCodes::All);
|
|
if (!http_response.has_value() || http_response->empty())
|
|
{
|
|
WARN_LOG_FMT(ACHIEVEMENTS,
|
|
"RetroAchievements connection failed on image request.\n URL: {}",
|
|
api_request.url);
|
|
rc_api_destroy_request(&api_request);
|
|
m_update_callback(callback_data);
|
|
return;
|
|
}
|
|
|
|
rc_api_destroy_request(&api_request);
|
|
|
|
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded badge id {}.", name_to_fetch);
|
|
|
|
if (!LoadPNGTexture(&tmp_badge, *http_response))
|
|
{
|
|
ERROR_LOG_FMT(ACHIEVEMENTS, "Badge '{}' failed to load", name_to_fetch);
|
|
return;
|
|
}
|
|
|
|
std::string temp_path = fmt::format("{}.tmp", cache_path);
|
|
File::IOFile temp_file(temp_path, "wb");
|
|
if (!temp_file.IsOpen() ||
|
|
!temp_file.WriteBytes(http_response->data(), http_response->size()) ||
|
|
!temp_file.Close() || !File::Rename(temp_path, cache_path))
|
|
{
|
|
File::Delete(temp_path);
|
|
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to store badge '{}' to cache", name_to_fetch);
|
|
}
|
|
}
|
|
|
|
std::lock_guard lg{m_lock};
|
|
if (function(*this).empty() || name_to_fetch != function(*this))
|
|
{
|
|
INFO_LOG_FMT(ACHIEVEMENTS, "Requested outdated badge id {}.", name_to_fetch);
|
|
return;
|
|
}
|
|
|
|
*badge = std::move(tmp_badge);
|
|
m_update_callback(callback_data);
|
|
if (badge_type == RC_IMAGE_TYPE_ACHIEVEMENT &&
|
|
m_active_challenges.contains(*callback_data.achievements.begin()))
|
|
{
|
|
m_challenges_updated = true;
|
|
}
|
|
});
|
|
}
|
|
|
|
void AchievementManager::EventHandler(const rc_client_event_t* event, rc_client_t* client)
|
|
{
|
|
switch (event->type)
|
|
{
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_TRIGGERED:
|
|
HandleAchievementTriggeredEvent(event);
|
|
break;
|
|
case RC_CLIENT_EVENT_LEADERBOARD_STARTED:
|
|
HandleLeaderboardStartedEvent(event);
|
|
break;
|
|
case RC_CLIENT_EVENT_LEADERBOARD_FAILED:
|
|
HandleLeaderboardFailedEvent(event);
|
|
break;
|
|
case RC_CLIENT_EVENT_LEADERBOARD_SUBMITTED:
|
|
HandleLeaderboardSubmittedEvent(event);
|
|
break;
|
|
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_UPDATE:
|
|
HandleLeaderboardTrackerUpdateEvent(event);
|
|
break;
|
|
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_SHOW:
|
|
HandleLeaderboardTrackerShowEvent(event);
|
|
break;
|
|
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_HIDE:
|
|
HandleLeaderboardTrackerHideEvent(event);
|
|
break;
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW:
|
|
HandleAchievementChallengeIndicatorShowEvent(event);
|
|
break;
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_HIDE:
|
|
HandleAchievementChallengeIndicatorHideEvent(event);
|
|
break;
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_SHOW:
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_UPDATE:
|
|
HandleAchievementProgressIndicatorShowEvent(event);
|
|
break;
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_HIDE:
|
|
// OnScreenDisplay messages disappear over time, so this is unnecessary
|
|
// unless the display algorithm changes in the future.
|
|
break;
|
|
case RC_CLIENT_EVENT_GAME_COMPLETED:
|
|
HandleGameCompletedEvent(event, client);
|
|
break;
|
|
case RC_CLIENT_EVENT_RESET:
|
|
HandleResetEvent(event);
|
|
break;
|
|
case RC_CLIENT_EVENT_SERVER_ERROR:
|
|
HandleServerErrorEvent(event);
|
|
break;
|
|
default:
|
|
INFO_LOG_FMT(ACHIEVEMENTS, "Event triggered of unhandled type {}", event->type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endif // USE_RETRO_ACHIEVEMENTS
|