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Plugin_VideoOGL
History
Ryan Houdek
8349cc2551
Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now?
2011-12-24 08:58:51 -06:00
..
Src
Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now?
2011-12-24 08:58:51 -06:00
CMakeLists.txt
If CG isn't available, still compile and fallback on GLSL
2011-12-24 00:24:13 -06:00
Plugin_VideoOGL.vcxproj
add ProgramShaderCache.* to visual studio project files
2011-12-09 14:28:59 -08:00
Plugin_VideoOGL.vcxproj.filters
add ProgramShaderCache.* to visual studio project files
2011-12-09 14:28:59 -08:00
SConscript
Let compiling work on OSX.
2011-12-16 00:00:08 -06:00