Jasper St. Pierre 7ca8d8dfc7 Core: Don't pass through a reference to the window handle
Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
2014-08-19 10:05:58 -04:00

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C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <EGL/egl.h>
#include "Core/ConfigManager.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
class cInterfaceEGL : public cInterfaceBase
{
private:
void DetectMode();
public:
void SwapInterval(int Interval);
void Swap();
void SetMode(u32 mode) { s_opengl_mode = mode; }
void UpdateFPSDisplay(const std::string& text);
void* GetFuncAddress(const std::string& name);
bool Create(void *window_handle);
bool MakeCurrent();
void Shutdown();
};