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fgfemperor
7359b3b2a6
Now Dolphin officially supports multiple REAL WiiMotes!
Only downside: You can't change between Real and Emulated WiiMotes while the game is running anymore... This is due to the way the Real WiiMotes are assigned to the slots... I've tested it with 2 real WiiMotes, but I can't see why it wouldn't work with 4! Also, you can assign Real or Emulated WiiMotes to any one of the four slots that it will be respected! Happy New Year everybody! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4765 8ced0084-cf51-0410-be5f-012b33b47a6e
Dolphin-emu - The Gamecube / Wii Emulator ========================================== Homesite: http://dolphin-emu.com/ Project Site: http://code.google.com/p/dolphin-emu About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system Open Source Release under GPL 2 Project Leaders: F|RES, ector Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, DacoTaco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions System Requirements: * OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X. * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. [Windows Version] Dolphin.exe: The main program Arguments: -d Run Dolphin with the debugger tools -l Run Dolphin with the logmanager enabled -e=<path> Open an elf file cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/) SDL: Simple DirectMedia Layer API (http://www.libsdl.org/) *.pdb = Program Debug Database (use these symbols with a program debugger) [DSP Plugins] Plugin_DSP_LLE.dll: Low Level DSP Emulation Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes) [Video plugins] Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin) Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language [Gamecube Controller Plugins] Plugin_PadSimple.dll: Use keyboard or XBOX 360 Controller Plugin_nJoy_SDL_Test.dll: Test nJoy DLL Plugin_nJoy_SDL.dll: Use Joypads [Wiimote plugins] Plugin_Wiimote.dll: Use native wiimote or keyboard [Linux Version] Usage: Dolphin [-h] [-d] [-l] [-e <str>] -h, --help Prints usage message -d, --debugger Run Dolphin with the debugger tools -l, --logger Run Dolphin with the logmanager enabled -e, --elf=<path> Loads an elf file [Mac Version] (someone fill this out) [Sys Files] totaldb.dsy: Database of symbols (for devs only) font_ansi.bin/font_sjis.bin: font dumps setting-usa/jpn/usa.txt: config files for Wii [Config Folders] Cache: used to cache the ISO list Dump: Anything dumped from dolphin will go here GameConfig: Holds the INI game config files GC: Gamecube Memory Cards Logs: logs go here Maps: symbol tables go here (dev only) ScreenShots: screenshots are saved here SaveStates: save states are stored here Wii: Wii saves and config is stored here
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