mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-27 06:35:39 +00:00
9eea60ca69
. Performance boost (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe) . Both 32KHz & 48KHz sound can be handled properly now (But up-sampling is still not implemented, and I don't think any game requires it.) . Strategy adjustment When your PC is *NOT* capable to run the game at 100%: >> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency) >> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up) . Changed default frame limit to: Auto (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "Config.h" // Local
|
|
#include "Globals.h"
|
|
#include "DSPHandler.h"
|
|
#include "HLEMixer.h"
|
|
|
|
void HLEMixer::Premix(short *samples, unsigned int numSamples, unsigned int sampleRate)
|
|
{
|
|
// if this was called directly from the HLE
|
|
if (g_Config.m_EnableHLEAudio && IsHLEReady())
|
|
{
|
|
IUCode *pUCode = CDSPHandler::GetInstance().GetUCode();
|
|
if (pUCode && samples)
|
|
pUCode->MixAdd(samples, numSamples);
|
|
}
|
|
}
|
|
|