Stenzek 74275bdfe3 D3D12: Don't keep screenshot/encoder buffers mapped
Readback heaps do not support persistent mapping. See D3D12 docs.
2016-02-28 17:24:09 +10:00
..
2016-02-16 22:43:21 -05:00
2014-01-18 04:11:59 +00:00