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687 lines
26 KiB
C++
687 lines
26 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include "Core/AchievementManager.h"
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#include <fmt/format.h>
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#include <rcheevos/include/rc_hash.h>
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#include "Common/HttpRequest.h"
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#include "Common/WorkQueueThread.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Core.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/System.h"
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#include "DiscIO/Volume.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoEvents.h"
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static constexpr bool hardcore_mode_enabled = false;
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AchievementManager* AchievementManager::GetInstance()
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{
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static AchievementManager s_instance;
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return &s_instance;
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}
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void AchievementManager::Init()
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{
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if (!m_is_runtime_initialized && Config::Get(Config::RA_ENABLED))
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{
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rc_runtime_init(&m_runtime);
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m_is_runtime_initialized = true;
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m_queue.Reset("AchievementManagerQueue", [](const std::function<void()>& func) { func(); });
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LoginAsync("", [](ResponseType r_type) {});
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}
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}
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AchievementManager::ResponseType AchievementManager::Login(const std::string& password)
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{
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if (!m_is_runtime_initialized)
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return AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED;
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return VerifyCredentials(password);
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}
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void AchievementManager::LoginAsync(const std::string& password, const ResponseCallback& callback)
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{
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if (!m_is_runtime_initialized)
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{
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callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
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return;
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}
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m_queue.EmplaceItem([this, password, callback] { callback(VerifyCredentials(password)); });
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}
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bool AchievementManager::IsLoggedIn() const
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{
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return !Config::Get(Config::RA_API_TOKEN).empty();
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}
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void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
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const ResponseCallback& callback)
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{
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if (!m_is_runtime_initialized)
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{
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callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
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return;
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}
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m_system = &Core::System::GetInstance();
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struct FilereaderState
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{
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int64_t position = 0;
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std::unique_ptr<DiscIO::Volume> volume;
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};
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rc_hash_filereader volume_reader{
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.open = [](const char* path_utf8) -> void* {
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auto state = std::make_unique<FilereaderState>();
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state->volume = DiscIO::CreateVolume(path_utf8);
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if (!state->volume)
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return nullptr;
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return state.release();
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},
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.seek =
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[](void* file_handle, int64_t offset, int origin) {
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switch (origin)
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{
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case SEEK_SET:
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reinterpret_cast<FilereaderState*>(file_handle)->position = offset;
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break;
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case SEEK_CUR:
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reinterpret_cast<FilereaderState*>(file_handle)->position += offset;
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break;
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case SEEK_END:
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// Unused
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break;
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}
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},
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.tell =
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[](void* file_handle) {
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return reinterpret_cast<FilereaderState*>(file_handle)->position;
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},
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.read =
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[](void* file_handle, void* buffer, size_t requested_bytes) {
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FilereaderState* filereader_state = reinterpret_cast<FilereaderState*>(file_handle);
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bool success = (filereader_state->volume->Read(
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filereader_state->position, requested_bytes, reinterpret_cast<u8*>(buffer),
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DiscIO::PARTITION_NONE));
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if (success)
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{
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filereader_state->position += requested_bytes;
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return requested_bytes;
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}
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else
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{
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return static_cast<size_t>(0);
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}
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},
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.close = [](void* file_handle) { delete reinterpret_cast<FilereaderState*>(file_handle); }};
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rc_hash_init_custom_filereader(&volume_reader);
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if (!rc_hash_generate_from_file(m_game_hash.data(), RC_CONSOLE_GAMECUBE, iso_path.c_str()))
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return;
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m_queue.EmplaceItem([this, callback] {
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const auto resolve_hash_response = ResolveHash(this->m_game_hash);
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if (resolve_hash_response != ResponseType::SUCCESS || m_game_id == 0)
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{
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callback(resolve_hash_response);
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OSD::AddMessage("No RetroAchievements data found for this game.", OSD::Duration::VERY_LONG,
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OSD::Color::RED);
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return;
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}
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const auto start_session_response = StartRASession();
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if (start_session_response != ResponseType::SUCCESS)
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{
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callback(start_session_response);
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OSD::AddMessage("Failed to connect to RetroAchievements server.", OSD::Duration::VERY_LONG,
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OSD::Color::RED);
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return;
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}
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const auto fetch_game_data_response = FetchGameData();
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m_is_game_loaded = fetch_game_data_response == ResponseType::SUCCESS;
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if (!m_is_game_loaded)
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{
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OSD::AddMessage("Unable to retrieve data from RetroAchievements server.",
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OSD::Duration::VERY_LONG, OSD::Color::RED);
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}
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// Claim the lock, then queue the fetch unlock data calls, then initialize the unlock map in
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// ActivateDeactiveAchievements. This allows the calls to process while initializing the
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// unlock map but then forces them to wait until it's initialized before making modifications to
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// it.
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{
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std::lock_guard lg{m_lock};
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LoadUnlockData([](ResponseType r_type) {});
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ActivateDeactivateAchievements();
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PointSpread spread = TallyScore();
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if (hardcore_mode_enabled)
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{
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OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points",
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spread.hard_unlocks, spread.total_count, spread.hard_points,
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spread.total_points),
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OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
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OSD::AddMessage("Hardcore mode is ON", OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
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}
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else
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{
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OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points",
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spread.hard_unlocks + spread.soft_unlocks, spread.total_count,
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spread.hard_points + spread.soft_points, spread.total_points),
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OSD::Duration::VERY_LONG, OSD::Color::CYAN);
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OSD::AddMessage("Hardcore mode is OFF", OSD::Duration::VERY_LONG, OSD::Color::CYAN);
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}
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}
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ActivateDeactivateLeaderboards();
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ActivateDeactivateRichPresence();
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// Reset this to zero so that RP immediately triggers on the first frame
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m_last_ping_time = 0;
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callback(fetch_game_data_response);
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});
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}
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void AchievementManager::LoadUnlockData(const ResponseCallback& callback)
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{
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m_queue.EmplaceItem([this, callback] {
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const auto hardcore_unlock_response = FetchUnlockData(true);
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if (hardcore_unlock_response != ResponseType::SUCCESS)
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{
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callback(hardcore_unlock_response);
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return;
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}
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callback(FetchUnlockData(false));
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});
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}
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void AchievementManager::ActivateDeactivateAchievements()
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{
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bool enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
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bool unofficial = Config::Get(Config::RA_UNOFFICIAL_ENABLED);
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bool encore = Config::Get(Config::RA_ENCORE_ENABLED);
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for (u32 ix = 0; ix < m_game_data.num_achievements; ix++)
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{
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u32 points = (m_game_data.achievements[ix].category == RC_ACHIEVEMENT_CATEGORY_UNOFFICIAL) ?
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0 :
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m_game_data.achievements[ix].points;
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auto iter = m_unlock_map.insert(
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{m_game_data.achievements[ix].id, UnlockStatus{.game_data_index = ix, .points = points}});
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ActivateDeactivateAchievement(iter.first->first, enabled, unofficial, encore);
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}
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}
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void AchievementManager::ActivateDeactivateLeaderboards()
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{
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bool leaderboards_enabled = Config::Get(Config::RA_LEADERBOARDS_ENABLED);
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for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
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{
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auto leaderboard = m_game_data.leaderboards[ix];
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if (m_is_game_loaded && leaderboards_enabled && hardcore_mode_enabled)
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{
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rc_runtime_activate_lboard(&m_runtime, leaderboard.id, leaderboard.definition, nullptr, 0);
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}
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else
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{
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rc_runtime_deactivate_lboard(&m_runtime, m_game_data.leaderboards[ix].id);
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}
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}
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}
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void AchievementManager::ActivateDeactivateRichPresence()
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{
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rc_runtime_activate_richpresence(
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&m_runtime,
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(m_is_game_loaded && Config::Get(Config::RA_RICH_PRESENCE_ENABLED)) ?
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m_game_data.rich_presence_script :
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"",
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nullptr, 0);
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}
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void AchievementManager::DoFrame()
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{
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if (!m_is_game_loaded)
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return;
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Core::RunAsCPUThread([&] {
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rc_runtime_do_frame(
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&m_runtime,
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[](const rc_runtime_event_t* runtime_event) {
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AchievementManager::GetInstance()->AchievementEventHandler(runtime_event);
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},
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[](unsigned address, unsigned num_bytes, void* ud) {
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return static_cast<AchievementManager*>(ud)->MemoryPeeker(address, num_bytes, ud);
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},
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this, nullptr);
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});
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if (!m_system)
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return;
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time_t current_time = std::time(nullptr);
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if (difftime(current_time, m_last_ping_time) > 120)
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{
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RichPresence rp = GenerateRichPresence();
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m_queue.EmplaceItem([this, rp] { PingRichPresence(rp); });
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m_last_ping_time = current_time;
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}
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}
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u32 AchievementManager::MemoryPeeker(u32 address, u32 num_bytes, void* ud)
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{
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if (!m_system)
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return 0u;
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Core::CPUThreadGuard threadguard(*m_system);
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switch (num_bytes)
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{
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case 1:
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return m_system->GetMMU()
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.HostTryReadU8(threadguard, address)
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.value_or(PowerPC::ReadResult<u8>(false, 0u))
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.value;
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case 2:
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return m_system->GetMMU()
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.HostTryReadU16(threadguard, address)
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.value_or(PowerPC::ReadResult<u16>(false, 0u))
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.value;
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case 4:
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return m_system->GetMMU()
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.HostTryReadU32(threadguard, address)
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.value_or(PowerPC::ReadResult<u32>(false, 0u))
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.value;
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default:
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ASSERT(false);
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return 0u;
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}
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}
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void AchievementManager::AchievementEventHandler(const rc_runtime_event_t* runtime_event)
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{
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switch (runtime_event->type)
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{
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case RC_RUNTIME_EVENT_ACHIEVEMENT_TRIGGERED:
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HandleAchievementTriggeredEvent(runtime_event);
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break;
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case RC_RUNTIME_EVENT_LBOARD_STARTED:
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HandleLeaderboardStartedEvent(runtime_event);
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break;
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case RC_RUNTIME_EVENT_LBOARD_CANCELED:
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HandleLeaderboardCanceledEvent(runtime_event);
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break;
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case RC_RUNTIME_EVENT_LBOARD_TRIGGERED:
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HandleLeaderboardTriggeredEvent(runtime_event);
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break;
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}
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}
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void AchievementManager::CloseGame()
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{
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m_is_game_loaded = false;
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m_game_id = 0;
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m_queue.Cancel();
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m_unlock_map.clear();
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m_system = nullptr;
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ActivateDeactivateAchievements();
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ActivateDeactivateLeaderboards();
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ActivateDeactivateRichPresence();
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}
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void AchievementManager::Logout()
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{
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CloseGame();
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Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
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}
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void AchievementManager::Shutdown()
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{
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CloseGame();
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m_is_runtime_initialized = false;
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m_queue.Shutdown();
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// DON'T log out - keep those credentials for next run.
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rc_runtime_destroy(&m_runtime);
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}
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AchievementManager::ResponseType AchievementManager::VerifyCredentials(const std::string& password)
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{
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rc_api_login_response_t login_data{};
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std::string username = Config::Get(Config::RA_USERNAME);
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std::string api_token = Config::Get(Config::RA_API_TOKEN);
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rc_api_login_request_t login_request = {
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.username = username.c_str(), .api_token = api_token.c_str(), .password = password.c_str()};
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ResponseType r_type = Request<rc_api_login_request_t, rc_api_login_response_t>(
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login_request, &login_data, rc_api_init_login_request, rc_api_process_login_response);
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if (r_type == ResponseType::SUCCESS)
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{
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Config::SetBaseOrCurrent(Config::RA_API_TOKEN, login_data.api_token);
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m_display_name = login_data.display_name;
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}
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rc_api_destroy_login_response(&login_data);
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return r_type;
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}
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AchievementManager::ResponseType
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AchievementManager::ResolveHash(std::array<char, HASH_LENGTH> game_hash)
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{
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rc_api_resolve_hash_response_t hash_data{};
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std::string username = Config::Get(Config::RA_USERNAME);
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std::string api_token = Config::Get(Config::RA_API_TOKEN);
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rc_api_resolve_hash_request_t resolve_hash_request = {
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.username = username.c_str(), .api_token = api_token.c_str(), .game_hash = game_hash.data()};
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ResponseType r_type = Request<rc_api_resolve_hash_request_t, rc_api_resolve_hash_response_t>(
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resolve_hash_request, &hash_data, rc_api_init_resolve_hash_request,
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rc_api_process_resolve_hash_response);
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if (r_type == ResponseType::SUCCESS)
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m_game_id = hash_data.game_id;
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rc_api_destroy_resolve_hash_response(&hash_data);
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return r_type;
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}
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AchievementManager::ResponseType AchievementManager::StartRASession()
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{
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rc_api_start_session_response_t session_data{};
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std::string username = Config::Get(Config::RA_USERNAME);
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std::string api_token = Config::Get(Config::RA_API_TOKEN);
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rc_api_start_session_request_t start_session_request = {
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.username = username.c_str(), .api_token = api_token.c_str(), .game_id = m_game_id};
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ResponseType r_type = Request<rc_api_start_session_request_t, rc_api_start_session_response_t>(
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start_session_request, &session_data, rc_api_init_start_session_request,
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rc_api_process_start_session_response);
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rc_api_destroy_start_session_response(&session_data);
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return r_type;
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}
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AchievementManager::ResponseType AchievementManager::FetchGameData()
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{
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std::string username = Config::Get(Config::RA_USERNAME);
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std::string api_token = Config::Get(Config::RA_API_TOKEN);
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rc_api_fetch_game_data_request_t fetch_data_request = {
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.username = username.c_str(), .api_token = api_token.c_str(), .game_id = m_game_id};
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return Request<rc_api_fetch_game_data_request_t, rc_api_fetch_game_data_response_t>(
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fetch_data_request, &m_game_data, rc_api_init_fetch_game_data_request,
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rc_api_process_fetch_game_data_response);
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}
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AchievementManager::ResponseType AchievementManager::FetchUnlockData(bool hardcore)
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{
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rc_api_fetch_user_unlocks_response_t unlock_data{};
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std::string username = Config::Get(Config::RA_USERNAME);
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std::string api_token = Config::Get(Config::RA_API_TOKEN);
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rc_api_fetch_user_unlocks_request_t fetch_unlocks_request = {.username = username.c_str(),
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.api_token = api_token.c_str(),
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.game_id = m_game_id,
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.hardcore = hardcore};
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ResponseType r_type =
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Request<rc_api_fetch_user_unlocks_request_t, rc_api_fetch_user_unlocks_response_t>(
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fetch_unlocks_request, &unlock_data, rc_api_init_fetch_user_unlocks_request,
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rc_api_process_fetch_user_unlocks_response);
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if (r_type == ResponseType::SUCCESS)
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{
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std::lock_guard lg{m_lock};
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bool enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
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bool unofficial = Config::Get(Config::RA_UNOFFICIAL_ENABLED);
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bool encore = Config::Get(Config::RA_ENCORE_ENABLED);
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for (AchievementId ix = 0; ix < unlock_data.num_achievement_ids; ix++)
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{
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auto it = m_unlock_map.find(unlock_data.achievement_ids[ix]);
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if (it == m_unlock_map.end())
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continue;
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it->second.remote_unlock_status =
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hardcore ? UnlockStatus::UnlockType::HARDCORE : UnlockStatus::UnlockType::SOFTCORE;
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ActivateDeactivateAchievement(unlock_data.achievement_ids[ix], enabled, unofficial, encore);
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}
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}
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rc_api_destroy_fetch_user_unlocks_response(&unlock_data);
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return r_type;
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}
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void AchievementManager::ActivateDeactivateAchievement(AchievementId id, bool enabled,
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bool unofficial, bool encore)
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{
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auto it = m_unlock_map.find(id);
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if (it == m_unlock_map.end())
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return;
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const UnlockStatus& status = it->second;
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u32 index = status.game_data_index;
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bool active = (rc_runtime_get_achievement(&m_runtime, id) != nullptr);
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// Deactivate achievements if game is not loaded
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bool activate = m_is_game_loaded;
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// Activate achievements only if achievements are enabled
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if (activate && !enabled)
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activate = false;
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// Deactivate if achievement is unofficial, unless unofficial achievements are enabled
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if (activate && !unofficial &&
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m_game_data.achievements[index].category == RC_ACHIEVEMENT_CATEGORY_UNOFFICIAL)
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{
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activate = false;
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}
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// If encore mode is on, activate/deactivate regardless of current unlock status
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if (activate && !encore)
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{
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// Encore is off, achievement has been unlocked in this session, deactivate
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activate = (status.session_unlock_count == 0);
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// Encore is off, achievement has been hardcore unlocked on site, deactivate
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|
if (activate && status.remote_unlock_status == UnlockStatus::UnlockType::HARDCORE)
|
|
activate = false;
|
|
// Encore is off, hardcore is off, achievement has been softcore unlocked on site, deactivate
|
|
if (activate && !hardcore_mode_enabled &&
|
|
status.remote_unlock_status == UnlockStatus::UnlockType::SOFTCORE)
|
|
{
|
|
activate = false;
|
|
}
|
|
}
|
|
|
|
if (!active && activate)
|
|
{
|
|
rc_runtime_activate_achievement(&m_runtime, id, m_game_data.achievements[index].definition,
|
|
nullptr, 0);
|
|
}
|
|
if (active && !activate)
|
|
rc_runtime_deactivate_achievement(&m_runtime, id);
|
|
}
|
|
|
|
RichPresence AchievementManager::GenerateRichPresence()
|
|
{
|
|
RichPresence rp_buffer;
|
|
Core::RunAsCPUThread([&] {
|
|
rc_runtime_get_richpresence(
|
|
&m_runtime, rp_buffer.data(), RP_SIZE,
|
|
[](unsigned address, unsigned num_bytes, void* ud) {
|
|
return static_cast<AchievementManager*>(ud)->MemoryPeeker(address, num_bytes, ud);
|
|
},
|
|
this, nullptr);
|
|
});
|
|
return rp_buffer;
|
|
}
|
|
|
|
AchievementManager::ResponseType AchievementManager::AwardAchievement(AchievementId achievement_id)
|
|
{
|
|
std::string username = Config::Get(Config::RA_USERNAME);
|
|
std::string api_token = Config::Get(Config::RA_API_TOKEN);
|
|
rc_api_award_achievement_request_t award_request = {.username = username.c_str(),
|
|
.api_token = api_token.c_str(),
|
|
.achievement_id = achievement_id,
|
|
.hardcore = hardcore_mode_enabled,
|
|
.game_hash = m_game_hash.data()};
|
|
rc_api_award_achievement_response_t award_response = {};
|
|
ResponseType r_type =
|
|
Request<rc_api_award_achievement_request_t, rc_api_award_achievement_response_t>(
|
|
award_request, &award_response, rc_api_init_award_achievement_request,
|
|
rc_api_process_award_achievement_response);
|
|
rc_api_destroy_award_achievement_response(&award_response);
|
|
return r_type;
|
|
}
|
|
|
|
AchievementManager::ResponseType AchievementManager::SubmitLeaderboard(AchievementId leaderboard_id,
|
|
int value)
|
|
{
|
|
std::string username = Config::Get(Config::RA_USERNAME);
|
|
std::string api_token = Config::Get(Config::RA_API_TOKEN);
|
|
rc_api_submit_lboard_entry_request_t submit_request = {.username = username.c_str(),
|
|
.api_token = api_token.c_str(),
|
|
.leaderboard_id = leaderboard_id,
|
|
.score = value,
|
|
.game_hash = m_game_hash.data()};
|
|
rc_api_submit_lboard_entry_response_t submit_response = {};
|
|
ResponseType r_type =
|
|
Request<rc_api_submit_lboard_entry_request_t, rc_api_submit_lboard_entry_response_t>(
|
|
submit_request, &submit_response, rc_api_init_submit_lboard_entry_request,
|
|
rc_api_process_submit_lboard_entry_response);
|
|
rc_api_destroy_submit_lboard_entry_response(&submit_response);
|
|
return r_type;
|
|
}
|
|
|
|
AchievementManager::ResponseType
|
|
AchievementManager::PingRichPresence(const RichPresence& rich_presence)
|
|
{
|
|
std::string username = Config::Get(Config::RA_USERNAME);
|
|
std::string api_token = Config::Get(Config::RA_API_TOKEN);
|
|
rc_api_ping_request_t ping_request = {.username = username.c_str(),
|
|
.api_token = api_token.c_str(),
|
|
.game_id = m_game_id,
|
|
.rich_presence = rich_presence.data()};
|
|
rc_api_ping_response_t ping_response = {};
|
|
ResponseType r_type = Request<rc_api_ping_request_t, rc_api_ping_response_t>(
|
|
ping_request, &ping_response, rc_api_init_ping_request, rc_api_process_ping_response);
|
|
rc_api_destroy_ping_response(&ping_response);
|
|
return r_type;
|
|
}
|
|
|
|
void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_t* runtime_event)
|
|
{
|
|
auto it = m_unlock_map.find(runtime_event->id);
|
|
if (it == m_unlock_map.end())
|
|
return;
|
|
it->second.session_unlock_count++;
|
|
m_queue.EmplaceItem([this, runtime_event] { AwardAchievement(runtime_event->id); });
|
|
AchievementId game_data_index = it->second.game_data_index;
|
|
OSD::AddMessage(fmt::format("Unlocked: {} ({})", m_game_data.achievements[game_data_index].title,
|
|
m_game_data.achievements[game_data_index].points),
|
|
OSD::Duration::VERY_LONG,
|
|
(hardcore_mode_enabled) ? OSD::Color::YELLOW : OSD::Color::CYAN);
|
|
PointSpread spread = TallyScore();
|
|
if (spread.hard_points == spread.total_points)
|
|
{
|
|
OSD::AddMessage(
|
|
fmt::format("Congratulations! {} has mastered {}", m_display_name, m_game_data.title),
|
|
OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
|
|
}
|
|
else if (spread.hard_points + spread.soft_points == spread.total_points)
|
|
{
|
|
OSD::AddMessage(
|
|
fmt::format("Congratulations! {} has completed {}", m_display_name, m_game_data.title),
|
|
OSD::Duration::VERY_LONG, OSD::Color::CYAN);
|
|
}
|
|
ActivateDeactivateAchievement(runtime_event->id, Config::Get(Config::RA_ACHIEVEMENTS_ENABLED),
|
|
Config::Get(Config::RA_UNOFFICIAL_ENABLED),
|
|
Config::Get(Config::RA_ENCORE_ENABLED));
|
|
}
|
|
|
|
void AchievementManager::HandleLeaderboardStartedEvent(const rc_runtime_event_t* runtime_event)
|
|
{
|
|
for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
|
|
{
|
|
if (m_game_data.leaderboards[ix].id == runtime_event->id)
|
|
{
|
|
OSD::AddMessage(fmt::format("Attempting leaderboard: {}", m_game_data.leaderboards[ix].title),
|
|
OSD::Duration::VERY_LONG, OSD::Color::GREEN);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementManager::HandleLeaderboardCanceledEvent(const rc_runtime_event_t* runtime_event)
|
|
{
|
|
for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
|
|
{
|
|
if (m_game_data.leaderboards[ix].id == runtime_event->id)
|
|
{
|
|
OSD::AddMessage(fmt::format("Failed leaderboard: {}", m_game_data.leaderboards[ix].title),
|
|
OSD::Duration::VERY_LONG, OSD::Color::RED);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementManager::HandleLeaderboardTriggeredEvent(const rc_runtime_event_t* runtime_event)
|
|
{
|
|
m_queue.EmplaceItem(
|
|
[this, runtime_event] { SubmitLeaderboard(runtime_event->id, runtime_event->value); });
|
|
for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
|
|
{
|
|
if (m_game_data.leaderboards[ix].id == runtime_event->id)
|
|
{
|
|
OSD::AddMessage(fmt::format("Scored {} on leaderboard: {}", runtime_event->value,
|
|
m_game_data.leaderboards[ix].title),
|
|
OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
AchievementManager::PointSpread AchievementManager::TallyScore() const
|
|
{
|
|
PointSpread spread{};
|
|
for (const auto& entry : m_unlock_map)
|
|
{
|
|
u32 points = entry.second.points;
|
|
spread.total_count++;
|
|
spread.total_points += points;
|
|
if (entry.second.remote_unlock_status == UnlockStatus::UnlockType::HARDCORE ||
|
|
(hardcore_mode_enabled && entry.second.session_unlock_count > 0))
|
|
{
|
|
spread.hard_unlocks++;
|
|
spread.hard_points += points;
|
|
}
|
|
else if (entry.second.remote_unlock_status == UnlockStatus::UnlockType::SOFTCORE ||
|
|
entry.second.session_unlock_count > 0)
|
|
{
|
|
spread.soft_unlocks++;
|
|
spread.soft_points += points;
|
|
}
|
|
}
|
|
return spread;
|
|
}
|
|
|
|
// Every RetroAchievements API call, with only a partial exception for fetch_image, follows
|
|
// the same design pattern (here, X is the name of the call):
|
|
// Create a specific rc_api_X_request_t struct and populate with the necessary values
|
|
// Call rc_api_init_X_request to convert this into a generic rc_api_request_t struct
|
|
// Perform the HTTP request using the url and post_data in the rc_api_request_t struct
|
|
// Call rc_api_process_X_response to convert the raw string HTTP response into a
|
|
// rc_api_X_response_t struct
|
|
// Use the data in the rc_api_X_response_t struct as needed
|
|
// Call rc_api_destroy_X_response when finished with the response struct to free memory
|
|
template <typename RcRequest, typename RcResponse>
|
|
AchievementManager::ResponseType AchievementManager::Request(
|
|
RcRequest rc_request, RcResponse* rc_response,
|
|
const std::function<int(rc_api_request_t*, const RcRequest*)>& init_request,
|
|
const std::function<int(RcResponse*, const char*)>& process_response)
|
|
{
|
|
rc_api_request_t api_request;
|
|
Common::HttpRequest http_request;
|
|
if (init_request(&api_request, &rc_request) != RC_OK || !api_request.post_data)
|
|
return ResponseType::INVALID_REQUEST;
|
|
auto http_response = http_request.Post(api_request.url, api_request.post_data);
|
|
rc_api_destroy_request(&api_request);
|
|
if (http_response.has_value() && http_response->size() > 0)
|
|
{
|
|
const std::string response_str(http_response->begin(), http_response->end());
|
|
process_response(rc_response, response_str.c_str());
|
|
if (rc_response->response.succeeded)
|
|
{
|
|
return ResponseType::SUCCESS;
|
|
}
|
|
else
|
|
{
|
|
Logout();
|
|
return ResponseType::INVALID_CREDENTIALS;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return ResponseType::CONNECTION_FAILED;
|
|
}
|
|
}
|
|
|
|
#endif // USE_RETRO_ACHIEVEMENTS
|