dolphin/Source/Core/AudioCommon/Src
XTra.KrazzY 46b0fd3c96 1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2. When stopping, GUI doesn't let the user choose another game and effectively crash Dolphin
3. Omitted an unneeded loop in AudioCommon

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3552 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 22:36:44 +00:00
..
aldlist.cpp
aldlist.h
AOSoundStream.cpp
AOSoundStream.h
AudioCommon.cpp 1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick. 2009-06-26 22:36:44 +00:00
AudioCommon.h
AudioCommonConfig.cpp Fix for tatsunoko vs capcom and those wii games getting corrupted memory error 2009-06-12 15:47:41 +00:00
AudioCommonConfig.h Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p 2009-05-18 19:24:46 +00:00
DSoundStream.cpp Tiny crash fix for the wiimote plugin as well as a safer check for the volume in DSP HLE 2009-06-03 20:09:48 +00:00
DSoundStream.h Tiny crash fix for the wiimote plugin as well as a safer check for the volume in DSP HLE 2009-06-03 20:09:48 +00:00
Mixer.cpp Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas? 2009-06-15 04:30:02 +00:00
Mixer.h a NEED DEBUG version of openal sound system, nakee, try to FIX it! :) 2009-06-12 14:40:50 +00:00
NullSoundStream.h a NEED DEBUG version of openal sound system, nakee, try to FIX it! :) 2009-06-12 14:40:50 +00:00
OpenALStream.cpp a NEED DEBUG version of openal sound system, nakee, try to FIX it! :) 2009-06-12 14:40:50 +00:00
OpenALStream.h
SConscript
SoundStream.h Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p 2009-05-18 19:24:46 +00:00
WaveFile.cpp
WaveFile.h