dolphin/Source/Core/Common/Src
2009-07-07 15:12:52 +00:00
..
ABI.cpp
ABI.h
BreakPoints.cpp build fixing 2009-06-28 15:52:15 +00:00
BreakPoints.h cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
CDUtils.cpp
CDUtils.h
ChunkFile.cpp
ChunkFile.h
ColorUtil.cpp
ColorUtil.h
Common.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
CommonFuncs.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
CommonPaths.h MemoryWindow will now dump aram instead of ram - if you are viewing aram 2009-06-30 21:11:39 +00:00
CommonTypes.h
ConsoleListener.cpp Small warning fix. 2009-06-28 20:07:38 +00:00
CPUDetect.cpp
CPUDetect.h
DebugInterface.h cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
DynamicLibrary.cpp
DynamicLibrary.h
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp
FileUtil.h
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
IniFile.h
Log.h Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features 2009-07-07 15:12:52 +00:00
LogManager.cpp Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features 2009-07-07 15:12:52 +00:00
LogManager.h Small warning fix. 2009-06-28 20:07:38 +00:00
MathUtil.cpp Misc warning fixes. 2009-06-28 20:53:26 +00:00
MathUtil.h Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default. 2009-06-28 20:04:07 +00:00
MemArena.cpp
MemArena.h
MemoryUtil.cpp
MemoryUtil.h
Misc.cpp
MsgHandler.cpp
MsgHandler.h
Plugin.cpp
Plugin.h
PluginDSP.cpp
PluginDSP.h
PluginPAD.cpp
PluginPAD.h
PluginVideo.cpp implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :) 2009-07-01 13:49:49 +00:00
PluginVideo.h implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :) 2009-07-01 13:49:49 +00:00
PluginWiimote.cpp
PluginWiimote.h
SConscript cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
SDCardUtil.cpp Misc warning fixes. 2009-06-28 20:53:26 +00:00
SDCardUtil.h
Setup.h remove MusicMod 2009-07-03 03:26:23 +00:00
stdafx.cpp
stdafx.h
StringUtil.cpp Path is now correctly X:\ on windows instead of X:\/ 2009-07-04 04:24:52 +00:00
StringUtil.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
svnrev_template.h
SymbolDB.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
SymbolDB.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
Thread.cpp
Thread.h
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp Remove instructions which don't actually exist. 2009-07-04 00:09:12 +00:00
x64Emitter.h Remove instructions which don't actually exist. 2009-07-04 00:09:12 +00:00