.. |
Debugger
|
|
|
GUI
|
changed ConfigMain and ogl config.
|
2008-11-04 09:56:25 +00:00 |
Logging
|
more osx64 work
|
2008-10-25 17:47:46 +00:00 |
OS
|
|
|
BPStructs.cpp
|
fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
|
2008-11-02 05:07:14 +00:00 |
BPStructs.h
|
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
|
2008-10-25 17:09:06 +00:00 |
cocoaGL.h
|
more osx64 work
|
2008-10-25 17:47:46 +00:00 |
cocoaGL.m
|
more osx64 work
|
2008-10-25 17:47:46 +00:00 |
Config.cpp
|
changed ConfigMain and ogl config.
|
2008-11-04 09:56:25 +00:00 |
Config.h
|
changed ConfigMain and ogl config.
|
2008-11-04 09:56:25 +00:00 |
Globals.cpp
|
more osx64 work
|
2008-10-25 17:47:46 +00:00 |
Globals.h
|
|
|
GLUtil.cpp
|
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
|
2008-11-09 13:17:17 +00:00 |
GLUtil.h
|
add cocoa in ogl plugin
|
2008-10-27 20:29:32 +00:00 |
ImageWrite.cpp
|
|
|
ImageWrite.h
|
|
|
main.cpp
|
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
|
2008-10-27 21:38:30 +00:00 |
main.h
|
|
|
memcpy_amd.cpp
|
|
|
NativeVertexFormat.cpp
|
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
|
2008-11-09 13:17:17 +00:00 |
OpcodeDecoding.cpp
|
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
|
2008-10-27 21:38:30 +00:00 |
OpcodeReaders.cpp
|
|
|
OpcodeReaders.h
|
|
|
PixelShaderManager.cpp
|
Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
|
2008-10-25 15:53:43 +00:00 |
PixelShaderManager.h
|
|
|
rasterfont.cpp
|
|
|
rasterfont.h
|
|
|
Render.cpp
|
a small fix when not using stretch and a small code move
|
2008-11-09 00:28:12 +00:00 |
Render.h
|
|
|
SConscript
|
opengl scons compile fix on linux
|
2008-10-28 14:19:28 +00:00 |
stdafx.cpp
|
|
|
stdafx.h
|
|
|
TextureMngr.cpp
|
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
|
2008-11-09 13:17:17 +00:00 |
TextureMngr.h
|
|
|
VertexLoader_Color.h
|
|
|
VertexLoader_Normal.cpp
|
fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
|
2008-11-02 05:07:14 +00:00 |
VertexLoader_Normal.h
|
fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
|
2008-11-02 05:07:14 +00:00 |
VertexLoader_Position.h
|
|
|
VertexLoader_TextCoord.h
|
|
|
VertexLoader.cpp
|
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
|
2008-11-09 13:17:17 +00:00 |
VertexLoader.h
|
Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
|
2008-10-28 21:04:14 +00:00 |
VertexLoaderManager.cpp
|
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
|
2008-10-27 21:38:30 +00:00 |
VertexLoaderManager.h
|
Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
|
2008-10-25 15:53:43 +00:00 |
VertexManager.cpp
|
Added more render control options, wireframe option works, added more hacks.
|
2008-10-28 08:14:17 +00:00 |
VertexManager.h
|
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
|
2008-10-27 21:38:30 +00:00 |
VertexShaderManager.cpp
|
Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at
|
2008-11-04 05:49:48 +00:00 |
VertexShaderManager.h
|
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
|
2008-10-27 21:38:30 +00:00 |
XFB.cpp
|
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
|
2008-10-27 21:38:30 +00:00 |
XFB.h
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |