dolphin/Source/Plugins/Plugin_VideoOGL/Src
2009-03-21 20:07:56 +00:00
..
Debugger update dsp hle and ogl plugins for the new console window. 2009-03-20 23:45:25 +00:00
GUI remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
OS nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
BPStructs.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m fix main config dir on osx and autodetect ogl version when it build 2009-03-09 10:43:56 +00:00
Config.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
Config.h Trying to make gameini support some gl options 2009-03-20 11:51:22 +00:00
Globals.h making section names case insenstive 2009-03-20 12:23:05 +00:00
GLUtil.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
GLUtil.h remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
GLWindow.h
main.cpp Trying to make gameini support some gl options 2009-03-20 11:51:22 +00:00
main.h
NativeVertexFormat.cpp
nGLUtil.cpp
nGLUtil.h
nmain.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
OnScreenDisplay.cpp
OnScreenDisplay.h
PixelShaderCache.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
PixelShaderCache.h Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time. 2009-03-16 02:47:48 +00:00
rasterfont.cpp
rasterfont.h
Render.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
Render.h
SConscript remove some unused files 2009-03-18 20:24:08 +00:00
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConversionShader.cpp Don't log when File::Exist fails - that's just obnoxious. fix a const. 2009-03-20 17:22:55 +00:00
TextureConversionShader.h
TextureConverter.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
TextureConverter.h
TextureMngr.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
TextureMngr.h
VertexLoaderManager.cpp
VertexManager.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
VertexManager.h
VertexShaderCache.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
VertexShaderCache.h
Win32Window.cpp
Win32Window.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
X11Window.h
XFB.cpp
XFB.h