Léo Lam 91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00

447 lines
11 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <OptionParser.h>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <signal.h>
#include <string>
#include <thread>
#include <unistd.h>
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/Flag.h"
#include "Common/Logging/LogManager.h"
#include "Common/MsgHandler.h"
#include "Core/Analytics.h"
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/Wiimote.h"
#include "Core/Host.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/STM/STM.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/State.h"
#include "UICommon/CommandLineParse.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoBackendBase.h"
static bool rendererHasFocus = true;
static bool rendererIsFullscreen = false;
static Common::Flag s_running{true};
static Common::Flag s_shutdown_requested{false};
static Common::Flag s_tried_graceful_shutdown{false};
static void signal_handler(int)
{
const char message[] = "A signal was received. A second signal will force Dolphin to stop.\n";
if (write(STDERR_FILENO, message, sizeof(message)) < 0)
{
}
s_shutdown_requested.Set();
}
namespace ProcessorInterface
{
void PowerButton_Tap();
}
class Platform
{
public:
virtual void Init() {}
virtual void SetTitle(const std::string& title) {}
virtual void MainLoop()
{
while (s_running.IsSet())
{
Core::HostDispatchJobs();
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
virtual void Shutdown() {}
virtual ~Platform() {}
};
static Platform* platform;
void Host_NotifyMapLoaded()
{
}
void Host_RefreshDSPDebuggerWindow()
{
}
static Common::Event updateMainFrameEvent;
void Host_Message(int Id)
{
if (Id == WM_USER_STOP)
{
s_running.Clear();
updateMainFrameEvent.Set();
}
}
static void* s_window_handle = nullptr;
void* Host_GetRenderHandle()
{
return s_window_handle;
}
void Host_UpdateTitle(const std::string& title)
{
platform->SetTitle(title);
}
void Host_UpdateDisasmDialog()
{
}
void Host_UpdateMainFrame()
{
updateMainFrameEvent.Set();
}
void Host_RequestRenderWindowSize(int width, int height)
{
}
bool Host_UINeedsControllerState()
{
return false;
}
bool Host_RendererHasFocus()
{
return rendererHasFocus;
}
bool Host_RendererIsFullscreen()
{
return rendererIsFullscreen;
}
void Host_ConnectWiimote(int wm_idx, bool connect)
{
Core::QueueHostJob([=] {
const auto ios = IOS::HLE::GetIOS();
if (!ios || SConfig::GetInstance().m_bt_passthrough_enabled)
return;
bool was_unpaused = Core::PauseAndLock(true);
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
if (bt)
bt->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);
});
}
void Host_ShowVideoConfig(void*, const std::string&)
{
}
void Host_YieldToUI()
{
}
#if HAVE_X11
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include "UICommon/X11Utils.h"
class PlatformX11 : public Platform
{
Display* dpy;
Window win;
Cursor blankCursor = None;
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration* XRRConfig;
#endif
void Init() override
{
XInitThreads();
dpy = XOpenDisplay(nullptr);
if (!dpy)
{
PanicAlert("No X11 display found");
exit(1);
}
win = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), SConfig::GetInstance().iRenderWindowXPos,
SConfig::GetInstance().iRenderWindowYPos,
SConfig::GetInstance().iRenderWindowWidth,
SConfig::GetInstance().iRenderWindowHeight, 0, 0, BlackPixel(dpy, 0));
XSelectInput(dpy, win, StructureNotifyMask | KeyPressMask | FocusChangeMask);
Atom wmProtocols[1];
wmProtocols[0] = XInternAtom(dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(dpy, win, wmProtocols, 1);
XMapRaised(dpy, win);
XFlush(dpy);
s_window_handle = (void*)win;
if (SConfig::GetInstance().bDisableScreenSaver)
X11Utils::InhibitScreensaver(dpy, win, true);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig = new X11Utils::XRRConfiguration(dpy, win);
#endif
if (SConfig::GetInstance().bHideCursor)
{
// make a blank cursor
Pixmap Blank;
XColor DummyColor;
char ZeroData[1] = {0};
Blank = XCreateBitmapFromData(dpy, win, ZeroData, 1, 1);
blankCursor = XCreatePixmapCursor(dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
XFreePixmap(dpy, Blank);
XDefineCursor(dpy, win, blankCursor);
}
}
void SetTitle(const std::string& string) override { XStoreName(dpy, win, string.c_str()); }
void MainLoop() override
{
bool fullscreen = SConfig::GetInstance().bFullscreen;
int last_window_width = SConfig::GetInstance().iRenderWindowWidth;
int last_window_height = SConfig::GetInstance().iRenderWindowHeight;
if (fullscreen)
{
rendererIsFullscreen = X11Utils::ToggleFullscreen(dpy, win);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig->ToggleDisplayMode(True);
#endif
}
// The actual loop
while (s_running.IsSet())
{
if (s_shutdown_requested.TestAndClear())
{
const auto ios = IOS::HLE::GetIOS();
const auto stm = ios ? ios->GetDeviceByName("/dev/stm/eventhook") : nullptr;
if (!s_tried_graceful_shutdown.IsSet() && stm &&
std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
{
ProcessorInterface::PowerButton_Tap();
s_tried_graceful_shutdown.Set();
}
else
{
s_running.Clear();
}
}
XEvent event;
KeySym key;
for (int num_events = XPending(dpy); num_events > 0; num_events--)
{
XNextEvent(dpy, &event);
switch (event.type)
{
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if (key == XK_Escape)
{
if (Core::GetState() == Core::State::Running)
{
if (SConfig::GetInstance().bHideCursor)
XUndefineCursor(dpy, win);
Core::SetState(Core::State::Paused);
}
else
{
if (SConfig::GetInstance().bHideCursor)
XDefineCursor(dpy, win, blankCursor);
Core::SetState(Core::State::Running);
}
}
else if ((key == XK_Return) && (event.xkey.state & Mod1Mask))
{
fullscreen = !fullscreen;
X11Utils::ToggleFullscreen(dpy, win);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig->ToggleDisplayMode(fullscreen);
#endif
}
else if (key >= XK_F1 && key <= XK_F8)
{
int slot_number = key - XK_F1 + 1;
if (event.xkey.state & ShiftMask)
State::Save(slot_number);
else
State::Load(slot_number);
}
else if (key == XK_F9)
Core::SaveScreenShot();
else if (key == XK_F11)
State::LoadLastSaved();
else if (key == XK_F12)
{
if (event.xkey.state & ShiftMask)
State::UndoLoadState();
else
State::UndoSaveState();
}
break;
case FocusIn:
rendererHasFocus = true;
if (SConfig::GetInstance().bHideCursor && Core::GetState() != Core::State::Paused)
XDefineCursor(dpy, win, blankCursor);
break;
case FocusOut:
rendererHasFocus = false;
if (SConfig::GetInstance().bHideCursor)
XUndefineCursor(dpy, win);
break;
case ClientMessage:
if ((unsigned long)event.xclient.data.l[0] == XInternAtom(dpy, "WM_DELETE_WINDOW", False))
s_shutdown_requested.Set();
break;
case ConfigureNotify:
{
if (last_window_width != event.xconfigure.width ||
last_window_height != event.xconfigure.height)
{
last_window_width = event.xconfigure.width;
last_window_height = event.xconfigure.height;
// We call Renderer::ChangeSurface here to indicate the size has changed,
// but pass the same window handle. This is needed for the Vulkan backend,
// otherwise it cannot tell that the window has been resized on some drivers.
if (g_renderer)
g_renderer->ChangeSurface(s_window_handle);
}
}
break;
}
}
if (!fullscreen)
{
Window winDummy;
unsigned int borderDummy, depthDummy;
XGetGeometry(dpy, win, &winDummy, &SConfig::GetInstance().iRenderWindowXPos,
&SConfig::GetInstance().iRenderWindowYPos,
(unsigned int*)&SConfig::GetInstance().iRenderWindowWidth,
(unsigned int*)&SConfig::GetInstance().iRenderWindowHeight, &borderDummy,
&depthDummy);
rendererIsFullscreen = false;
}
Core::HostDispatchJobs();
usleep(100000);
}
}
void Shutdown() override
{
#if defined(HAVE_XRANDR) && HAVE_XRANDR
delete XRRConfig;
#endif
if (SConfig::GetInstance().bHideCursor)
XFreeCursor(dpy, blankCursor);
XCloseDisplay(dpy);
}
};
#endif
static Platform* GetPlatform()
{
#if defined(USE_HEADLESS)
return new Platform();
#elif HAVE_X11
return new PlatformX11();
#endif
return nullptr;
}
int main(int argc, char* argv[])
{
auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::OmitGUIOptions);
optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
std::vector<std::string> args = parser->args();
std::string boot_filename;
if (options.is_set("exec"))
{
boot_filename = static_cast<const char*>(options.get("exec"));
}
else if (args.size())
{
boot_filename = args.front();
args.erase(args.begin());
}
else
{
parser->print_help();
return 0;
}
std::string user_directory;
if (options.is_set("user"))
{
user_directory = static_cast<const char*>(options.get("user"));
}
platform = GetPlatform();
if (!platform)
{
fprintf(stderr, "No platform found\n");
return 1;
}
UICommon::SetUserDirectory(user_directory);
UICommon::Init();
Core::SetOnStoppedCallback([]() { s_running.Clear(); });
platform->Init();
// Shut down cleanly on SIGINT and SIGTERM
struct sigaction sa;
sa.sa_handler = signal_handler;
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESETHAND;
sigaction(SIGINT, &sa, nullptr);
sigaction(SIGTERM, &sa, nullptr);
DolphinAnalytics::Instance()->ReportDolphinStart("nogui");
if (!BootManager::BootCore(BootParameters::GenerateFromFile(boot_filename)))
{
fprintf(stderr, "Could not boot %s\n", boot_filename.c_str());
return 1;
}
while (!Core::IsRunning() && s_running.IsSet())
{
Core::HostDispatchJobs();
updateMainFrameEvent.Wait();
}
if (s_running.IsSet())
platform->MainLoop();
Core::Stop();
Core::Shutdown();
platform->Shutdown();
UICommon::Shutdown();
delete platform;
return 0;
}