dolphin/Source/Core/VideoBackends/D3D
Jasper St. Pierre a8e591dc73 VideoCommon: Remove support for decoding to ARGB textures
The D3D / OGL backends only ever used RGBA textures, and the Software
backend uses its own custom code for sampling. The ARGB path seems to
just be dead code.

Since ARGB and RGBA formats are similar, I don't think this will make
the code more difficult to read or unable to be used as
reference. Somebody who wants to use this code to output ARGB can simply
modify the MakeRGBA function to put the shift at the other end.
2014-09-04 18:36:56 -07:00
..
D3D.vcxproj msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
D3D.vcxproj.filters Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
D3DBase.cpp D3D: Clean up brace placements 2014-08-30 18:06:47 -04:00
D3DBase.h D3D: Make the global swapchain static again. 2014-07-26 13:04:46 +02:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
GfxState.cpp
GfxState.h
Globals.h
LineGeometryShader.cpp
LineGeometryShader.h
main.cpp VideoCommon: Remove support for decoding to ARGB textures 2014-09-04 18:36:56 -07:00
main.h
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp D3D: Clean up brace placements 2014-08-30 18:06:47 -04:00
PixelShaderCache.h
PointGeometryShader.cpp
PointGeometryShader.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp D3D: Remove an unnecessary call to Host_GetRenderWindowSize() 2014-08-08 19:21:41 -04:00
Render.h
Television.cpp
Television.h
TextureCache.cpp
TextureCache.h
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00
XFBEncoder.cpp Fix D3D Real XFB texture sampling. 2014-07-29 18:15:01 -07:00
XFBEncoder.h