Lioncash 7baabe99d1 Host: Get rid of Host_SetStartupDebuggingParameters()
This is something that should be the responsibility of the frontend
booting the game. Making this part of the host 'interface' inherently
requires frontends to leak internal details (much like the other
UI-related functions in the interface).

This also decouples more behavior from the debugger and the
initialization process in the wx frontend. This also eliminates several
usages of the parent menubar in the debugger code window.
2017-05-14 19:12:59 -04:00

417 lines
14 KiB
C++

// Copyright 2011 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// File description
// -------------
// Purpose of this file: Collect boot settings for Core::Init()
// Call sequence: This file has one of the first function called when a game is booted,
// the boot sequence in the code is:
// DolphinWX: FrameTools.cpp StartGame
// Core BootManager.cpp BootCore
// Core.cpp Init Thread creation
// EmuThread Calls CBoot::BootUp
// Boot.cpp CBoot::BootUp()
// CBoot::EmulatedBS2_Wii() / GC() or Load_BS2()
#include "Core/BootManager.h"
#include <algorithm>
#include <array>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/Sram.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "DiscIO/Enums.h"
#include "VideoCommon/VideoBackendBase.h"
namespace BootManager
{
// TODO this is an ugly hack which allows us to restore values trampled by per-game settings
// Apply fire liberally
struct ConfigCache
{
public:
// fill the cache with values from the configuration
void SaveConfig(const SConfig& config);
// restore values to the configuration from the cache
void RestoreConfig(SConfig* config);
// These store if the relevant setting should be reset back later (true) or if it should be left
// alone on restore (false)
bool bSetEmulationSpeed;
bool bSetVolume;
std::array<bool, MAX_BBMOTES> bSetWiimoteSource;
std::array<bool, SerialInterface::MAX_SI_CHANNELS> bSetPads;
std::array<bool, ExpansionInterface::MAX_EXI_CHANNELS> bSetEXIDevice;
private:
bool valid;
bool bCPUThread;
bool bEnableCheats;
bool bSyncGPUOnSkipIdleHack;
bool bFPRF;
bool bAccurateNaNs;
bool bMMU;
bool bDCBZOFF;
bool bLowDCBZHack;
bool m_EnableJIT;
bool bSyncGPU;
bool bFastDiscSpeed;
bool bDSPHLE;
bool bHLE_BS2;
bool bProgressive;
bool bPAL60;
int iSelectedLanguage;
int iCPUCore;
int Volume;
int m_wii_language;
float m_EmulationSpeed;
float m_OCFactor;
bool m_OCEnable;
std::string strBackend;
std::string sBackend;
std::string m_strGPUDeterminismMode;
std::array<int, MAX_BBMOTES> iWiimoteSource;
std::array<SerialInterface::SIDevices, SerialInterface::MAX_SI_CHANNELS> Pads;
std::array<ExpansionInterface::TEXIDevices, ExpansionInterface::MAX_EXI_CHANNELS> m_EXIDevice;
};
void ConfigCache::SaveConfig(const SConfig& config)
{
valid = true;
bCPUThread = config.bCPUThread;
bEnableCheats = config.bEnableCheats;
bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
bFPRF = config.bFPRF;
bAccurateNaNs = config.bAccurateNaNs;
bMMU = config.bMMU;
bDCBZOFF = config.bDCBZOFF;
m_EnableJIT = config.m_DSPEnableJIT;
bSyncGPU = config.bSyncGPU;
bFastDiscSpeed = config.bFastDiscSpeed;
bDSPHLE = config.bDSPHLE;
bHLE_BS2 = config.bHLE_BS2;
bProgressive = config.bProgressive;
bPAL60 = config.bPAL60;
iSelectedLanguage = config.SelectedLanguage;
iCPUCore = config.iCPUCore;
Volume = config.m_Volume;
m_EmulationSpeed = config.m_EmulationSpeed;
strBackend = config.m_strVideoBackend;
sBackend = config.sBackend;
m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
m_wii_language = config.m_wii_language;
m_OCFactor = config.m_OCFactor;
m_OCEnable = config.m_OCEnable;
std::copy(std::begin(g_wiimote_sources), std::end(g_wiimote_sources), std::begin(iWiimoteSource));
std::copy(std::begin(config.m_SIDevice), std::end(config.m_SIDevice), std::begin(Pads));
std::copy(std::begin(config.m_EXIDevice), std::end(config.m_EXIDevice), std::begin(m_EXIDevice));
bSetEmulationSpeed = false;
bSetVolume = false;
bSetWiimoteSource.fill(false);
bSetPads.fill(false);
bSetEXIDevice.fill(false);
}
void ConfigCache::RestoreConfig(SConfig* config)
{
if (!valid)
return;
valid = false;
config->bCPUThread = bCPUThread;
config->bEnableCheats = bEnableCheats;
config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
config->bFPRF = bFPRF;
config->bAccurateNaNs = bAccurateNaNs;
config->bMMU = bMMU;
config->bDCBZOFF = bDCBZOFF;
config->bLowDCBZHack = bLowDCBZHack;
config->m_DSPEnableJIT = m_EnableJIT;
config->bSyncGPU = bSyncGPU;
config->bFastDiscSpeed = bFastDiscSpeed;
config->bDSPHLE = bDSPHLE;
config->bHLE_BS2 = bHLE_BS2;
config->bProgressive = bProgressive;
config->bPAL60 = bPAL60;
config->SelectedLanguage = iSelectedLanguage;
config->iCPUCore = iCPUCore;
// Only change these back if they were actually set by game ini, since they can be changed while a
// game is running.
if (bSetVolume)
config->m_Volume = Volume;
if (config->bWii)
{
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
{
if (bSetWiimoteSource[i])
{
g_wiimote_sources[i] = iWiimoteSource[i];
WiimoteReal::ChangeWiimoteSource(i, iWiimoteSource[i]);
}
}
config->m_wii_language = m_wii_language;
}
for (unsigned int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
if (bSetPads[i])
config->m_SIDevice[i] = Pads[i];
}
if (bSetEmulationSpeed)
config->m_EmulationSpeed = m_EmulationSpeed;
for (unsigned int i = 0; i < ExpansionInterface::MAX_EXI_CHANNELS; ++i)
{
if (bSetEXIDevice[i])
config->m_EXIDevice[i] = m_EXIDevice[i];
}
config->m_strVideoBackend = strBackend;
config->sBackend = sBackend;
config->m_strGPUDeterminismMode = m_strGPUDeterminismMode;
config->m_OCFactor = m_OCFactor;
config->m_OCEnable = m_OCEnable;
VideoBackendBase::ActivateBackend(config->m_strVideoBackend);
}
static ConfigCache config_cache;
static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
{
if (mode == "auto")
return GPU_DETERMINISM_AUTO;
if (mode == "none")
return GPU_DETERMINISM_NONE;
if (mode == "fake-completion")
return GPU_DETERMINISM_FAKE_COMPLETION;
NOTICE_LOG(BOOT, "Unknown GPU determinism mode %s", mode.c_str());
return GPU_DETERMINISM_AUTO;
}
// Boot the ISO or file
bool BootCore(const std::string& _rFilename)
{
SConfig& StartUp = SConfig::GetInstance();
StartUp.m_BootType = SConfig::BOOT_ISO;
StartUp.m_strFilename = _rFilename;
StartUp.m_LastFilename = _rFilename;
StartUp.SaveSettings();
StartUp.bRunCompareClient = false;
StartUp.bRunCompareServer = false;
config_cache.SaveConfig(StartUp);
// If for example the ISO file is bad we return here
if (!StartUp.AutoSetup(SConfig::BOOT_DEFAULT))
return false;
// Load game specific settings
{
IniFile game_ini = StartUp.LoadGameIni();
// General settings
IniFile::Section* core_section = game_ini.GetOrCreateSection("Core");
IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP");
IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls");
core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
core_section->Get("EnableCheats", &StartUp.bEnableCheats, StartUp.bEnableCheats);
core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack,
StartUp.bSyncGPUOnSkipIdleHack);
core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF);
core_section->Get("AccurateNaNs", &StartUp.bAccurateNaNs, StartUp.bAccurateNaNs);
core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF);
core_section->Get("LowDCBZHack", &StartUp.bLowDCBZHack, StartUp.bLowDCBZHack);
core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
core_section->Get("GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend);
core_section->Get("CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore);
core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
core_section->Get("ProgressiveScan", &StartUp.bProgressive, StartUp.bProgressive);
core_section->Get("PAL60", &StartUp.bPAL60, StartUp.bPAL60);
core_section->Get("GameCubeLanguage", &StartUp.SelectedLanguage, StartUp.SelectedLanguage);
if (core_section->Get("EmulationSpeed", &StartUp.m_EmulationSpeed, StartUp.m_EmulationSpeed))
config_cache.bSetEmulationSpeed = true;
if (dsp_section->Get("Volume", &StartUp.m_Volume, StartUp.m_Volume))
config_cache.bSetVolume = true;
dsp_section->Get("EnableJIT", &StartUp.m_DSPEnableJIT, StartUp.m_DSPEnableJIT);
dsp_section->Get("Backend", &StartUp.sBackend, StartUp.sBackend);
VideoBackendBase::ActivateBackend(StartUp.m_strVideoBackend);
core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode,
StartUp.m_strGPUDeterminismMode);
core_section->Get("Overclock", &StartUp.m_OCFactor, StartUp.m_OCFactor);
core_section->Get("OverclockEnable", &StartUp.m_OCEnable, StartUp.m_OCEnable);
for (unsigned int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
int source;
controls_section->Get(StringFromFormat("PadType%u", i), &source, -1);
if (source >= SerialInterface::SIDEVICE_NONE && source < SerialInterface::SIDEVICE_COUNT)
{
StartUp.m_SIDevice[i] = static_cast<SerialInterface::SIDevices>(source);
config_cache.bSetPads[i] = true;
}
}
// Wii settings
if (StartUp.bWii)
{
IniFile::Section* wii_section = game_ini.GetOrCreateSection("Wii");
wii_section->Get("Widescreen", &StartUp.m_wii_aspect_ratio, !!StartUp.m_wii_aspect_ratio);
wii_section->Get("Language", &StartUp.m_wii_language, StartUp.m_wii_language);
int source;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
controls_section->Get(StringFromFormat("WiimoteSource%u", i), &source, -1);
if (source != -1 && g_wiimote_sources[i] != (unsigned)source &&
source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_HYBRID)
{
config_cache.bSetWiimoteSource[i] = true;
g_wiimote_sources[i] = source;
WiimoteReal::ChangeWiimoteSource(i, source);
}
}
controls_section->Get("WiimoteSourceBB", &source, -1);
if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned)source &&
(source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL))
{
config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true;
g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source;
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source);
}
}
}
StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode);
// Movie settings
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
{
StartUp.bCPUThread = Movie::IsDualCore();
StartUp.bDSPHLE = Movie::IsDSPHLE();
StartUp.bProgressive = Movie::IsProgressive();
StartUp.bPAL60 = Movie::IsPAL60();
StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
StartUp.iCPUCore = Movie::GetCPUMode();
StartUp.bSyncGPU = Movie::IsSyncGPU();
if (!StartUp.bWii)
StartUp.SelectedLanguage = Movie::GetLanguage();
for (int i = 0; i < 2; ++i)
{
if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)
{
if (File::Exists(File::GetUserPath(D_GCUSER_IDX) +
StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B")))
File::Delete(File::GetUserPath(D_GCUSER_IDX) +
StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B"));
if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + "Movie"))
File::DeleteDirRecursively(File::GetUserPath(D_GCUSER_IDX) + "Movie");
}
}
}
if (NetPlay::IsNetPlayRunning())
{
StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
StartUp.bEnableCheats = g_NetPlaySettings.m_EnableCheats;
StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard;
StartUp.bCopyWiiSaveNetplay = g_NetPlaySettings.m_CopyWiiSave;
StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
StartUp.SelectedLanguage = g_NetPlaySettings.m_SelectedLanguage;
StartUp.bOverrideGCLanguage = g_NetPlaySettings.m_OverrideGCLanguage;
StartUp.bProgressive = g_NetPlaySettings.m_ProgressiveScan;
StartUp.bPAL60 = g_NetPlaySettings.m_PAL60;
StartUp.m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
StartUp.m_OCEnable = g_NetPlaySettings.m_OCEnable;
StartUp.m_OCFactor = g_NetPlaySettings.m_OCFactor;
StartUp.m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0];
StartUp.m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1];
config_cache.bSetEXIDevice[0] = true;
config_cache.bSetEXIDevice[1] = true;
}
else
{
g_SRAM_netplay_initialized = false;
}
const bool ntsc = DiscIO::IsNTSC(StartUp.m_region);
// Apply overrides
// Some NTSC GameCube games such as Baten Kaitos react strangely to
// language settings that would be invalid on an NTSC system
if (!StartUp.bOverrideGCLanguage && ntsc)
{
StartUp.SelectedLanguage = 0;
}
// Some NTSC Wii games such as Doc Louis's Punch-Out!! and
// 1942 (Virtual Console) crash if the PAL60 option is enabled
if (StartUp.bWii && ntsc)
{
StartUp.bPAL60 = false;
}
if (StartUp.bWii)
StartUp.SaveSettingsToSysconf();
// Run the game
// Init the core
if (!Core::Init())
{
PanicAlertT("Couldn't init the core.\nCheck your configuration.");
return false;
}
return true;
}
void Stop()
{
Core::Stop();
RestoreConfig();
}
void RestoreConfig()
{
SConfig::GetInstance().LoadSettingsFromSysconf();
SConfig::GetInstance().ResetRunningGameMetadata();
config_cache.RestoreConfig(&SConfig::GetInstance());
}
} // namespace