mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-31 00:32:53 +00:00
797d0b7b1b
This adds about a frame of latency, and since most games don't change VI registers during scanout, we can get away with outputting the XFB at the start of scanout. WWE Crush Hour is the (only currently known) exception, which has flickering problems when doing it this way. This adds a path to perform the output at the end of scanout, and gates it behind an option which defaults to using the latency-reducing pre-scanout path.