dolphin/Source/Core/DolphinWX/Src/ISOProperties.h
sl1nk3.s 3226d455e3 Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating.
Wii games now show their description in the gamelist instead of the company (= always "N/A"), fix SJIS handling using wxString code instead of Win32 code, fixes some broken characters in the gamelist and ISOProperties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:34:19 +00:00

261 lines
6.3 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __ISOPROPERTIES_h__
#define __ISOPROPERTIES_h__
#include <wx/wx.h>
#include <wx/sizer.h>
#include <wx/filepicker.h>
#include <wx/statbmp.h>
#include <wx/imaglist.h>
#include <wx/fontmap.h>
#include <wx/treectrl.h>
#include <wx/gbsizer.h>
#include <wx/notebook.h>
#include <wx/mimetype.h>
#include <string>
#include "ISOFile.h"
#include "Filesystem.h"
#include "IniFile.h"
#include "PatchEngine.h"
#include "ActionReplay.h"
class CISOProperties : public wxDialog
{
public:
CISOProperties(const std::string fileName,
wxWindow* parent,
wxWindowID id = 1,
const wxString& title = wxT("Properties"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER);
virtual ~CISOProperties();
bool bRefreshList;
private:
DECLARE_EVENT_TABLE();
wxStaticBoxSizer *sbGameConfig;
wxStaticBoxSizer *sbCoreOverrides;
wxStaticBoxSizer *sbWiiOverrides;
wxStaticBoxSizer *sbVideoOverrides;
wxStaticBoxSizer *sbHLEaudioOverrides;
wxBoxSizer *sEmuState;
wxBoxSizer *sPatches;
wxBoxSizer *sPatchButtons;
wxBoxSizer *sCheats;
wxBoxSizer *sCheatButtons;
wxStaticBoxSizer *sbISODetails;
wxGridBagSizer *sISODetails;
wxStaticBoxSizer *sbBannerDetails;
wxGridBagSizer *sBannerDetails;
wxButton *m_Close;
wxNotebook *m_Notebook;
wxPanel *m_GameConfig;
wxPanel *m_PatchPage;
wxPanel *m_CheatPage;
wxPanel *m_Information;
wxPanel *m_Filesystem;
wxStaticText *OverrideText;
// Core
wxCheckBox *CPUThread, *SkipIdle, *OptimizeQuantizers, *TLBHack;
// Wii
wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
// Video
wxCheckBox *ForceFiltering,
*EFBCopyDisable, *EFBToTextureEnable,
*SafeTextureCache, *DstAlphaPass, *UseXFB;
wxStaticText *Hacktext;
wxArrayString arrayStringFor_Hack;
wxChoice *Hack;
// HLE Audio
wxCheckBox *UseRE0Fix;
wxButton *EditConfig;
wxStaticText *EmuStateText;
wxArrayString arrayStringFor_EmuState;
wxChoice *EmuState;
wxTextCtrl *EmuIssues;
wxArrayString arrayStringFor_Patches;
wxCheckListBox *Patches;
wxButton *EditPatch;
wxButton *AddPatch;
wxButton *RemovePatch;
wxArrayString arrayStringFor_Cheats;
wxCheckListBox *Cheats;
wxButton *EditCheat;
wxButton *AddCheat;
wxButton *RemoveCheat;
wxArrayString arrayStringFor_Speedhacks;
wxCheckListBox *Speedhacks;
wxButton *EditSpeedhack;
wxButton *AddSpeedhack;
wxButton *RemoveSpeedhack;
wxStaticText *m_NameText;
wxStaticText *m_GameIDText;
wxStaticText *m_CountryText;
wxStaticText *m_MakerIDText;
wxStaticText *m_DateText;
wxStaticText *m_FSTText;
wxStaticText *m_LangText;
wxStaticText *m_ShortText;
wxStaticText *m_MakerText;
wxStaticText *m_CommentText;
wxStaticText *m_BannerText;
wxTextCtrl *m_Name;
wxTextCtrl *m_GameID;
wxTextCtrl *m_Country;
wxTextCtrl *m_MakerID;
wxTextCtrl *m_Date;
wxTextCtrl *m_FST;
wxArrayString arrayStringFor_Lang;
wxChoice *m_Lang;
wxTextCtrl *m_ShortName;
wxTextCtrl *m_Maker;
wxTextCtrl *m_Comment;
wxStaticBitmap *m_Banner;
wxTreeCtrl *m_Treectrl;
wxTreeItemId RootId;
wxImageList *m_iconList;
enum
{
ID_CLOSE = 1000,
ID_TREECTRL,
ID_NOTEBOOK,
ID_GAMECONFIG,
ID_PATCH_PAGE,
ID_ARCODE_PAGE,
ID_SPEEDHACK_PAGE,
ID_INFORMATION,
ID_FILESYSTEM,
ID_OVERRIDE_TEXT,
ID_USEDUALCORE,
ID_IDLESKIP,
ID_TLBHACK,
ID_FORCEFILTERING,
ID_EFBCOPYDISABLE,
ID_EFBTOTEXTUREENABLE,
ID_SAFETEXTURECACHE,
ID_DSTALPHAPASS,
ID_USEXFB,
ID_HACK_TEXT,
ID_HACK,
ID_RE0FIX,
ID_ENABLEPROGRESSIVESCAN,
ID_ENABLEWIDESCREEN,
ID_OPTIMIZEQUANTIZERS,
ID_EDITCONFIG,
ID_EMUSTATE_TEXT,
ID_EMUSTATE,
ID_EMUISSUES_TEXT,
ID_EMU_ISSUES,
ID_PATCHES_LIST,
ID_EDITPATCH,
ID_ADDPATCH,
ID_REMOVEPATCH,
ID_CHEATS_LIST,
ID_EDITCHEAT,
ID_ADDCHEAT,
ID_REMOVECHEAT,
ID_NAME_TEXT,
ID_GAMEID_TEXT,
ID_COUNTRY_TEXT,
ID_MAKERID_TEXT,
ID_DATE_TEXT,
ID_FST_TEXT,
ID_VERSION_TEXT,
ID_LANG_TEXT,
ID_SHORTNAME_TEXT,
ID_LONGNAME_TEXT,
ID_MAKER_TEXT,
ID_COMMENT_TEXT,
ID_BANNER_TEXT,
ID_NAME,
ID_GAMEID,
ID_COUNTRY,
ID_MAKERID,
ID_DATE,
ID_FST,
ID_VERSION,
ID_LANG,
ID_SHORTNAME,
ID_LONGNAME,
ID_MAKER,
ID_COMMENT,
ID_BANNER,
IDM_EXTRACTDIR,
IDM_EXTRACTALL,
IDM_EXTRACTFILE,
IDM_BNRSAVEAS
};
void CreateGUIControls(bool);
void OnClose(wxCloseEvent& event);
void OnCloseClick(wxCommandEvent& event);
void OnEditConfig(wxCommandEvent& event);
void ListSelectionChanged(wxCommandEvent& event);
void PatchButtonClicked(wxCommandEvent& event);
void ActionReplayButtonClicked(wxCommandEvent& event);
void RightClickOnBanner(wxMouseEvent& event);
void OnBannerImageSave(wxCommandEvent& event);
void OnRightClickOnTree(wxTreeEvent& event);
void OnExtractFile(wxCommandEvent& event);
void OnExtractDir(wxCommandEvent& event);
void SetRefresh(wxCommandEvent& event);
void OnChangeBannerLang(wxCommandEvent& event);
GameListItem *OpenGameListItem;
std::vector<const DiscIO::SFileInfo *> GCFiles;
typedef std::vector<const DiscIO::SFileInfo *>::iterator fileIter;
size_t CreateDirectoryTree(wxTreeItemId& parent,
std::vector<const DiscIO::SFileInfo*> fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex);
void ExportDir(const char* _rFullPath, const char* _rExportFilename,
const int partitionNum = 0);
IniFile GameIni;
std::string GameIniFile;
void LoadGameConfig();
bool SaveGameConfig();
void PatchList_Load();
void PatchList_Save();
void ActionReplayList_Load();
void ActionReplayList_Save();
void ChangeBannerDetails(int lang);
};
#endif