Jasper St. Pierre 8bd4b9d2f9 Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00

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C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <EGL/egl.h>
#include "Core/ConfigManager.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
class cPlatform
{
private:
#if HAVE_X11
cXInterface XInterface;
#endif
public:
bool Init(EGLConfig config, void *window_handle);
EGLDisplay EGLGetDisplay(void);
EGLNativeWindowType CreateWindow(void);
void DestroyWindow(void);
void UpdateFPSDisplay(const std::string& text);
void SwapBuffers();
};
class cInterfaceEGL : public cInterfaceBase
{
private:
cPlatform Platform;
void DetectMode();
public:
friend class cPlatform;
void SwapInterval(int Interval);
void Swap();
void SetMode(u32 mode) { s_opengl_mode = mode; }
void UpdateFPSDisplay(const std::string& text);
void* GetFuncAddress(const std::string& name);
bool Create(void *&window_handle);
bool MakeCurrent();
void Shutdown();
};