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dolphinemu
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Ryan Houdek
0f061e4e7c
[Android] Do /not/ give users the benefit of the doubt that the device supports OpenGL ES 3 when we can't grab an OpenGL context. The only devices that fail to do so is PowerVR5 and we can't run with them anyway.
2013-10-31 07:30:18 -05:00
..
emulation
[Android] Fix an issue where emulation would crash if we couldn't retrieve GPU information. Also if we can't get the graphics information, give them the benefit of the doubt and enable the GLES3 option.
2013-10-06 21:32:05 -05:00
folderbrowser
[Android] Simplify LayoutInflater retrieval within GameListAdapter, FolderBrowserAdapter, and SideMenuAdapter.
2013-10-02 22:42:43 -04:00
gamelist
[Android] Replace the getter for the adapter backing the GameListFragment with a function that simply clears the array adapter. Maintains encapsulation this way. Simplified the actual setting of the backing ArrayAdapter for GameListFragment; this allows us to make a class variable a method variable now.
2013-10-10 17:08:46 -04:00
settings
[Android] Do /not/ give users the benefit of the doubt that the device supports OpenGL ES 3 when we can't grab an OpenGL context. The only devices that fail to do so is PowerVR5 and we can't run with them anyway.
2013-10-31 07:30:18 -05:00
sidemenu
[Android] Simplify LayoutInflater retrieval within GameListAdapter, FolderBrowserAdapter, and SideMenuAdapter.
2013-10-02 22:42:43 -04:00
AboutFragment.java
[Android] Make the AboutFragment extend the ListFragment, since this is basically what this fragment acts as. Much more descriptive than simply extending Fragment.
2013-09-16 21:04:58 -04:00
DolphinEmulator.java
Revert "{Android] Eliminate need for even using a byte array when copying assets over."
2013-10-10 00:11:33 -04:00
NativeLibrary.java
[Android] General documentation cleanup and additions. Adjusts the documentation to conform to the multitude of changes that have been made over time.
2013-10-02 15:28:02 -04:00