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safe texture mode. One, don't hash the palette when it doesn't matter; including it completely kills performance in the map mode, and I'm pretty sure it's because the palette points to essentially random memory. Two, include the address in the hash seed; this helps with an issue related to the EFB and the main menu. Hopefully, these changes together don't cause any regressions. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1878 8ced0084-cf51-0410-be5f-012b33b47a6e