mirror of
https://github.com/dolphin-emu/dolphin.git
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8bd4b9d2f9
Yes, this is a fancy new feature, but our Wayland support was particularly bitrotten, and ideally this would be handled by a platform layer like SDL. If not, we can always add this back in when GLInterface has caught up. We might be able to even support wxWidgets and GL together with subsurfaces!
219 lines
5.5 KiB
C++
219 lines
5.5 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Core/Host.h"
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "VideoCommon/RenderBase.h"
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// Show the current FPS
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void cInterfaceEGL::UpdateFPSDisplay(const std::string& text)
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{
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Platform.UpdateFPSDisplay(text);
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}
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void cInterfaceEGL::Swap()
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{
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Platform.SwapBuffers();
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}
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void cInterfaceEGL::SwapInterval(int Interval)
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{
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eglSwapInterval(GLWin.egl_dpy, Interval);
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}
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void* cInterfaceEGL::GetFuncAddress(const std::string& name)
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{
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return (void*)eglGetProcAddress(name.c_str());
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}
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void cInterfaceEGL::DetectMode()
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{
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if (s_opengl_mode != MODE_DETECT)
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return;
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EGLint num_configs;
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EGLConfig *config = nullptr;
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bool supportsGL = false, supportsGLES2 = false, supportsGLES3 = false;
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// attributes for a visual in RGBA format with at least
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// 8 bits per color
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int attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_NONE };
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// Get how many configs there are
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, nullptr, 0, &num_configs))
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{
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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goto err_exit;
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}
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config = new EGLConfig[num_configs];
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// Get all the configurations
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if (!eglChooseConfig(GLWin.egl_dpy, attribs, config, num_configs, &num_configs))
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{
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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goto err_exit;
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}
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for (int i = 0; i < num_configs; ++i)
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{
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EGLint attribVal;
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bool ret;
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ret = eglGetConfigAttrib(GLWin.egl_dpy, config[i], EGL_RENDERABLE_TYPE, &attribVal);
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if (ret)
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{
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if (attribVal & EGL_OPENGL_BIT)
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supportsGL = true;
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if (attribVal & (1 << 6)) /* EGL_OPENGL_ES3_BIT_KHR */
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supportsGLES3 = true;
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if (attribVal & EGL_OPENGL_ES2_BIT)
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supportsGLES2 = true;
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}
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}
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if (supportsGL)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
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else if (supportsGLES3)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3;
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else if (supportsGLES2)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2;
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err_exit:
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if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) // Errored before we found a mode
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL; // Fall back to OpenGL
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if (config)
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delete[] config;
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceEGL::Create(void *&window_handle)
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{
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const char *s;
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EGLint egl_major, egl_minor;
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GLWin.egl_dpy = Platform.EGLGetDisplay();
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if (!GLWin.egl_dpy)
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{
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INFO_LOG(VIDEO, "Error: eglGetDisplay() failed\n");
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return false;
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}
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if (!eglInitialize(GLWin.egl_dpy, &egl_major, &egl_minor))
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{
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INFO_LOG(VIDEO, "Error: eglInitialize() failed\n");
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return false;
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}
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/* Detection code */
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EGLConfig config;
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EGLint num_configs;
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DetectMode();
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// attributes for a visual in RGBA format with at least
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// 8 bits per color
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int attribs[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_NONE };
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EGLint ctx_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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switch (s_opengl_mode)
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{
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case MODE_OPENGL:
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attribs[1] = EGL_OPENGL_BIT;
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ctx_attribs[0] = EGL_NONE;
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break;
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case MODE_OPENGLES2:
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attribs[1] = EGL_OPENGL_ES2_BIT;
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ctx_attribs[1] = 2;
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break;
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case MODE_OPENGLES3:
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attribs[1] = (1 << 6); /* EGL_OPENGL_ES3_BIT_KHR */
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ctx_attribs[1] = 3;
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break;
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default:
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ERROR_LOG(VIDEO, "Unknown opengl mode set\n");
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return false;
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break;
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}
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, &config, 1, &num_configs))
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{
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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exit(1);
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}
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if (s_opengl_mode == MODE_OPENGL)
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eglBindAPI(EGL_OPENGL_API);
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else
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eglBindAPI(EGL_OPENGL_ES_API);
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if (!Platform.Init(config, window_handle))
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return false;
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s = eglQueryString(GLWin.egl_dpy, EGL_VERSION);
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INFO_LOG(VIDEO, "EGL_VERSION = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_VENDOR);
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INFO_LOG(VIDEO, "EGL_VENDOR = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_EXTENSIONS);
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INFO_LOG(VIDEO, "EGL_EXTENSIONS = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_CLIENT_APIS);
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INFO_LOG(VIDEO, "EGL_CLIENT_APIS = %s\n", s);
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GLWin.egl_ctx = eglCreateContext(GLWin.egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
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if (!GLWin.egl_ctx)
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{
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INFO_LOG(VIDEO, "Error: eglCreateContext failed\n");
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exit(1);
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}
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GLWin.native_window = Platform.CreateWindow();
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GLWin.egl_surf = eglCreateWindowSurface(GLWin.egl_dpy, config, GLWin.native_window, nullptr);
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if (!GLWin.egl_surf)
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{
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INFO_LOG(VIDEO, "Error: eglCreateWindowSurface failed\n");
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exit(1);
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}
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Platform.ToggleFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
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window_handle = (void *)GLWin.native_window;
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return true;
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}
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bool cInterfaceEGL::MakeCurrent()
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{
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return eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx);
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}
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// Close backend
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void cInterfaceEGL::Shutdown()
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{
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Platform.DestroyWindow();
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if (GLWin.egl_ctx && !eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx))
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NOTICE_LOG(VIDEO, "Could not release drawing context.");
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if (GLWin.egl_ctx)
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{
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eglMakeCurrent(GLWin.egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (!eglDestroyContext(GLWin.egl_dpy, GLWin.egl_ctx))
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NOTICE_LOG(VIDEO, "Could not destroy drawing context.");
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if (!eglDestroySurface(GLWin.egl_dpy, GLWin.egl_surf))
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NOTICE_LOG(VIDEO, "Could not destroy window surface.");
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if (!eglTerminate(GLWin.egl_dpy))
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NOTICE_LOG(VIDEO, "Could not destroy display connection.");
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GLWin.egl_ctx = nullptr;
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}
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}
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