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https://github.com/dolphin-emu/dolphin.git
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7854bd7109
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _GFX_DEBUGGER_H_
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#define _GFX_DEBUGGER_H_
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class GFXDebuggerBase
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{
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public:
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// if paused, debugging functions can be enabled
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virtual void OnPause() {};
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virtual void OnContinue() {};
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void DumpPixelShader(const char* path);
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void DumpVertexShader(const char* path);
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void DumpPixelShaderConstants(const char* path);
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void DumpVertexShaderConstants(const char* path);
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void DumpTextures(const char* path);
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void DumpFrameBuffer(const char* path);
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void DumpGeometry(const char* path);
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void DumpVertexDecl(const char* path);
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void DumpMatrices(const char* path);
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void DumpStats(const char* path);
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};
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enum PauseEvent {
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NOT_PAUSE = 0,
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NEXT_FRAME = 1<<0,
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NEXT_FLUSH = 1<<1,
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NEXT_PIXEL_SHADER_CHANGE = 1<<2,
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NEXT_VERTEX_SHADER_CHANGE = 1<<3,
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NEXT_TEXTURE_CHANGE = 1<<4,
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NEXT_NEW_TEXTURE = 1<<5,
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NEXT_XFB_CMD = 1<<6, // TODO
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NEXT_EFB_CMD = 1<<7, // TODO
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NEXT_MATRIX_CMD = 1<<8, // TODO
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NEXT_VERTEX_CMD = 1<<9, // TODO
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NEXT_TEXTURE_CMD = 1<<10, // TODO
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NEXT_LIGHT_CMD = 1<<11, // TODO
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NEXT_FOG_CMD = 1<<12, // TODO
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NEXT_SET_TLUT = 1<<13, // TODO
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NEXT_ERROR = 1<<14, // TODO
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};
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extern GFXDebuggerBase *g_pdebugger;
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extern volatile bool GFXDebuggerPauseFlag;
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extern volatile PauseEvent GFXDebuggerToPauseAtNext;
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extern volatile int GFXDebuggerEventToPauseCount;
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void ContinueGFXDebugger();
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void GFXDebuggerCheckAndPause(bool update);
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void GFXDebuggerToPause(bool update);
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void GFXDebuggerUpdateScreen();
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#undef ENABLE_GFX_DEBUGGER
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define ENABLE_GFX_DEBUGGER
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#endif
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#ifdef ENABLE_GFX_DEBUGGER
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#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
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#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
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#else
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// Disable debugging calls in Release build
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#define GFX_DEBUGGER_PAUSE_AT(event,update)
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
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#define GFX_DEBUGGER_LOG_AT(event,dumpfunc)
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#endif ENABLE_GFX_DEBUGGER
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#endif // _GFX_DEBUGGER_H_
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