dolphin/Source/Plugins/Plugin_DSP_LLE/Src
sl1nk3.s 5877961354 Some fixes to Stop() process.
Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:55:39 +00:00
..
Debugger
Logging
Config.cpp
Config.h
DSPConfigDlgLLE.cpp Sound System Rework: Phase 2 (cont'ed) 2009-12-25 11:59:04 +00:00
DSPConfigDlgLLE.h
DSPDebugInterface.cpp
DSPDebugInterface.h
DSPHost.cpp
DSPSymbols.cpp
DSPSymbols.h
Globals.cpp Sound System Rework: Phase 2 2009-12-23 15:34:14 +00:00
Globals.h Sound System Rework: Phase 2 2009-12-23 15:34:14 +00:00
main.cpp Some fixes to Stop() process. 2010-01-01 03:55:39 +00:00
SConscript
stdafx.cpp
stdafx.h
Tools.cpp
Tools.h